hexophile the Dungeon (10, 0, D) a +0 shield a +0 scale mail (10, 1, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (63, 1, D) a phantom mirror (67, 1, D) a disc of storms (68, 1, D) a +0 club (69, 1, D) a book of Changes (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +1 leather armour of magic resistance {MR+} (74, 2, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (75, 4, D) a +1 morningstar of venom (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (67, 5, D) an uncursed staff of air (68, 5, D) a +0 flail (69, 5, D) a +0 mace a draconian corpse (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (61, 9, D) a book of the Warp (62, 9, D) 3 potions of berserk rage 6 potions of haste a +0 war axe 4 scrolls of blinking a +3 leather armour of fire resistance {rF+} (63, 9, D) an uncursed staff of energy (70, 9, D) the +0 ring mail "Tideafua" {rN++ Str+4 Int-5} It affects your strength (+4). It affects your intelligence (-5). It greatly protects you from negative energy. (71, 9, D) a plain deck of changes (72, 9, D) an uncursed staff of power (62, 10, D) Agusu's Volume of Toxic Evil Secrets Spells Type Level a - Corpse Rot Necromancy 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Animate Dead Necromancy 4 d - Olgreb's Toxic Radiance Poison 4 e - Cigotuvi's Embrace Necromancy 5 (70, 10, D) a +2 falchion of draining (72, 10, D) a +0 chain mail of cold resistance (61, 11, D) a +0 long sword (62, 11, D) a +0 scimitar a +0 buckler (63, 11, D) a +0 dagger (61, 12, D) a +0 dagger a +0 leather armour (72, 12, D) a cursed +3 halberd (unseen) (61, 17, D) the Papyrus of Attacks and Dislocation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Portal Projectile Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Phase Shift Translocation 5 e - Delayed Fireball Conjuration/Fire 7 (63, 17, D) a +2 crystal plate armour (64, 17, D) a book of Conjurations (72, 17, D) Cigotuvi's Incunabulum of Evil Spells Type Level a - Pain Necromancy 1 b - Corpse Rot Necromancy 2 c - Regeneration Charms/Necromancy 3 d - Vampiric Draining Necromancy 3 e - Control Undead Necromancy 4 (73, 17, D) a +2 scale mail of poison resistance (62, 18, D) a box of beasts (63, 18, D) an uncursed staff of poison {rPois} (71, 18, D) a +0 trident of flaming (72, 18, D) the ring "Towep" {rElec Str+2 Dex-4 Stlth-} [ring of loudness] It affects your strength (+2). It affects your dexterity (-4). It insulates you from electricity. It makes you less stealthy. (73, 18, D) a plain deck of war (74, 19, D) a +0 trident (unseen) (73, 20, D) a sheep corpse (73, 21, D) a +3 great mace of crushing (still there?) a hippogriff corpse (still there?) (74, 21, D) a tomahawk (62, 22, D) an iguana corpse (63, 22, D) a yak corpse (73, 22, D) a throwing net {+f} (62, 23, D) a sheep corpse (72, 23, D) a tomahawk (61, 27, D) the cursed +0 scale mail of the Turtledove {rC+ SInv} It protects you from cold. It lets you see invisible. It has a curse placed upon it. (62, 27, D) the +3 broad axe of Kikubaaqudgha's Fury {pain, rPois rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from poison. (63, 27, D) a crystal ball of energy (64, 27, D) a +0 dagger (65, 27, D) a +0 dagger (71, 27, D) an uncursed staff of wizardry (72, 27, D) a +3 leather armour of magic resistance {MR+} (73, 27, D) the +8 chain mail "Riom" {MR+ rCorr Str+3} It affects your strength (+3). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (62, 28, D) an uncursed staff of cold (63, 28, D) a +0 buckler (71, 28, D) a +2 plate armour of fire resistance (72, 28, D) the +2 leather armour of Lugonu's Castigation {rElec Dex+3} It affects your dexterity (+3). It insulates you from electricity. (73, 28, D) the +6 dire flail of Righteous Anger {freeze, +Blink rC+ Dex-5 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-5). It protects you from cold. It lets you blink. It makes you less stealthy. (71, 32, D) a wind drake corpse (61, 33, D) the +7 war axe of Valiance {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. a +0 robe a spriggan corpse (62, 33, D) a +0 rapier (still there?) a wolf corpse (still there?) (63, 33, D) a black bear corpse (61, 34, D) an uncursed staff of air (unseen) (63, 34, D) a +0 short sword (unseen) (59, 37, D) a +4 hand crossbow of flaming (61, 37, D) a +2 short sword of freezing (62, 37, D) a lamp of fire (63, 37, D) a +1 spear of venom (69, 37, D) the Guide on Ghastly Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Corpse Rot Necromancy 2 c - Alistair's Intoxication Transmutation/Poison 4 d - Simulacrum Ice/Necromancy 6 e - Hydra Form Transmutation 6 (70, 37, D) the amulet of Kikubaaqudgha's Esteem {Spirit rPois rC- rN+++ Str+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It makes you vulnerable to cold. It protects you from poison. It renders you almost immune to negative energy. (71, 37, D) a book of Air (72, 37, D) a +0 war axe (61, 38, D) a scroll of brand weapon (62, 38, D) a +2 plate armour of magic resistance (63, 38, D) a book of the Dragon (70, 38, D) an uncursed staff of cold {rC+} (71, 38, D) the cursed +1 quarterstaff of Duvekif {freeze, *Noise Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It may make noises in combat. It has a curse placed upon it. (72, 38, D) a book of Fire (73, 38, D) an uncursed staff of energy (71, 40, D) a +0 halberd a salamander corpse (70, 41, D) a +0 great sword (unseen) (71, 41, D) a +0 great sword a +0 chain mail a human corpse (72, 41, D) a +2 flail of holy wrath (unseen) (70, 42, D) a +0 long sword (unseen) (71, 42, D) a bolt (72, 42, D) a +0 great sword (unseen) (60, 43, D) a redback corpse (70, 43, D) a cursed +0 long sword (unseen) (72, 43, D) a cursed -1 arbalest (unseen) (71, 44, D) a bolt