hexophile Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, 5, D:1) a +0 club (-28, 6, D:1) 8 javelins of penetration (-25, 8, D:1) a +0 short sword (-13, 8, D:1) a +0 club (-3, 19, D:1) a +0 club (-12, 21, D:1) a +0 whip (-32, 22, D:1) a +0 club (-35, 30, D:1) a +0 club (-10, 31, D:1) a +0 club (-36, 36, D:1) a +0 spear (-20, 37, D:1) a +0 short sword (-54, 45, D:1) 5 javelins Level 2 of the Dungeon (13, 5, D:2) a potion of curing (-3, 6, D:2) a +0 whip (10, 6, D:2) a potion of resistance (-20, 12, D:2) an adder corpse (-16, 21, D:2) a +0 club a goblin corpse (skeletalised by now) (-11, 21, D:2) a hobgoblin corpse (2, 32, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (-3, 36, D:2) 12 bolts of penetration (3, 37, D:2) a giant newt corpse (skeletalised by now) (0, 41, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 plate armour