Dungeon Sprint DCSS version 0.17-b1-36-g7b1967c (webtiles) character file. 88 hexophile the Prestidigitator (level 4, 0/35 HPs) Began as a Formicid Fighter on Nov 6, 2015. Was a Follower of Makhleb. Killed from afar by a deep elf high priest (24 damage) ... with a burst of hellfire ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:14 (263 turns). hexophile the Prestidigitator (Formicid Fighter) Turns: 263, Time: 00:03:14 Health: 0/35 AC: 22 Str: 25 XL: 4 Next: 81% Magic: 10/10 EV: -2 Int: 7 God: Makhleb [*.....] Gold: 0 SH: 28 Dex: 14 Spells: 0 memorised, 3 levels left rFire + . . SeeInvis + j - +5 war axe of the Puffin {flame, rC+ Dex+4 Stlth+} rCold + + . Clarity . z - +5 gold dragon armour {rC+ rF+ rPois} rNeg + . . SustAt . C - +18 shield of the gong {rElec rN+ MR+ EV-5} rPois + Gourm . (helmet unavailable) rElec + Spirit . (no cloak) rCorr . Warding . h - +2 pair of gloves {Str+3} {Str+3} rMut . Stasis + (no boots) MR +.... (no amulet) Stlth .......... (no ring) (no ring) @: somewhat resistant to hostile enchantments, extremely unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Renounce Religion You were in the Dungeon. You worshipped Makhleb. Makhleb was aware of your devotion. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Inventory: Hand Weapons j - the +5 war axe of the Puffin (weapon) {flame, rC+ Dex+4 Stlth+} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It protects you from cold. It makes you more stealthy. y - a +5 executioner's axe Armour h - a +2 pair of gloves of strength (worn) {Str+3} z - a +5 gold dragon armour (worn) {rC+ rF+ rPois} C - the +18 shield of the gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Wands b - a wand of fire (5) c - a wand of disintegration (7) A - a wand of cold (5) B - a wand of draining (4) V - a wand of heal wounds (4) {!V} Scrolls a - 2 scrolls of fear p - 3 scrolls of recharging q - 7 scrolls of fog s - a scroll of holy word t - 5 scrolls of identify u - 5 scrolls of remove curse Potions d - 6 potions of might {Str+5 DMG+1d10} e - 2 potions of brilliance {Archmagi Int+5 Wiz++} f - 10 potions of curing g - 10 potions of heal wounds i - 7 potions of magic l - 2 potions of invisibility m - 4 potions of resistance {rF+ rC+ rPois rElec rCorr} o - 5 potions of agility {Stlth+ Dex+5 EV+5} Miscellaneous v - a disc of storms Comestibles r - 5 bread rations w - 42 fruits x - 4 meat rations You had 3 spell levels left. You didn't know any spells. Skills: + Level 3.5 Fighting + Level 6.5 Axes + Level 3.6 Armour + Level 4.0 Shields - Level 8.0 Evocations Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Vault maps used: D: sprint_v You could see a deep elf knight, a deep elf high priest and 2 deep elf conjurers. Message History You hit the mummy. You burn the mummy. The mummy is heavily damaged. Your gold dragon armour prevents you from hitting the giant gecko zombie. The giant gecko zombie bites you but does no damage. You block the mummy's attack. GONNNNG! You block the giant gecko zombie's attack. PANG! You slash the mummy! You burn the mummy. You destroy the mummy! Makhleb accepts your kill. You slash the giant gecko zombie! You burn the giant gecko zombie. You destroy the giant gecko zombie! Makhleb accepts your kill. Your Shields skill increases to level 4! You see here a wand of heal wounds (4) {!V}. V - a wand of heal wounds (4) {!V} Your surroundings seem different! Welcome to arena 3. A deep elf knight, 2 deep elf conjurers and a deep elf high priest come into view. The deep elf conjurer shouts! x2 The deep elf knight shouts! The deep elf high priest shouts! The deep elf conjurer unwields an uncursed long sword. The deep elf conjurer drops an uncursed long sword. The deep elf conjurer picks up a +1 falchion of slicing. The deep elf conjurer wields a +1 falchion of slicing. The deep elf conjurer unwields an uncursed short sword. The deep elf conjurer drops an uncursed short sword. The deep elf conjurer picks up a +2 dagger of venom. The deep elf conjurer wields a +2 dagger of venom. It begins to drip with poison! The deep elf high priest utters a dark prayer and points at you. Your life force is offered up. Found four items. !MASSIVE DAMAGE! YOU LOST 11 HP! You have now: 24/35 HP. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: B - a wand of draining (5) Press: ? - help, Shift-Dir - straight line, f - deep elf high priest Aim: a deep elf high priest, wielding a short sword The bolt of negative energy hits the deep elf high priest. The deep elf high priest is drained! The deep elf high priest is moderately wounded. The bolt of negative energy hits the deep elf conjurer. The deep elf conjurer is drained! The deep elf conjurer is severely wounded. This wand has 4 charges left. The deep elf high priest calls down the wrath of its god upon you. The hellfire explodes! The burst of hellfire engulfs you! Ouch! That really hurt! You die... Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Broad axe | 18 | || 18 War axe | | 4 || 4 Evoke: Wand | | 1 || 1 Use: Potion | 1 | || 1 Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | hexophile the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a roughly hewn altar of Beogh. 0 | D | Found a corrupted altar of Lugonu. 0 | D | Found a viscous altar of Jiyva. 0 | D | Found a white marble altar of Elyvilon. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a burning altar of Makhleb. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a deep blue altar of Sif Muna. 0 | D | Found a radiant altar of Vehumet. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a shimmering altar of Xom. 66 | D | Reached skill level 8 in Evocations 66 | D | Reached XP level 2. HP: 24/24 MP: 1/7 75 | D | Became a worshipper of Makhleb the Destroyer 106 | D | Entered arena 1. 106 | D | Noticed a crimson imp 106 | D | Noticed a quasit 124 | D | Killed a crimson imp 124 | D | Reached skill level 4 in Axes 124 | D | Reached XP level 3. HP: 19/29 MP: 8/8 126 | D | Killed a quasit 126 | D | Reached skill level 6 in Axes 126 | D | Reached XP level 4. HP: 21/35 MP: 10/10 137 | D | Got the +5 war axe of the Puffin {flame, rC+ Dex+4 Stlth+} 251 | D | Entered arena 2. 254 | D | Reached * piety under Makhleb 256 | D | Reached skill level 4 in Shields 262 | D | Entered arena 3. 262 | D | Noticed a deep elf conjurer 262 | D | Noticed a deep elf conjurer 262 | D | Noticed a deep elf knight 262 | D | Noticed a deep elf high priest 263 | D | Killed from afar by a deep elf high priest Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 1.4 | 0.0 | 147.0 Dungeon | 100.0 | 100.0 | 0.0 | 1.4 | 0.0 | 147.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 117.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 117.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures A quasit (D) A crimson imp (D) A mummy (D) A bat zombie (D) A giant gecko zombie (D) 5 creatures vanquished.