hexophile the Dungeon (2, 3, D) a +2 trident (4, 3, D) a +2 dagger (6, 3, D) a +0 hand axe (2, 4, D) a +2 quarterstaff (3, 4, D) a +2 mace (4, 4, D) a +2 falchion (8, 4, D) 5 scrolls of amnesia (9, 4, D) 10 stones an uncursed staff of energy (2, 9, D) a +1 flail of protection (3, 9, D) a +2 dagger of electrocution (2, 10, D) a +2 hand axe (3, 10, D) a +2 long sword of flaming (2, 11, D) a +4 quarterstaff of protection (3, 11, D) a +0 trident of piercing (34, 11, D) a +2 battleaxe of flaming a +0 long sword a +0 leather armour a +0 long sword an elf skeleton (35, 11, D) a +0 dagger a +0 ring mail (2, 12, D) a +0 animal skin (3, 12, D) a +3 scale mail (35, 12, D) a +0 dagger a +0 leather armour a +0 dagger a +0 leather armour 4 large rocks (27, 13, D) a cursed -2 scimitar a +0 short sword a +0 ring mail a +0 short sword a +0 ring mail a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (37, 13, D) a +1 antimagic battleaxe (23, 14, D) a +0 great mace 5 javelins a +0 leather armour (27, 14, D) 5 javelins of penetration (28, 14, D) a +0 long sword (29, 14, D) a +0 trident a merfolk corpse (35, 14, D) a +0 short sword a +0 longbow 21 arrows a +0 leather armour an elf corpse (36, 14, D) a cursed +0 long sword a +0 longbow 10 arrows (37, 14, D) an arrow (36, 15, D) a +0 short sword a +0 scimitar a +0 leather armour a +0 scimitar an elf corpse an elf corpse a sea snake corpse (0, 17, D) a +0 great sword a +0 robe (1, 17, D) a cursed +0 trident a +0 robe a +0 great sword a +0 robe a +0 giant spiked club (2, 17, D) a +0 giant club (3, 17, D) a +0 robe a +0 club a +0 robe (24, 17, D) a +0 dagger a +0 robe (38, 17, D) a +3 rapier of draining a +0 robe a merfolk corpse (42, 17, D) a curare-tipped needle (37, 18, D) a +2 battleaxe of chopping (43, 18, D) a +2 war axe of venom (unseen) (17, 19, D) a +0 helmet (18, 19, D) a +0 helmet (6, 20, D) a cursed +0 scimitar a +0 shortbow 25 arrows (8, 20, D) a +0 whip (10, 20, D) a +0 whip a +0 club (18, 20, D) a +0 helmet (9, 21, D) a +0 whip a +0 club a cursed +0 robe (10, 21, D) a +2 hand axe of freezing (11, 21, D) a +0 spear (18, 21, D) the +2 rapier "Demonslayer" {flame, -Tele rElec rPois Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. (10, 22, D) a +0 club (16, 22, D) a +3 flail (17, 22, D) a +2 vampiric halberd (18, 22, D) a +2 scimitar of holy wrath (7, 23, D) the +1 dagger of Free Will {venom, rN+ Str+7} It poisons the flesh of those it strikes. It affects your strength (+7). It protects you from negative energy. (18, 23, D) a +4 quarterstaff of crushing