hexophile the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) the +4 quarterstaff "Farraobu" {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). (62, 1, D) the +4 trident "Datier Zaz" {pierce, Int+3 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+2). (63, 1, D) a phial of floods (67, 1, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (68, 1, D) a +0 robe a book of Air (69, 1, D) a ball python corpse (skeletalised by now) (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +2 quarterstaff of speed (73, 2, D) the Papyrus of Warped Necromancy Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Vampiric Draining Necromancy 3 c - Force Lance Conjuration/Translocation 4 d - Agony Necromancy 5 e - Death Channel Necromancy 6 (75, 2, D) a +2 quarterstaff of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (68, 3, D) a ball python corpse (skeletalised by now) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 scale mail of fire resistance (62, 9, D) an uncursed staff of energy (63, 9, D) an uncursed staff of poison (68, 9, D) a chunk of flesh (70, 9, D) a +0 trident (72, 9, D) a chunk of flesh (still there?) the Handbook of Obsession (still there?) Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Bolt of Fire Conjuration/Fire 6 (62, 10, D) a disc of storms (70, 10, D) a lamp of fire (71, 10, D) a chunk of flesh (72, 10, D) a chunk of flesh (still there?) an uncursed amulet of stasis (still there?) (71, 11, D) a cursed -3 trident (unseen) (72, 11, D) a +0 vampiric hand axe (71, 12, D) a +0 trident (unseen) (71, 14, D) 5 tomahawks