hexophile the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a +2 plate armour of poison resistance (20, 1, D) a disc of storms (21, 1, D) the +10 spear of Equivalence {vamp, Str+7 Dex-3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+7). It affects your dexterity (-3). (23, 1, D) a +2 flail of protection (25, 1, D) a +1 flail (26, 1, D) a +1 short sword of speed (28, 1, D) an uncursed staff of air (29, 1, D) a phial of floods (35, 1, D) a +0 long sword of pain (36, 1, D) the ring of Xom's Regard {rF++ rC- MR+ SInv Stlth+} [ring of see invisible] It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. the +5 halberd of Zanaik {vamp, MR+ Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (37, 1, D) a lantern of shadows (38, 1, D) the +2 whip of the Original Sin {slash, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (39, 1, D) an uncursed staff of fire (40, 1, D) Ysompemin's Tome of Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Bolt of Fire Conjuration/Fire 6 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Orb of Destruction Conjuration 7 (41, 1, D) an uncursed staff of air (49, 1, D) an uncursed staff of power (50, 1, D) a book of the Tempests (51, 1, D) a book of Changes (52, 1, D) a disc of storms (53, 1, D) a +2 great mace of protection (55, 1, D) a +2 hunting sling of flaming (61, 1, D) a book of Party Tricks (62, 1, D) an uncursed staff of wizardry (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (20, 2, D) a +2 ring mail of fire resistance (21, 2, D) a lantern of shadows (23, 2, D) a phantom mirror (27, 2, D) a +1 scale mail of magic resistance (28, 2, D) a +0 robe (36, 2, D) the +4 dagger "Takaabof" {venom, *Noise rElec MP+9 Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It insulates you from electricity. It affects your magic capacity (+9). It may make noises in combat. (37, 2, D) the ring of Arrival {*Corrode rPois rN+ Int+4 SInv} [ring of poison resistance] It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. It lets you see invisible. It may corrode your equipment when you take damage. (38, 2, D) a +4 quarterstaff of protection (39, 2, D) a +4 great sword of protection (40, 2, D) a +5 short sword of protection (41, 2, D) a +6 ring of strength (42, 2, D) a plain deck of wonders (49, 2, D) a +2 short sword of venom (50, 2, D) the cursed +1 ice dragon armour of the Harvest {rElec rF- rC++ rN+ Dex+4} It affects your dexterity (+4). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (51, 2, D) a book of Enchantments (52, 2, D) a phantom mirror (53, 2, D) an uncursed staff of earth (54, 2, D) a +0 robe of fire resistance (62, 2, D) a book of Maledictions (73, 2, D) a +2 plate armour of fire resistance (75, 2, D) a +2 shortbow of flaming (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (8, 3, D) a scroll of blinking (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (6, 5, D) a +0 shield a +0 scale mail (10, 5, D) an uncursed ring of flight (17, 5, D) a +0 robe (still there?) a cursed +3 falchion (still there?) (18, 5, D) a +0 war axe (still there?) a +0 robe (still there?) (19, 5, D) a +0 robe the +3 glaive of Symmetry {venom, Str+2 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your dexterity (+2). (4, 6, D) a +0 war axe (7, 6, D) 3 scrolls of blinking (8, 6, D) 3 potions of berserk rage 6 potions of haste (10, 6, D) an uncursed staff of energy a crystal ball of energy (18, 6, D) a +0 robe a +1 robe of cold resistance an uncursed ring of poison resistance a cursed -1 dagger a +4 scimitar of slicing a +0 robe an uncursed staff of conjuration (19, 6, D) a +0 plate armour a +0 glaive (4, 7, D) a +3 large shield a +3 shield a +3 buckler (5, 7, D) a +5 storm dragon armour (17, 7, D) a +0 chain mail (unseen) (18, 7, D) a +0 robe (unseen) (50, 7, D) a +0 flail (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (62, 9, D) a +0 great mace of crushing (71, 9, D) the +5 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (72, 9, D) a +3 scale mail of fire resistance (62, 10, D) a +1 trident of piercing (72, 10, D) a +2 demon blade of freezing (73, 11, D) a +0 trident (2, 13, D) a +3 leather armour of cold resistance (4, 13, D) the +5 quarterstaff "Zeczuk" {flame, *Noise Int+2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It affects your dexterity (+3). It may make noises in combat. (7, 13, D) an uncursed staff of energy (9, 13, D) the +1 robe "Lidobb" {-Cast rF+ Int+2 Stlth+} It affects your intelligence (+2). It protects you from fire. It prevents spellcasting. It makes you more stealthy. (11, 13, D) the cursed +3 mace "Mesyuh" {freeze, rF- MR+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (12, 13, D) the cursed +1 chain mail of Experimentation {rF- Str+3 SInv} It affects your strength (+3). It makes you vulnerable to fire. It lets you see invisible. It has a curse placed upon it. (49, 13, D) an uncursed amulet of guardian spirit (50, 13, D) a +0 dagger of electrocution (51, 13, D) a +2 centaur barding of flying (52, 13, D) an ornate deck of escape (54, 13, D) a lantern of shadows (55, 13, D) an uncursed ring of fire {rF+ rC-} (2, 14, D) an uncursed ring of stealth (3, 14, D) a +1 rapier of draining (6, 14, D) an uncursed staff of air (8, 14, D) the +2 fire dragon armour of the Lily {rF++ rC- Dex+4} It affects your dexterity (+4). It greatly protects you from fire. It makes you vulnerable to cold. (50, 14, D) a +1 scythe of flaming (51, 14, D) a +4 quick blade (53, 14, D) a +1 flail of protection (55, 14, D) an uncursed staff of poison (2, 15, D) a +2 robe (3, 15, D) the ring "Tovunofy" {+Blink rC+ Str-3 Stlth+} [ring of stealth] It affects your strength (-3). It protects you from cold. It lets you blink. It makes you more stealthy. (4, 15, D) the +7 shortbow of the Sage {velocity, MR+ MP+9} Any arrow fired from it inflicts extra damage. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (5, 15, D) an uncursed ring of stealth (6, 15, D) a +4 ring mail of positive energy (7, 15, D) the +6 quarterstaff of Eternal Night {pain, rF+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from fire. (10, 15, D) the cursed +1 hunting sling of Mizopudgh {velocity, -Tele +Inv rF+} Any stone fired from it inflicts extra damage. It protects you from fire. It lets you turn invisible. It prevents most forms of teleportation. It has a curse placed upon it. (12, 15, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (35, 15, D) a cursed amulet of inaccuracy (36, 15, D) a +4 ring mail of magic resistance (38, 15, D) an uncursed staff of fire (40, 15, D) an uncursed staff of energy (41, 15, D) a legendary deck of wonders (42, 15, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (43, 15, D) a +1 ring mail of cold resistance (36, 16, D) a +4 scythe of flaming (37, 16, D) a +2 ring mail of poison resistance (38, 16, D) a phial of floods (39, 16, D) a +1 short sword of speed (40, 16, D) a +0 war axe (41, 16, D) an ornate deck of summoning (42, 16, D) an uncursed staff of conjuration (43, 16, D) a +0 chain mail (19, 17, D) a lantern of shadows (20, 17, D) a +0 long sword (23, 17, D) a book of Maledictions (24, 17, D) a +0 scimitar (25, 17, D) an uncursed staff of earth (26, 17, D) a +0 dagger (27, 17, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (28, 17, D) an uncursed ring of protection from fire (61, 17, D) an uncursed staff of air (62, 17, D) a +2 war axe of freezing (63, 17, D) Sif Muna's Incunabulum of Snow and Summoning Spells Type Level a - Freeze Ice 1 b - Summon Butterflies Summoning 1 c - Ice Form Ice/Transmutation 4 d - Condensation Shield Ice 4 e - Shadow Creatures Summoning 5 f - Summon Forest Summoning/Translocation 5 (64, 17, D) the +5 dagger of Qoiqavau {freeze, rC+ rN+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. It makes you more stealthy. (71, 17, D) a +1 chain mail of poison resistance (72, 17, D) a +0 dagger (73, 17, D) a book of the Tempests (19, 18, D) a lamp of fire (21, 18, D) a lamp of fire (23, 18, D) a +1 chain mail of positive energy (24, 18, D) a book of the Tempests (25, 18, D) a book of Minor Magic (27, 18, D) a plain deck of changes (28, 18, D) a book of Burglary (29, 18, D) a plain deck of changes (62, 18, D) an ornate deck of wonders (63, 18, D) a +0 dagger (64, 18, D) a +3 plate armour of poison resistance (71, 18, D) an uncursed staff of fire (72, 18, D) a +0 dagger (73, 18, D) an uncursed staff of energy (23, 19, D) a box of beasts (24, 19, D) a +1 greatsling of evasion (33, 19, D) 4 large rocks (unseen) (35, 19, D) a +0 arbalest 6 bolts a +0 glaive a +1 scale mail of fire resistance (73, 19, D) a +0 robe (33, 20, D) a large rock 2 bolts (34, 20, D) a +0 war axe a +0 plate armour a +0 great mace a +3 hand crossbow of flaming a +0 chain mail a +0 war axe a +0 chain mail (35, 20, D) a +3 vampiric whip (unseen) (24, 21, D) a +0 scimitar (33, 21, D) a +0 battleaxe (still there?) a large rock (still there?) (34, 21, D) a +0 bardiche (unseen) (35, 21, D) a +0 halberd (unseen) (55, 21, D) a storm dragon hide (23, 22, D) a +0 trident (unseen) (24, 22, D) a +0 short sword a +0 shortbow 12 poisoned arrows a +0 long sword a +0 long sword a +0 rapier a +0 rapier a +0 leather armour a +3 long sword a +0 leather armour (25, 22, D) a +2 spear of venom a +0 leather armour a +1 rapier of freezing a +0 rapier a +0 leather armour (26, 22, D) a +1 broad axe of chopping (unseen) (33, 22, D) a large rock (62, 22, D) a +0 scimitar a +0 scale mail (63, 22, D) a cursed -1 scimitar (64, 22, D) a +0 short sword (70, 22, D) a +0 mace (unseen) (71, 22, D) a +0 dagger a +0 robe a +0 mace a +0 chain mail (72, 22, D) a +0 dire flail 5 tomahawks a +0 plate armour (23, 23, D) the +6 spear of Fear {pierce, rElec Str+3 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+4). It insulates you from electricity. an uncursed amulet of stasis (24, 23, D) a +0 rapier (unseen) (25, 23, D) 2 poisoned arrows 10 arrows (26, 23, D) a +0 long sword (unseen) (33, 23, D) a bolt (62, 23, D) a +0 chain mail (64, 23, D) a +0 short sword a +0 scale mail (72, 23, D) a +0 robe (24, 24, D) a cursed -1 scimitar an uncursed ring of poison resistance a +0 short sword a +0 scale mail a cursed -3 long sword a +0 leather armour (25, 24, D) a +0 rapier (unseen) (26, 24, D) a +0 longbow (unseen) (72, 24, D) 2 tomahawks (49, 25, D) an uncursed staff of conjuration (50, 25, D) a +1 chain mail of cold resistance (51, 25, D) a book of Unlife (52, 25, D) a +1 hand crossbow of flaming (53, 25, D) an uncursed staff of cold (54, 25, D) an uncursed staff of cold (55, 25, D) a +4 battleaxe of chopping (50, 26, D) a +2 robe of magic resistance (51, 26, D) a +2 ring of strength (53, 26, D) an uncursed staff of death (54, 26, D) an uncursed staff of energy (61, 27, D) a stone of tremors (63, 27, D) a book of Conjurations (65, 27, D) a book of Beasts (71, 27, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (73, 27, D) the +8 chain mail of Objectivity {rN+ Str-2 Int+3 SInv} It affects your strength (-2). It affects your intelligence (+3). It protects you from negative energy. It lets you see invisible. (42, 28, D) an uncursed amulet of resist corrosion (62, 28, D) the +7 scimitar "Funeaxkeni" {venom, rPois rN+ Str+8 Int-3} It poisons the flesh of those it strikes. It affects your strength (+8). It affects your intelligence (-3). It protects you from poison. It protects you from negative energy. (63, 28, D) a book of Transfigurations (64, 28, D) the Papyrus of Good Luck and the Traveller Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Spectral Weapon Hexes/Charms 3 e - Gell's Gravitas Hexes/Translocation 3 f - Iskenderun's Battlesphere Conjuration/Charms 5 (71, 28, D) the +4 hand crossbow of Valuable Assets {velocity, -Tele rElec Dex+3} Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). It insulates you from electricity. It prevents most forms of teleportation. (72, 28, D) a +2 battleaxe of holy wrath (34, 29, D) a +0 spear (35, 29, D) a lantern of shadows (36, 29, D) an uncursed staff of power (37, 29, D) the ring "Tenk" {rC+ Str+3} [ring of protection from cold] It affects your strength (+3). It protects you from cold. the amulet "Cunyp" {Spirit rC+ Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+2). It protects you from cold. a +5 great mace of crushing (38, 29, D) a book of Unlife (39, 29, D) an uncursed staff of power (40, 29, D) a +0 animal skin (43, 29, D) an ornate deck of destruction (44, 29, D) an uncursed staff of summoning (35, 30, D) a +0 quarterstaff (36, 30, D) a crystal ball of energy (37, 30, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (38, 30, D) a +2 glaive of venom (39, 30, D) the Incunabulum of Quantum Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Gell's Gravitas Hexes/Translocation 3 d - Recall Summoning/Translocation 3 e - Summon Forest Summoning/Translocation 5 (40, 30, D) a +1 spear of venom (41, 30, D) an uncursed amulet of warding (42, 30, D) a book of the Sky (1, 32, D) an uncursed staff of air (5, 32, D) a stone of tremors (6, 32, D) a +2 dagger of venom (8, 32, D) a +2 spear of pain (11, 32, D) an uncursed staff of poison (12, 32, D) a crystal ball of energy (13, 32, D) a +2 scale mail of cold resistance (47, 32, D) a +2 morningstar of crushing (still there?) a +0 flail (still there?) (1, 33, D) an uncursed staff of air (4, 33, D) a +0 leather armour (5, 33, D) an uncursed staff of energy (6, 33, D) an uncursed staff of energy (7, 33, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (9, 33, D) a +0 rapier (10, 33, D) a plain deck of defence (11, 33, D) a phantom mirror (12, 33, D) an uncursed staff of cold (13, 33, D) a phantom mirror (19, 33, D) a +0 great mace of crushing (20, 33, D) the +6 hand crossbow of Nareho {freeze, Str-4 Dex+3 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-4). It affects your dexterity (+3). It lets you see invisible. (21, 33, D) the cursed +2 scimitar of the Sky {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (22, 33, D) a phantom mirror (23, 33, D) a plain deck of wonders (24, 33, D) a manual of Unarmed Combat (25, 33, D) an uncursed amulet of faith (26, 33, D) an uncursed staff of power (27, 33, D) an uncursed amulet of regeneration (28, 33, D) a Grand Grimoire (29, 33, D) a +3 ring of evasion (48, 33, D) a large rock (52, 33, D) a large rock (1, 34, D) a book of Dreams (3, 34, D) a +0 trident (5, 34, D) a plain deck of defence (7, 34, D) an uncursed staff of fire (8, 34, D) a +5 dagger of holy wrath (9, 34, D) the amulet of Xom's Whimsicality {Inacc +Blink rC- rN++ MR-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you vulnerable to cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (10, 34, D) an uncursed ring of stealth (11, 34, D) a +2 robe of magic resistance (12, 34, D) a large rock (still there?) a book of Flames (still there?) (13, 34, D) a book of Transfigurations (19, 34, D) a +0 fire dragon armour (20, 34, D) a +3 battleaxe of distortion (21, 34, D) an uncursed ring of flight (22, 34, D) a lantern of shadows (23, 34, D) an uncursed staff of air (24, 34, D) the cursed +1 plate armour "Tunaol" {rElec Int+2 Dex-3 Slay+2} It affects your intelligence (+2). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It has a curse placed upon it. (25, 34, D) a book of Transfigurations (26, 34, D) the +3 greatsling "Worm" {velocity, rC++} Any stone fired from it inflicts extra damage. It greatly protects you from cold. (27, 34, D) a +0 hunting sling of evasion (28, 34, D) an ornate deck of summoning (29, 34, D) an uncursed amulet of clarity (43, 34, D) a +0 war axe (unseen) (45, 34, D) a +0 flail of holy wrath a +0 robe (49, 34, D) 4 large rocks (51, 34, D) 3 large rocks (14, 35, D) a +0 quarterstaff (unseen) (21, 35, D) a lamp of fire (22, 35, D) a book of Air (24, 35, D) a +1 scale mail of fire resistance (25, 35, D) a +0 scale mail of fire resistance (26, 35, D) a +3 hand crossbow of flaming (27, 35, D) an uncursed staff of energy (43, 35, D) a +0 quarterstaff (unseen) (45, 35, D) a +0 spear a +0 greatsling a +0 flail the cursed +1 robe "Suchy" {+Fly rPois rF+} It protects you from fire. It protects you from poison. It lets you fly. It has a curse placed upon it. (44, 36, D) a +0 rapier (unseen) (45, 36, D) a sling bullet a +0 war axe a +0 animal skin (12, 37, D) a +0 trident (unseen) (13, 37, D) a +0 trident of protection (unseen) (45, 37, D) a sling bullet (49, 37, D) a +0 broad axe of chopping (50, 37, D) an uncursed staff of fire (51, 37, D) the +6 hand axe "Rathreuxu" {holy, rPois rF- Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from poison. (52, 37, D) an uncursed staff of power (53, 37, D) a plain deck of wonders (54, 37, D) a phantom mirror (59, 37, D) an uncursed staff of fire (60, 37, D) a +2 lajatang of venom (62, 37, D) the cursed +1 hunting sling "Killer Klown's Curse" {freeze, Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It has a curse placed upon it. (63, 37, D) a plain deck of summoning (69, 37, D) a +4 hand crossbow of flaming (70, 37, D) an uncursed ring of protection from cold (72, 37, D) a disc of storms (73, 37, D) an ornate deck of defence (7, 38, D) 4 javelins of penetration (11, 38, D) a +3 spear of piercing 6 javelins a +0 leather armour (12, 38, D) a +2 spear of flaming a +0 leather armour 14 silver javelins (13, 38, D) a +3 antimagic demon trident the cursed +0 scale mail of Magic {*Contam rElec Str+2 Dex+2} It affects your strength (+2). It affects your dexterity (+2). It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. an uncursed amulet of faith (14, 38, D) a +1 trident of flaming (unseen) (44, 38, D) the +10 quarterstaff of the Hierophant {freeze, +Rage rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It lets you go berserk. (49, 38, D) an uncursed staff of fire (51, 38, D) a cursed staff of earth (53, 38, D) the +10 broad axe of True Grit {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (59, 38, D) a +2 great sword of holy wrath (61, 38, D) a +0 scale mail of fire resistance (62, 38, D) an uncursed staff of earth (63, 38, D) a +3 greatsling of flaming (70, 38, D) an uncursed amulet of faith (71, 38, D) a book of Transfigurations (72, 38, D) the +8 flail of Luxury {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (73, 38, D) the +8 demon blade "Leech" {vamp, rN+ AC-2 EV-2 Str-2 Int-2 Dex-2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your AC (-2). It affects your evasion (-2). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It protects you from negative energy. (11, 39, D) a +1 spear of venom (unseen) (12, 39, D) 5 silver javelins a +0 spear 20 javelins a +1 leather armour of cold resistance (13, 39, D) a +5 rapier of speed a +0 robe a +3 short sword of freezing a +0 robe (14, 39, D) a +1 halberd of chopping (unseen) (15, 39, D) 4 javelins of penetration (unseen) (7, 40, D) 3 javelins of penetration (12, 40, D) a +0 trident a +2 robe 3 large rocks a +0 rapier a +0 robe (13, 40, D) 2 javelins (still there?) a javelin (still there?) (14, 40, D) a +1 spear of piercing (unseen) (70, 40, D) a +0 spear (unseen) (12, 41, D) the cursed +2 glaive of Mana {drain, Int+2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It lets you see invisible. It has a curse placed upon it. a +0 leather armour (13, 41, D) a +0 rapier (unseen) (14, 41, D) 2 javelins a steel javelin a silver javelin (15, 41, D) a javelin (18, 41, D) (unseen) (71, 41, D) a cursed -3 war axe (15, 42, D) 2 javelins of penetration (42, 43, D) a sea snake corpse (41, 44, D) a griffon corpse (58, 48, D) the +6 rapier of Dithmenos's Hatred {pain, Str+2 Dex+3 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your dexterity (+3). It makes you more stealthy. (59, 48, D) a +1 antimagic falchion (60, 48, D) an uncursed staff of conjuration (61, 48, D) a plain deck of summoning (64, 48, D) the amulet "Voep" {Spirit rN+ Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+2). It protects you from negative energy. (65, 48, D) a manual of Shields (67, 48, D) the Volume of Dark Arts Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Simulacrum Ice/Necromancy 6 (68, 48, D) a +3 scale mail of cold resistance (69, 48, D) a fan of gales (70, 48, D) a +0 long sword of holy wrath (71, 48, D) an uncursed staff of death (72, 48, D) the +4 scimitar of Conservatism {freeze, +Rage Int+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It lets you see invisible. It lets you go berserk. (73, 48, D) a +2 robe of magic resistance (74, 48, D) an uncursed staff of earth (75, 48, D) a plain deck of changes (18, 49, D) a book of Geomancy (21, 49, D) a +7 iron rod (13/13) (22, 49, D) an uncursed staff of cold (23, 49, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (25, 49, D) a book of Alchemy (28, 49, D) a book of Burglary (29, 49, D) a +0 long sword (30, 49, D) a fan of gales (31, 49, D) a plain deck of defence (32, 49, D) Zyruh's Collected Works on Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Bolt of Draining Conjuration/Necromancy 5 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Delayed Fireball Conjuration/Fire 7 (33, 49, D) a book of Beasts (34, 49, D) a +0 dagger (38, 49, D) a book of Geomancy (40, 49, D) a +0 flail (41, 49, D) a Fen Folio (45, 49, D) a Fen Folio (46, 49, D) the +9 longbow of Jiakuotz {venom, rF++ rC+ MP-9 Int-3} It poisons the ammo it fires. It affects your intelligence (-3). It greatly protects you from fire. It protects you from cold. It affects your magic capacity (-9). (47, 49, D) a +4 hand crossbow of freezing (48, 49, D) a +0 hand axe (50, 49, D) a +2 robe of positive energy (51, 49, D) a +0 ring mail of fire resistance (52, 49, D) an uncursed staff of summoning (54, 49, D) a +0 shortbow of flaming (58, 49, D) an uncursed ring of positive energy (59, 49, D) the +5 dagger "Iguwoch" {venom, +Blink rPois} It poisons the flesh of those it strikes. It protects you from poison. It lets you blink. (60, 49, D) a +3 leather armour of poison resistance (61, 49, D) an uncursed staff of earth (63, 49, D) an uncursed staff of poison (unseen) (64, 49, D) a +0 hand axe of electrocution (65, 49, D) the +7 plate armour of Wonder {Regen+ Str-4 SInv Stlth+} It affects your strength (-4). It lets you see invisible. It increases your rate of regeneration. It makes you more stealthy. (66, 49, D) an uncursed amulet of rage (67, 49, D) an uncursed ring of ice (68, 49, D) a +0 long sword of electrocution (69, 49, D) the ring "Foruuxez" {Ice MR+ Int+3 SInv Stlth-} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. (70, 49, D) an uncursed staff of fire (71, 49, D) a +1 short sword of venom (72, 49, D) a plain deck of wonders (73, 49, D) a book of Callings (74, 49, D) a +1 broad axe of chopping (75, 49, D) a disc of storms (18, 50, D) the +2 robe "Kaloinae" {rElec rF+} It protects you from fire. It insulates you from electricity. (20, 50, D) a plain deck of defence (21, 50, D) an uncursed staff of air (23, 50, D) a +0 dagger (24, 50, D) a plain deck of changes (27, 50, D) a stone of tremors (28, 50, D) a +0 pair of gloves of archery (30, 50, D) a +3 plate armour of fire resistance (31, 50, D) a plain deck of wonders (32, 50, D) a phantom mirror (33, 50, D) a book of Envenomations (34, 50, D) a +0 robe (40, 50, D) a book of Battle (42, 50, D) a +0 trident (45, 50, D) a +0 hand axe (47, 50, D) a phantom mirror (48, 50, D) a +0 club (49, 50, D) a book of the Warp (51, 50, D) a +0 trident (52, 50, D) a book of Minor Magic (53, 50, D) a book of Spatial Translocations (54, 50, D) an uncursed staff of wizardry (58, 50, D) Sif Muna's Guide on Curses Spells Type Level a - Summon Guardian Golem Hexes/Summoning 3 b - Gell's Gravitas Hexes/Translocation 3 c - Tukima's Dance Hexes 3 d - Cause Fear Hexes 4 (59, 50, D) an uncursed amulet of the gourmand (60, 50, D) a +2 dagger of freezing (61, 50, D) a +1 war axe of chopping (62, 50, D) a +1 long sword of flaming (63, 50, D) a +2 quarterstaff of crushing (64, 50, D) an uncursed staff of wizardry (65, 50, D) a book of Death (67, 50, D) a plain deck of war (68, 50, D) a +5 spear (69, 50, D) a +2 chain mail of magic resistance (70, 50, D) the +1 leather armour of Broken Taboos {rCorr} It protects you from acid and corrosion. (71, 50, D) a +1 robe of magic resistance (72, 50, D) an uncursed ring of poison resistance (73, 50, D) an uncursed staff of conjuration (74, 50, D) the +6 trident "Daomaelo" {flame, +Fly rC- rN++ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you fly. It makes you more stealthy. (75, 50, D) a box of beasts (0, 51, D) a crystal ball of energy (2, 51, D) the ring "Soarech" {Ice rN+ MP+9 Str+4 Dex-4} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+4). It affects your dexterity (-4). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). (4, 51, D) a crystal ball of energy (5, 51, D) a +0 naga barding of flying (6, 51, D) a +2 shortbow of velocity (7, 51, D) a book of Fire (8, 51, D) Lee's Handbook of Attacks and the Rocks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Searing Ray Conjuration 2 d - Lee's Rapid Deconstruction Earth 5 e - Orb of Destruction Conjuration 7 (9, 51, D) the ring of Budaiz Holee {rF+ MR+ AC+1} [ring of protection] It affects your AC (+1). It protects you from fire. It affects your resistance to hostile enchantments. (10, 51, D) a book of Hinderance (11, 51, D) a +3 greatsling of evasion (13, 51, D) an uncursed staff of summoning (14, 51, D) the cursed -6 helmet "Ydiz" {MR+++ Str-3 Int-2 SInv} It affects your strength (-3). It affects your intelligence (-2). It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (20, 51, D) An Early Guide to Magic Spells Type Level a - Swiftness Charms/Air 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Confusing Touch Hexes 2 d - Cure Poison Poison 2 e - Blink Translocation 2 (21, 51, D) Vythufock's Guide on Boosts and Lightness Spells Type Level a - Infusion Charms 1 b - Repel Missiles Charms/Air 2 c - Swiftness Charms/Air 2 d - Excruciating Wounds Charms/Necromancy 5 e - Deflect Missiles Charms/Air 6 (22, 51, D) a lantern of shadows (23, 51, D) the ring "Wafoh" {rPois rF+ MP+9 Str+6} [ring of magical power] It affects your strength (+6). It protects you from fire. It protects you from poison. It affects your magic capacity (+9). the ring "Miehikau" {+Inv rPois rN+ Dex-3} [ring of poison resistance] It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. It lets you turn invisible. (24, 51, D) a disc of storms (25, 51, D) an uncursed staff of fire (26, 51, D) a book of Death (29, 51, D) a +0 robe (31, 51, D) an uncursed ring of flight (32, 51, D) a book of the Earth (34, 51, D) a +0 dagger of protection (38, 51, D) the +2 robe "Biocewa" {*Corrode +Inv rPois rN+++} It protects you from poison. It renders you almost immune to negative energy. It lets you turn invisible. It may corrode your equipment when you take damage. (39, 51, D) a fan of gales (40, 51, D) a lantern of shadows (41, 51, D) an uncursed staff of fire (42, 51, D) a Young Poisoner's Handbook (43, 51, D) a crystal ball of energy (44, 51, D) an uncursed staff of earth (46, 51, D) a lamp of fire (47, 51, D) a +0 rapier (49, 51, D) a +0 war axe (50, 51, D) a +0 long sword (52, 51, D) an uncursed staff of power (53, 51, D) a +2 chain mail of cold resistance (63, 51, D) a +2 chain mail of cold resistance (64, 51, D) a +0 helmet of intelligence (65, 51, D) a cursed staff of conjuration (67, 51, D) the +5 scimitar "Jellyslayer" {slice, Dex+6 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It makes you less stealthy. (68, 51, D) a +1 great sword of distortion (69, 51, D) a fan of gales (0, 52, D) a book of Air (1, 52, D) a +6 hand crossbow of freezing (2, 52, D) a book of Burglary (3, 52, D) the Volume of Conjuration and the Blaze Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Throw Icicle Conjuration/Ice 4 e - Fireball Conjuration/Fire 5 f - Irradiate Conjuration/Transmutation 5 (4, 52, D) a +4 chain mail of cold resistance (5, 52, D) a +4 ring of dexterity the ring "Orhet" {rElec rPois rF- rC+ AC+2} [ring of protection] It affects your AC (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. the ring of the Forsaken Beds {Dex+4 Stlth+} [ring of stealth] It affects your dexterity (+4). It makes you more stealthy. (6, 52, D) the +6 scale mail of the Old World {Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). (7, 52, D) a sack of spiders (8, 52, D) the ring "Xoix Dai" {+Inv rElec rF+ Str+3} [ring of strength] It affects your strength (+3). It protects you from fire. It insulates you from electricity. It lets you turn invisible. (9, 52, D) the brooch of Shielding {Ward rN+ AC+4 EV+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+4). It affects your evasion (+4). It protects you from negative energy. (10, 52, D) a +1 shortbow of flaming (12, 52, D) a book of the Tempests (13, 52, D) an uncursed amulet of the gourmand (14, 52, D) the cursed +2 scythe "Dotar" {venom, *Confuse rN+ MR+ Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It protects you from negative energy. It affects your resistance to hostile enchantments. It may confuse you when you take damage. It has a curse placed upon it. (44, 52, D) a +0 dagger (46, 52, D) a plain deck of wonders (47, 52, D) an uncursed staff of earth (48, 52, D) a +1 plate armour of poison resistance (70, 52, D) a +1 halberd of chopping (0, 53, D) a plain deck of defence (1, 53, D) a +1 scythe of venom (3, 53, D) an uncursed staff of poison (4, 53, D) an uncursed staff of power (5, 53, D) the cursed +1 greatsling "Curela" {venom, rN+ Str+4 Int+5} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+5). It protects you from negative energy. It has a curse placed upon it. (6, 53, D) the Collected Works on Shifting Dislocation Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Gell's Gravitas Hexes/Translocation 3 d - Irradiate Conjuration/Transmutation 5 e - Dragon Form Transmutation 7 (7, 53, D) a book of Party Tricks (8, 53, D) a phantom mirror (9, 53, D) a fan of gales (10, 53, D) a book of Necromancy (11, 53, D) a book of Necromancy (12, 53, D) a +1 leather armour of magic resistance (13, 53, D) the +1 glaive "Kiuq" {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (14, 53, D) an uncursed staff of fire (72, 54, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (69, 55, D) a +1 scimitar of electrocution (71, 55, D) a glowing shapeshifter corpse (75, 56, D) a glowing shapeshifter corpse (76, 56, D) a glowing shapeshifter corpse (75, 57, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse a shapeshifter corpse a glowing shapeshifter corpse a shapeshifter corpse (53, 58, D) a +2 trident of protection an uncursed ring of sustain attributes (54, 58, D) a +0 trident (unseen) (75, 58, D) a glowing shapeshifter corpse (76, 58, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (53, 59, D) a +0 halberd (54, 59, D) a +0 battleaxe a +2 broad axe of flaming a +0 glaive a throwing net a cursed +0 cloak a +0 mace the amulet of Nenlugog {Stasis rElec rF+ Dex+2} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. a cursed -3 short sword a +0 hand axe the ring of Sixt {rPois Str+4 Dex+5} [ring of poison resistance] It affects your strength (+4). It affects your dexterity (+5). It protects you from poison. a +0 dire flail an uncursed ring of fire {rF+ rC-} a +0 war axe a +0 long sword a +0 flail a green draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (55, 59, D) a +2 flail of protection (still there?) a +0 dire flail (still there?) the ring "Quisedis" {+Fly Str+2 Dex+3} (still there?) [ring of flight] It affects your strength (+2). It affects your dexterity (+3). It lets you fly. a +2 hand axe of flaming (still there?) a cursed +0 cloak (still there?) a +0 short sword (still there?) 8 scrolls of enchant weapon (still there?) a +0 flail (still there?) a +2 hand axe of chopping (still there?) a +2 battleaxe of venom (still there?) the ring of Shaolin {EV+8} (still there?) [ring of evasion] It affects your evasion (+8). a +0 battleaxe (still there?) a +2 cloak (still there?) a scroll of holy word (still there?) a +0 war axe (still there?) a +0 flail (still there?) a cursed -3 great mace (still there?) a +0 cloak (still there?) a +0 short sword (still there?) an uncursed ring of protection from cold (still there?) a +0 long sword (still there?) a black draconian corpse (skeletalised by now) (still there?) a yellow draconian corpse (skeletalised by now) (still there?) a white draconian corpse (skeletalised by now) (still there?) (75, 59, D) a glowing shapeshifter corpse (3, 60, D) the +6 mace of the Brain {freeze, Str+2} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). a +0 vampiric demon whip (still there?) (4, 60, D) a +0 whip (unseen) (54, 60, D) a +1 morningstar of holy wrath (unseen) (55, 60, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. a +2 cloak a black draconian corpse (skeletalised by now) (53, 61, D) a +0 trident (54, 61, D) a +0 halberd (unseen) (55, 61, D) a +0 war axe (still there?) a +4 antimagic falchion (still there?) (23, 64, D) the +6 trident "Iherog" {flame, *Confuse MR- Str+2 Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+6). It affects your resistance to hostile enchantments. It may confuse you when you take damage. a +0 robe (23, 65, D) a +1 halberd a +2 fire dragon armour (24, 65, D) a cursed +0 great sword a +0 robe of magic resistance a cursed -2 dagger a cursed +0 robe (25, 65, D) an uncursed staff of air a +0 robe a +0 dagger a +0 robe a cursed +0 scimitar a +0 robe a +0 dagger a +0 robe a +0 trident a +2 robe of positive energy (26, 65, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). a +0 robe a +0 dagger a +0 robe a +2 spear of freezing a +0 robe an uncursed ring of poison resistance (25, 66, D) a +0 long sword a +0 plate armour a +3 quarterstaff of pain a +0 leather armour of cold resistance (26, 66, D) a +0 long sword a cursed +0 dire flail a +8 plate armour of ponderousness the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 plate armour a cursed -2 broad axe a +0 plate armour (27, 66, D) a +0 antimagic war axe a +0 robe a +0 long sword a +0 plate armour (25, 67, D) a +2 mace of draining a +0 robe (26, 67, D) a +0 quarterstaff of protection a +0 robe (27, 67, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 robe a +0 great sword a +0 plate armour a +1 great mace of venom a +0 plate armour an uncursed staff of earth a +3 leather armour of cold resistance