hexophile the Dungeon (10, 1, D) the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a manual of Stealth (21, 1, D) a +2 plate armour of cold resistance (22, 1, D) the +9 plate armour of Wasted Space {rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. (23, 1, D) a phial of floods (24, 1, D) a manual of Dodging (25, 1, D) a lamp of fire (27, 1, D) a +2 scale mail of fire resistance (28, 1, D) a +1 greatsling of evasion (29, 1, D) an uncursed staff of air (35, 1, D) the Tome of Curses Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Invisibility Hexes 6 d - Mass Confusion Hexes 6 (36, 1, D) a plain deck of changes (38, 1, D) the +6 glaive "Niowats" {freeze, rF- rC+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. (39, 1, D) the cursed +3 dagger of the Dead {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It has a curse placed upon it. (40, 1, D) a disc of storms (41, 1, D) a +2 troll leather armour (42, 1, D) a cursed -2 ring of intelligence (49, 1, D) an uncursed staff of air (50, 1, D) an uncursed staff of earth (51, 1, D) a +4 quarterstaff of protection (53, 1, D) an uncursed staff of conjuration (54, 1, D) a plain deck of wonders (55, 1, D) a +1 vampiric trident (61, 1, D) a lantern of shadows (62, 1, D) a +0 trident (63, 1, D) an uncursed ring of protection from fire (67, 1, D) a +0 short sword (69, 1, D) a +0 hand axe of electrocution (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) the Reference Book on Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Alistair's Intoxication Transmutation/Poison 4 c - Poisonous Cloud Conjuration/Poison/Air 6 (22, 2, D) a large rock (23, 2, D) a lantern of shadows (24, 2, D) a +3 chain mail of cold resistance (25, 2, D) a phantom mirror (26, 2, D) the +5 blowgun of Chaos {speed, *Contam rF++} Attacks with this weapon are significantly faster. It greatly protects you from fire. It causes magical contamination when unequipped. (27, 2, D) a stone of tremors (36, 2, D) an uncursed ring of fire (37, 2, D) an uncursed ring of stealth (39, 2, D) a crystal ball of energy (40, 2, D) a manual of Bows (41, 2, D) a +4 rapier of flaming (42, 2, D) an uncursed staff of energy (49, 2, D) a +3 hunting sling (50, 2, D) a +2 dagger (51, 2, D) a +2 falchion of electrocution (52, 2, D) a +4 greatsling of freezing (53, 2, D) a disc of storms (54, 2, D) a Necronomicon (62, 2, D) a +2 chain mail of poison resistance {rPois} (73, 2, D) an uncursed staff of earth (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (18, 3, D) a +0 arbalest (unseen) (19, 3, D) a cursed -1 arbalest (unseen) (20, 3, D) a cyclops corpse (21, 3, D) a large rock (22, 3, D) an arrow (67, 3, D) a +0 hand axe of freezing (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (18, 4, D) 2 large rocks (still there?) 2 arrows (still there?) (19, 4, D) 2 bolts of frost 4 large rocks 7 bolts 5 arrows a +0 arbalest a +2 antimagic spear 12 poisoned bolts a yaktaur corpse (20, 4, D) a cursed -2 arbalest (unseen) (62, 4, D) a +0 trident (68, 4, D) a +0 short sword a cursed +0 chain mail (69, 4, D) a +2 rapier of venom (unseen) (74, 4, D) a +0 dagger a +0 robe (4, 5, D) a +0 scale mail a +0 shield a +0 war axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight {+Fly} a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (18, 5, D) a bolt 2 large rocks 8 arrows (19, 5, D) an uncursed staff of earth (unseen) (20, 5, D) a +0 arbalest (unseen) (61, 5, D) a +1 quarterstaff of crushing (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy {channel} a crystal ball of energy (17, 6, D) a bolt (still there?) 2 arrows (still there?) (33, 6, D) a +1 rod of clouds (11/11) (61, 6, D) a +0 whip (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (17, 7, D) a bolt a poisoned bolt 3 arrows (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour {Stlth++++} a +5 storm dragon armour {rElec} a +5 ice dragon armour {rC++ rF-} a +5 fire dragon armour {rF++ rC-} a +5 plate armour (17, 8, D) 2 large rocks 9 arrows (51, 8, D) a +3 morningstar of draining (unseen) (53, 8, D) an ice dragon hide {rC++ rF-} (54, 8, D) a +2 lajatang of protection (unseen) (17, 9, D) 3 arrows (62, 9, D) a +2 halberd of venom (63, 9, D) an uncursed ring of protection from fire (70, 9, D) a +0 shadow dragon armour (71, 9, D) a +4 ring of protection (72, 9, D) a +1 plate armour of poison resistance (62, 10, D) a book of Battle (70, 10, D) a +0 broad axe of pain (62, 11, D) a +0 morningstar a tomahawk (62, 12, D) a +0 whip a +0 club a +0 leather armour (2, 13, D) a +5 mace of protection (3, 13, D) an uncursed staff of conjuration (4, 13, D) the +2 spear "Hirit" {pierce, +Fly rElec Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It insulates you from electricity. It lets you fly. (5, 13, D) the +5 scale mail of Mirth {-Tele rC++ Regen+} It greatly protects you from cold. It prevents most forms of teleportation. It increases your rate of regeneration. (6, 13, D) a +0 quarterstaff of protection (7, 13, D) a +2 hand crossbow of flaming (8, 13, D) the amulet of Evvis {+Rage +Inv rF- MP+9 Str+7} [amulet of rage] It affects your strength (+7). It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you turn invisible. It lets you go berserk. (9, 13, D) the Disquisition on the Shifting Mountains Spells Type Level a - Sandblast Earth 1 b - Stoneskin Transmutation/Earth 2 c - Passwall Transmutation/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Petrify Transmutation/Earth 4 f - Iron Shot Conjuration/Earth 6 (10, 13, D) a plain deck of defence (11, 13, D) a +1 hand axe of chopping (12, 13, D) a lantern of shadows (49, 13, D) a book of Minor Magic (51, 13, D) a book of Unlife (54, 13, D) a +0 robe (55, 13, D) a book of Debilitation (62, 13, D) 3 tomahawks (2, 14, D) a +2 long sword of electrocution (3, 14, D) an uncursed staff of air (4, 14, D) a +6 iron rod (10/10) (5, 14, D) a +4 war axe of electrocution (6, 14, D) a +2 helmet of intelligence (7, 14, D) a book of Flames (8, 14, D) a +0 buckler of protection (9, 14, D) the Grimoire of Bewitchment Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Confuse Hexes 3 c - Leda's Liquefaction Hexes/Earth 4 (11, 14, D) a +1 dagger of venom (12, 14, D) a +0 whip of freezing (50, 14, D) a book of Death (52, 14, D) an uncursed staff of fire {rF+} (53, 14, D) a +0 dagger (54, 14, D) a plain deck of wonders (55, 14, D) a +0 dagger (62, 14, D) a tomahawk (2, 15, D) a fan of gales (3, 15, D) a +0 trident (4, 15, D) a +1 mace of protection (5, 15, D) a +3 lightning rod (14/14) (6, 15, D) a +1 shortbow of flaming (7, 15, D) an uncursed ring of magical power (9, 15, D) a book of Power (10, 15, D) a book of Annihilations (11, 15, D) a +2 chain mail of fire resistance (12, 15, D) a book of Debilitation (35, 15, D) the Collected Works on Self-Knowledge Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Regeneration Charms/Necromancy 3 e - Warp Weapon Charms/Translocation 5 f - Ring of Flames Charms/Fire 7 (36, 15, D) an uncursed staff of air {rElec} (37, 15, D) an uncursed amulet of resist mutation {rMut} (38, 15, D) a +0 plate armour of poison resistance {rPois} (39, 15, D) the Guide on Beguiling and Summoning Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Confuse Hexes 3 c - Metabolic Englaciation Hexes/Ice 5 d - Dragon's Call Summoning 9 (40, 15, D) a +3 quarterstaff (41, 15, D) a +2 chain mail of magic resistance (42, 15, D) the cursed +1 hunting sling "Orb Guardian's Bane" {freeze, Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It has a curse placed upon it. (43, 15, D) the +1 leather armour of Vlad {rN+ Regen+ Stlth+} It protects you from negative energy. It increases your rate of regeneration. It makes you more stealthy. (35, 16, D) the cursed +1 fire dragon armour "Amiloukh" {-Cast rF++ rC- rN++ Dex-2 SInv, rF++ rC-} It affects your dexterity (-2). It greatly protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you see invisible. It prevents spellcasting. It has a curse placed upon it. (36, 16, D) a +0 leather armour of cold resistance {rC+} (37, 16, D) a crystal ball of energy (38, 16, D) a +4 ring of protection (40, 16, D) a +0 short sword of venom (41, 16, D) a book of Annihilations (42, 16, D) a +2 dagger of draining (43, 16, D) an uncursed staff of earth (5, 17, D) a +0 trident (unseen) (19, 17, D) an uncursed staff of energy (20, 17, D) an uncursed staff of earth (21, 17, D) an ornate deck of wonders (22, 17, D) a +4 rod of destruction (14/14) (23, 17, D) a cursed ring of loudness (24, 17, D) an uncursed ring of fire (26, 17, D) a plain deck of changes (27, 17, D) an uncursed staff of wizardry (28, 17, D) a +2 ring of dexterity (29, 17, D) a +4 hand crossbow of flaming (61, 17, D) a cursed ring of loudness (62, 17, D) the amulet of Raifiat {Gourm rElec} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It insulates you from electricity. (63, 17, D) a +2 longbow of freezing (64, 17, D) an uncursed ring of wizardry (71, 17, D) a +2 scale mail of cold resistance (72, 17, D) a book of the Warp (73, 17, D) an uncursed ring of magical power (5, 18, D) a +0 trident (19, 18, D) a book of the Tempests (20, 18, D) a +3 scimitar of holy wrath (21, 18, D) a +8 antimagic trident (22, 18, D) an uncursed ring of protection from fire (23, 18, D) a phial of floods (25, 18, D) a +2 hand axe of freezing (26, 18, D) a +3 dagger of speed (27, 18, D) a +3 ring mail of poison resistance (28, 18, D) an uncursed staff of earth (29, 18, D) a Grand Grimoire (62, 18, D) a +2 short sword of venom (63, 18, D) the Guide on Vitriolic Translocation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Portal Projectile Translocation 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Summon Forest Summoning/Translocation 5 (64, 18, D) a +0 ring mail of cold resistance (71, 18, D) a +0 hand axe (72, 18, D) a +1 troll leather armour {regen} (73, 18, D) a +0 falchion (2, 19, D) a +0 mace (unseen) (3, 19, D) a +0 demon whip (4, 19, D) a +3 scythe of protection (23, 19, D) an uncursed staff of cold (53, 19, D) an uncursed staff of cold (unseen) (4, 20, D) a +0 demon whip (51, 20, D) a +0 battleaxe (unseen) (52, 20, D) the +2 halberd of Elarph {chop, *Noise Str+4 Int+6} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+6). It may make noises in combat. (unseen) (53, 20, D) a +0 short sword of electrocution a +2 robe of the Archmagi a ghoul corpse (skeletalised by now) (52, 21, D) a +0 flail (53, 22, D) a +0 battleaxe (unseen) (69, 22, D) a +3 mace of protection (71, 22, D) a +2 flail of protection (unseen) (40, 23, D) (unseen) (69, 23, D) a +0 whip (71, 23, D) a +0 glaive (23, 25, D) a +0 trident (unseen) (24, 25, D) a +0 trident (49, 25, D) a cursed -4 ring of intelligence (50, 25, D) an uncursed staff of air (51, 25, D) a +2 spear of pain (52, 25, D) an uncursed staff of power (53, 25, D) the Collected Works on Mutagenic Snow Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Sticks to Snakes Transmutation 2 d - Ozocubu's Armour Charms/Ice 3 e - Irradiate Conjuration/Transmutation 5 f - Dragon Form Transmutation 7 (54, 25, D) an uncursed staff of summoning (55, 25, D) a +3 whip of electrocution (22, 26, D) a +2 demon whip of venom (24, 26, D) a hell hound corpse (50, 26, D) a book of Envenomations (51, 26, D) an uncursed staff of poison (52, 26, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste (53, 26, D) the +6 mace "Hovuteb" {holy, rElec rPois rF- MR++} It has been blessed by the Shining One to cause great damage to the undead and demons. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (54, 26, D) a +1 buckler of reflection (62, 27, D) the Almanac of Earthen Displacement Spells Type Level a - Sandblast Earth 1 b - Apportation Translocation 1 c - Teleport Other Translocation 3 d - Leda's Liquefaction Hexes/Earth 4 e - Phase Shift Translocation 5 (63, 27, D) a book of Flames (64, 27, D) a book of Party Tricks (65, 27, D) a +3 leather armour of magic resistance (71, 27, D) the ring of Afif {Ice MP+9} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (+9). (72, 27, D) a +1 dagger of freezing (73, 27, D) a fan of gales (24, 28, D) an uncursed staff of summoning (62, 28, D) the +3 large shield "Ihoamm" {MR++ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. (71, 28, D) a cursed -2 ring of dexterity (72, 28, D) a +0 trident of piercing (73, 28, D) an uncursed ring of protection from cold (34, 29, D) the +2 robe "Wit Jix" {*Drain +Blink Regen+ Int+3} It affects your intelligence (+3). It lets you blink. It increases your rate of regeneration. It causes draining when unequipped. (35, 29, D) a +0 chain mail (36, 29, D) a plain deck of changes (37, 29, D) an uncursed staff of death (39, 29, D) a +0 hand axe (40, 29, D) a box of beasts (41, 29, D) a book of Cantrips (42, 29, D) an uncursed staff of summoning (43, 29, D) a phial of floods (62, 29, D) a +0 broad axe of draining a +0 shortbow 21 arrows a +0 shortbow 18 arrows of dispersal (63, 29, D) a +0 shortbow (unseen) (64, 29, D) a +4 lightning rod (2/10) (unseen) (35, 30, D) the +9 greatsling of the Morning {freeze, +Blink MR+ Str+3 Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you blink. (37, 30, D) a +0 scale mail of poison resistance {rPois} (39, 30, D) a +3 scale mail of poison resistance (40, 30, D) a phantom mirror (41, 30, D) an uncursed staff of conjuration (43, 30, D) an uncursed staff of energy (62, 30, D) a +0 shortbow (unseen) (63, 30, D) 2 arrows of frost a bolt (64, 30, D) a +0 shortbow (unseen) (62, 31, D) a +0 shortbow (unseen) (63, 31, D) 2 arrows (64, 31, D) a +0 arbalest (unseen) (1, 32, D) a disc of storms (3, 32, D) a +0 dagger (4, 32, D) a +0 dagger (6, 32, D) a +0 short sword (8, 32, D) a +2 ring mail of fire resistance (9, 32, D) a plain deck of wonders (10, 32, D) a +0 short sword (12, 32, D) a fan of gales (13, 32, D) a +0 rapier (63, 32, D) an arrow an arrow of frost (1, 33, D) a phantom mirror (2, 33, D) an uncursed staff of earth (3, 33, D) a +3 lajatang of speed (4, 33, D) a +3 glaive of protection (5, 33, D) an uncursed staff of wizardry (6, 33, D) a +1 dire flail of crushing (7, 33, D) a +0 long sword (8, 33, D) a +4 blowgun (9, 33, D) a +0 hand crossbow of velocity (10, 33, D) Asmodeus's Guide on Creative Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Throw Frost Conjuration/Ice 2 d - Summon Forest Summoning/Translocation 5 e - Spellforged Servitor Conjuration/Summoning 7 (11, 33, D) an uncursed ring of wizardry (12, 33, D) a box of beasts (19, 33, D) a plain deck of summoning (21, 33, D) the Almanac of Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Poisonous Cloud Conjuration/Poison/Air 6 (22, 33, D) the +4 mace "Aphess" {holy, Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). (23, 33, D) a +0 dagger (24, 33, D) a book of Alchemy (27, 33, D) a +0 shortbow of freezing (28, 33, D) a +1 pair of boots of flying (29, 33, D) a +0 mace of holy wrath (63, 33, D) an arrow 2 arrows of frost (1, 34, D) an uncursed ring of poison resistance (2, 34, D) a +0 long sword (3, 34, D) a +0 glaive of freezing (4, 34, D) the +5 plate armour of Sunlight {Str+6 Int-2 Dex+2} It affects your strength (+6). It affects your intelligence (-2). It affects your dexterity (+2). (5, 34, D) an uncursed ring of magical power (6, 34, D) an uncursed ring of protection from cold (7, 34, D) a plain deck of changes (8, 34, D) a disc of storms (9, 34, D) a +0 plate armour of cold resistance (10, 34, D) an uncursed staff of poison (11, 34, D) the +6 glaive "Nawoikh" {venom, +Fly MP-9 Str+4 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your magic capacity (-9). It lets you fly. It makes you more stealthy. (12, 34, D) the +2 dagger "Guclu" {elec, +Blink Str-3 Int+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-3). It affects your intelligence (+9). It lets you blink. (13, 34, D) a crystal ball of energy (19, 34, D) a +0 robe (21, 34, D) a +0 dagger of electrocution (22, 34, D) a +0 dagger (23, 34, D) an uncursed staff of death {rN+} (25, 34, D) a +2 dire flail of crushing (27, 34, D) a book of Necromancy (28, 34, D) a manual of Short Blades (33, 34, D) a +0 war axe (still there?) a +0 giant spiked club (still there?) (34, 34, D) a +0 ring mail (unseen) (35, 34, D) a cursed +0 club (still there?) a cursed -3 war axe (still there?) (63, 34, D) 3 arrows of flame (still there?) 2 arrows of flame (still there?) an arrow of flame (still there?) (21, 35, D) a +0 dagger (22, 35, D) an uncursed staff of fire {rF+} (23, 35, D) a +0 long sword (25, 35, D) an uncursed staff of poison (27, 35, D) a +5 morningstar of flaming (33, 35, D) a +0 great sword (still there?) a +0 war axe (still there?) (35, 35, D) a +0 dagger a +0 robe an uncursed ring of protection from magic a +0 great mace of crushing a +0 ring mail a +0 hand axe a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (35, 36, D) a +0 club (unseen) (50, 37, D) a box of beasts (52, 37, D) a +1 trident of flaming (53, 37, D) the Collected Works on Flying Sinister Rituals Spells Type Level a - Shock Conjuration/Air 1 b - Pain Necromancy 1 c - Corpse Rot Necromancy 2 d - Vampiric Draining Necromancy 3 e - Summon Lightning Spire Summoning/Air 4 f - Dispel Undead Necromancy 5 (54, 37, D) the +8 scale mail of Neshan {rF+++ MR- Int+3} It affects your intelligence (+3). It renders you almost immune to fire. It affects your resistance to hostile enchantments. (59, 37, D) the +7 rapier of Brutal Revenge {pierce, *Corrode +Fly rPois Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from poison. It lets you fly. It may corrode your equipment when you take damage. (60, 37, D) the Incunabulum of the Oath Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Gell's Gravitas Hexes/Translocation 3 c - Spectral Weapon Hexes/Charms 3 d - Fulminant Prism Conjuration/Hexes 4 (62, 37, D) the Collected Works on Feathery Protection Spells Type Level a - Infusion Charms 1 b - Excruciating Wounds Charms/Necromancy 5 c - Silence Hexes/Air 5 d - Tornado Air 9 (63, 37, D) the +4 whip "Heuqammi" {slash, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (69, 37, D) a +4 spear of piercing (70, 37, D) the cursed +0 plate armour of the Ward {rElec rPois Str-2 SInv} It affects your strength (-2). It insulates you from electricity. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (71, 37, D) a book of Necromancy (6, 38, D) a +0 scimitar (7, 38, D) a +0 long sword (unseen) (8, 38, D) a +0 long sword (49, 38, D) an uncursed amulet of resist mutation (50, 38, D) the ring of Dehor {rC+ Dex+3 Stlth+} [ring of protection from cold] It affects your dexterity (+3). It protects you from cold. It makes you more stealthy. (51, 38, D) an uncursed staff of poison (52, 38, D) a +1 broad axe of freezing (53, 38, D) a cursed staff of conjuration (59, 38, D) a manual of Staves (60, 38, D) a plain deck of changes (61, 38, D) a +0 quarterstaff of draining (62, 38, D) a +1 leather armour of poison resistance (63, 38, D) a plain deck of war (70, 38, D) a +5 ring of protection (71, 38, D) an uncursed staff of wizardry {Wiz+} (72, 38, D) 3 royal jellies (7, 39, D) 9 arrows (8, 39, D) a +0 rapier (7, 40, D) an arrow (50, 42, D) (unseen) (60, 42, D) (unseen) (25, 43, D) a +3 hand axe of freezing (unseen) (71, 43, D) a +0 arbalest 5 silver bolts a +0 dire flail a cursed +0 ring mail (72, 43, D) a +0 great mace (unseen) (23, 44, D) an uncursed staff of cold (unseen) (24, 44, D) a +1 scimitar a +1 scale mail of positive energy {rN+} (25, 44, D) a +0 morningstar (unseen) (70, 44, D) a +0 great sword (unseen) (71, 44, D) a bolt 3 poisoned bolts 4 silver bolts (72, 44, D) an uncursed staff of power (unseen) (24, 45, D) a necrophage corpse (25, 45, D) an uncursed staff of energy (still there?) a +1 rapier of venom (still there?) (23, 46, D) a +0 great sword (unseen) (25, 46, D) a +2 hand axe of freezing (unseen)