hexophile the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a phantom mirror (62, 1, D) an uncursed staff of poison (63, 1, D) the Disquisition on the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Summon Hydra Summoning 7 (69, 1, D) a stone of tremors (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an Akashic Record (75, 2, D) a book of Changes (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (69, 4, D) the +11 falchion "Xumuz" {slice, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). the +2 rapier "Zegider" {pierce, +Fly rF+ MR- Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. (73, 4, D) a +0 long sword of holy wrath (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, 8, D) a +0 scale mail a +0 shield a +0 war axe (62, 9, D) an ornate deck of wonders (70, 9, D) a +0 pair of gloves of archery (71, 9, D) the cursed ring of Etudoaf {rElec rPois Str-4 Int-5} [ring of strength] It affects your strength (-4). It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (72, 9, D) the +10 greatsling of Muhem {velocity, rF+ rN+ Int+4} Any stone fired from it inflicts extra damage. It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. (62, 10, D) a +2 scale mail of poison resistance (70, 10, D) an uncursed staff of earth (61, 12, D) a +0 giant spiked club (unseen) (62, 12, D) a +0 giant spiked club a +0 giant club a +0 giant club (61, 17, D) a +1 scale mail of magic resistance (62, 17, D) an uncursed staff of summoning (63, 17, D) a +5 giant club (64, 17, D) a cursed staff of poison (72, 17, D) an uncursed ring of fire (73, 17, D) a +2 plate armour of fire resistance (62, 18, D) the +1 chain mail "Miof" {rF- rC++ MR+ MP+9} It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (63, 18, D) a phial of floods (64, 18, D) the Compendium of Boosts and the Rocks Spells Type Level a - Sandblast Earth 1 b - Shroud of Golubria Charms/Translocation 2 c - Spectral Weapon Hexes/Charms 3 d - Passwall Transmutation/Earth 3 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Haste Charms 6 (71, 18, D) a stone of tremors (73, 18, D) a crystal ball of energy (63, 21, D) a sheep corpse (skeletalised by now) (still there?) a giant frog corpse (skeletalised by now) (still there?) (71, 21, D) a +0 short sword (62, 22, D) a porcupine corpse (skeletalised by now) (61, 27, D) an uncursed staff of conjuration (62, 27, D) a plain deck of changes (63, 27, D) an uncursed amulet of resist mutation (64, 27, D) a +0 morningstar of protection (65, 27, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. (71, 27, D) the cursed +0 plate armour of Disguise {+Inv rElec rF+ Dex-4} It affects your dexterity (-4). It protects you from fire. It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. (72, 27, D) a +4 quarterstaff of crushing (73, 27, D) a +3 great sword of slicing (63, 28, D) the Guide on Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Throw Icicle Conjuration/Ice 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Freezing Cloud Conjuration/Ice/Air 6 (64, 28, D) the ring of Jyamn {Fire Int+5} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+5). It protects you from fire. It makes you vulnerable to cold. (71, 28, D) a lantern of shadows (73, 28, D) a plain deck of changes (63, 33, D) a hell hound corpse (skeletalised by now) (59, 37, D) an uncursed staff of air (60, 37, D) a +1 chain mail of poison resistance (61, 37, D) an uncursed staff of air (62, 37, D) a +0 dagger of electrocution (63, 37, D) a +4 scimitar of holy wrath (69, 37, D) an uncursed amulet of clarity (70, 37, D) a cursed ring of loudness (71, 37, D) a +0 arbalest of velocity (73, 37, D) a book of Unlife (59, 38, D) an uncursed amulet of warding (60, 38, D) an uncursed ring of poison resistance (61, 38, D) a +4 shortbow of freezing (62, 38, D) the cursed +1 halberd of Distant Worlds {chop, rF++} It inflicts extra damage upon your enemies. It greatly protects you from fire. It has a curse placed upon it. (63, 38, D) a book of Enchantments (71, 38, D) a +4 short sword of protection (72, 38, D) an uncursed staff of cold (73, 38, D) an uncursed staff of fire (71, 42, D) a +0 spear a spriggan corpse a wasp corpse (71, 43, D) a +0 dagger (unseen) (72, 43, D) a black bear corpse (73, 43, D) a +2 rapier of venom (unseen) (71, 44, D) a black bear corpse