hexophile the Dungeon (7, 1, D) 4 scrolls of blinking (10, 1, D) a +0 shield (still there?) a +0 shield (still there?) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (still there?) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} (still there?) It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (9, 2, D) a +3 large shield (73, 2, D) a wand of heal wounds (1) (75, 2, D) a +1 robe of magic resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +0 war axe (still there?) a +0 war axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour