hexophile the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) an uncursed staff of power (68, 1, D) a +0 whip (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (75, 2, D) an uncursed ring of ice (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (67, 4, D) a +0 war axe (unseen) (69, 4, D) a +1 dagger of flaming (4, 5, D) a +0 animal skin a +0 hand axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (7, 6, D) 4 scrolls of amnesia (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +2 quarterstaff of the Warrior {crush, *Drain Str+3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It causes draining when unequipped. (72, 9, D) a plain deck of wonders (62, 10, D) a +0 dagger of venom (70, 10, D) a +2 mace of protection (72, 10, D) a phantom mirror (49, 13, D) a phantom mirror (51, 13, D) an uncursed staff of conjuration (52, 13, D) an uncursed staff of conjuration (53, 13, D) a Necronomicon (54, 13, D) a +2 battleaxe of electrocution (55, 13, D) a book of Minor Magic (63, 13, D) a +1 vampiric war axe a +0 robe (50, 14, D) a +0 cloak of poison resistance (51, 14, D) 3 royal jellies (52, 14, D) the amulet "Gifeni" {Clar rElec rC- rN+} [amulet of clarity] It provides mental clarity. It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (53, 14, D) a +3 chain mail of fire resistance (54, 14, D) a book of Beasts (55, 14, D) a +2 ring mail of cold resistance (63, 17, D) a +0 dire flail (64, 17, D) a +0 long sword (71, 17, D) a +0 dagger (73, 17, D) a +5 short sword of speed (71, 18, D) a +2 ring mail of magic resistance (72, 18, D) a +0 dagger (73, 18, D) a +0 dagger (53, 19, D) a cursed -2 spear (unseen) (52, 20, D) a harpy corpse (53, 20, D) a +3 antimagic war axe 3 steel javelins (54, 20, D) a harpy corpse (52, 21, D) a +4 rapier of speed (unseen) (53, 21, D) a +3 antimagic broad axe (71, 21, D) a +2 hand axe of flaming a +0 robe (72, 21, D) a cursed +0 robe a +0 long sword of electrocution a +0 robe (73, 21, D) a +0 mace a +0 vampiric scimitar a +0 plate armour (62, 22, D) a +3 whip of electrocution a +0 chain mail a +0 large shield (63, 22, D) a +0 flail a +0 ring mail (64, 22, D) a +0 war axe the +4 hunting sling of Qazlal's Whim {venom, Int+3} It poisons the ammo it fires. It affects your intelligence (+3). a +0 plate armour (72, 22, D) 2 javelins of penetration (73, 22, D) a +0 flail (unseen) (62, 23, D) a +0 great sword of flaming (63, 23, D) 3 large rocks a +9 antimagic war axe (64, 23, D) the +7 dagger of Ygeocil {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. a +0 plate armour (63, 24, D) a large rock (49, 25, D) a +3 leather armour of poison resistance (51, 25, D) a +3 ring of strength (52, 25, D) the ring "Uggiod" {*Drain rC+ MR+ Str+3 Dex+3} [ring of protection from magic] It affects your strength (+3). It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. (54, 25, D) an uncursed staff of wizardry (55, 25, D) the +6 flail of the Fool {venom, *Rage rPois rN+ Dex-2} It poisons the flesh of those it strikes. It affects your dexterity (-2). It protects you from poison. It protects you from negative energy. It may make you go berserk in combat. (50, 26, D) a +2 mace of protection (51, 26, D) a legendary deck of defence (52, 26, D) a disc of storms (61, 27, D) a cursed staff of cold (62, 27, D) an uncursed amulet of warding (63, 27, D) a lantern of shadows (64, 27, D) a +2 war axe of venom (65, 27, D) an uncursed staff of energy (72, 27, D) a +2 shadow dragon armour (61, 28, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (62, 28, D) a cursed staff of summoning (63, 28, D) the +8 great mace "Lygeseim" {antimagic, rPois Str+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+5). It protects you from poison. (71, 28, D) a crystal ball of energy (72, 28, D) a +2 chain mail of cold resistance (73, 28, D) the +0 scale mail of Okucrej {rF+ Int+2 Dex-4} It affects your intelligence (+2). It affects your dexterity (-4). It protects you from fire. (64, 31, D) a cursed staff of cold (52, 32, D) a +0 flail (62, 32, D) a cursed -2 long sword a +0 long sword a +0 short sword (63, 32, D) a +0 scimitar a +0 leather armour a +0 scimitar a +0 buckler (62, 33, D) a +0 long sword (unseen) (63, 33, D) a +4 antimagic trident (64, 33, D) a +0 long sword (unseen) (49, 37, D) an uncursed staff of fire (50, 37, D) the amulet "Zuicof" {Gourm rPois rF- Dex+3 Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. the ring of Xigi Tay {EV+2 Int-4 Dex+5} [ring of evasion] It affects your evasion (+2). It affects your intelligence (-4). It affects your dexterity (+5). (52, 37, D) an uncursed staff of air (53, 37, D) an uncursed ring of protection from magic (54, 37, D) the +5 rapier "Megesh" {pierce, *Corrode rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It may corrode your equipment when you take damage. (59, 37, D) a plain deck of wonders (60, 37, D) a plain deck of summoning (61, 37, D) the +5 scale mail of Parts Unknown {-Cast rN++ Dex+10} It affects your dexterity (+10). It greatly protects you from negative energy. It prevents spellcasting. (63, 37, D) an uncursed ring of wizardry (69, 37, D) a stone of tremors (70, 37, D) an uncursed ring of see invisible (49, 38, D) a crystal ball of energy (50, 38, D) an uncursed ring of flight (51, 38, D) an uncursed staff of power (53, 38, D) a +1 falchion of draining (61, 38, D) the +5 triple crossbow of Akhlisum {elec, *Contam rC++ MP+9} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It greatly protects you from cold. It affects your magic capacity (+9). It causes magical contamination when unequipped. (62, 38, D) a box of beasts (63, 38, D) a +2 scale mail of poison resistance (70, 38, D) the +1 pair of boots "Kepilac" {rC+ Int+4 Slay+2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. (71, 38, D) a disc of storms (72, 38, D) a +0 arbalest (73, 38, D) an uncursed amulet of stasis (70, 41, D) the +1 broad axe of the Equator {chop, *Rage rF+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It may make you go berserk in combat. (71, 42, D) a +0 long sword a +0 arbalest 24 bolts a +0 ring mail (72, 42, D) the +6 falchion of Noupnu {flame, Str+4 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+4). (unseen) (51, 43, D) a quicksilver dragon hide (59, 43, D) a +1 war axe of electrocution (70, 43, D) a +0 arbalest a +0 arbalest 20 bolts (71, 43, D) 3 bolts a +0 dire flail a +0 scale mail (72, 43, D) a +0 great sword (unseen) (50, 44, D) a +3 antimagic hand axe (51, 44, D) an iron dragon corpse (60, 44, D) a +4 war axe of draining (71, 44, D) a +0 antimagic morningstar 11 bolts (72, 44, D) a +0 flail (unseen) (73, 44, D) a bolt