Dungeon Sprint DCSS version 0.17-a0-1945-gfe993df (webtiles) character file. 7 hexophile the Shield-Bearer (level 2, 0/24 HPs) Began as a Formicid Fighter on Sept 30, 2015. Slain by a tarantella (6 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:01:56 (120 turns). hexophile the Shield-Bearer (Formicid Fighter) Turns: 120, Time: 00:01:57 Health: 0/24 AC: 16 Str: 20 XL: 2 Next: 10% Magic: 2/2 EV: 2 Int: 7 God: Gold: 0 SH: 0 Dex: 10 Spells: 0 memorised, 1 level left rFire . . . SeeInvis + n - +5 executioner's axe rCold . . . Clarity . m - +5 storm dragon armour rNeg + . . SustAt . M - +18 shield of the gong {rElec rN+ MR+ EV-5} rPois . Gourm . (helmet unavailable) rElec + Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis + (no boots) MR +.... (no amulet) Stlth .......... (no ring) (no ring) @: confused, lethally poisoned (0 -> -10), somewhat resistant to hostile enchantments, extremely unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Inventory: Hand weapons n - a +5 executioner's axe (weapon) N - the +14 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. Armour a - a +3 large shield c - a +0 shield l - a +5 crystal plate armour m - a +5 storm dragon armour (worn) M - the +18 shield of the gong (worn) {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery q - a +6 ring of dexterity B - a +6 ring of dexterity C - a +6 ring of intelligence D - a +6 ring of intelligence E - a +6 ring of strength F - a +6 ring of strength Magical devices G - a wand of disintegration (7) H - a wand of fire (5) I - a wand of cold (5) J - a wand of draining (5) Scrolls k - 4 scrolls of blinking s - 4 scrolls of amnesia t - 3 scrolls of recharging u - 7 scrolls of fog v - a scroll of holy word w - 5 scrolls of identify x - 5 scrolls of remove curse y - 2 scrolls of fear Potions b - 2 potions of brilliance d - 6 potions of might f - 10 potions of curing g - 10 potions of heal wounds h - 6 potions of haste i - 7 potions of magic j - 3 potions of berserk rage o - 2 potions of invisibility p - 4 potions of resistance r - 5 potions of agility Miscellaneous K - a disc of storms Comestibles e - 5 bread rations z - 42 fruits A - 4 meat rations You had one spell level left. You didn't know any spells. Skills: - Level 3.2 Fighting * Level 5.5 Axes - Level 3.2 Armour * Level 7.3 Shields Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Vault maps used: D: sprint_v Vault maps used: D: sprint_v You could see a jumping spider, a tarantella and a scorpion. Message History a +0 scale mail; a +3 shield; a +3 buckler Items here: [[[[[ a +5 gold dragon armour; a +5 shadow dragon armour; a +5 ice dragon armour a +5 fire dragon armour; a +5 plate armour Okay, then. Items here: )))) [[ M - the +18 shield of the gong {rElec rN+ MR+ EV-5} Wear which item? (? for menu, Esc to quit) You start removing your armour. You continue taking off your +3 large shield. x4 You finish taking off your +3 large shield. You start putting on your armour. You continue putting on the +18 shield of the gong {rElec rN+ MR+ EV-5}. x5 You finish putting on the +18 shield of the gong {rElec rN+ MR+ EV-5}. Unknown command. Items here: )))))))))) N - the +14 plutonium sword {*Contam Stlth-} Items here: )))) [ the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} the +15 heavy crossbow "Sniper" {velocity, SInv} the +10 dark maul {crush} the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} Drop what? 40/52 slots (_ for help) (? for menu, Esc to quit) You drop a +5 triple sword. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Your surroundings seem different! Welcome to arena 1. 2 zombies come into view. Found a +3 rod of ignition (12/12) and a +2 vampiric dagger. You block the jackal zombie's attack. PANG! You block the quokka zombie's attack. GONNNNG! You barely miss the quokka zombie. You slash the jackal zombie! You destroy the jackal zombie! You block the quokka zombie's attack. PTOANNNG! You block the quokka zombie's attack. PANG! You slash the quokka zombie! You destroy the quokka zombie! Your surroundings seem different! Welcome to arena 2. A jumping spider, a tarantella and a scorpion come into view. The jumping spider hisses angrily. The tarantella hisses angrily. The jumping spider leaps! Found three items. Drink which item? (? for menu, Esc to quit) Okay, then. You slash the jumping spider! You block the jumping spider's attack. SHROANNG! You block the jumping spider's attack. PANG! The jumping spider leaps! You block the tarantella's attack. PTOANNNG! You slash the tarantella! You block the tarantella's attack. SHROANNG! The jumping spider leaps! The tarantella bites you. You are confused. The jumping spider leaps! You are too confused! You are too confused! The tarantella bites you but does no damage. The tarantella bites you. You are more confused. You are too confused! Unknown command. You are too confused! You are too confused! You are too confused! The jumping spider leaps! The tarantella bites you but does no damage. The jumping spider leaps! You are too confused! The tarantella bites you but does no damage. x2 The jumping spider leaps! The jumping spider completely misses you. The jumping spider bites you but does no damage. You are too confused! You slash the tarantella! Your storm dragon armour prevents you from hitting the scorpion. Your storm dragon armour prevents you from hitting the jumping spider. The tarantella bites you but does no damage. The jumping spider leaps! The scorpion stings you but does no damage. The tarantella bites you but does no damage. The scorpion stings you. You are poisoned. The scorpion poisons you! The tarantella bites you! * * * LOW HITPOINT WARNING * * * You feel sick. The tarantella bites you but does no damage. The scorpion stings you but does no damage. The jumping spider pounces on you but does no damage. The jumping spider bites you but does no damage. You are too injured to fight recklessly! You bump into the unnaturally hard rock wall. * * * LOW HITPOINT WARNING * * * You feel sick. The tarantella bites you. You die... Action || total -------------------------++------- Melee: Executioner's axe || 5 Use: Potion || 1 Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | hexophile the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 3 | D | Found an iron altar of Okawaru. 3 | D | Found a radiant altar of Vehumet. 3 | D | Found a shimmering altar of Xom. 3 | D | Found a burning altar of Makhleb. 6 | D | Banished a spatial maelstrom 33 | D | Found a deep blue altar of Sif Muna. 35 | D | Found a roughly hewn altar of Beogh. 35 | D | Found a corrupted altar of Lugonu. 35 | D | Found a viscous altar of Jiyva. 35 | D | Found a white marble altar of Elyvilon. 35 | D | Found a sparkling altar of Nemelex Xobeh. 35 | D | Found a bloodstained altar of Trog. 41 | D | Reached skill level 5 in Axes 41 | D | Reached skill level 7 in Shields 41 | D | Reached XP level 2. HP: 24/24 MP: 2/2 104 | D | Entered arena 1. 111 | D | Entered arena 2. 111 | D | Noticed a jumping spider 111 | D | Noticed a scorpion 111 | D | Noticed a tarantella 120 | D | Slain by a tarantella Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 106.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 106.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Vanquished Creatures A jackal zombie (D) A quokka zombie (D) 2 creatures vanquished. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Grand Total: 3 creatures vanquished