hexophile Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, 1, D:1) a +0 club (37, 2, D:1) a +0 club (33, 10, D:1) a +0 club (5, 11, D:1) a +0 club (6, 21, D:1) a +0 scale mail (16, 23, D:1) a +0 dagger (22, 28, D:1) a +0 leather armour (41, 28, D:1) a +0 chain mail (7, 30, D:1) a +0 short sword (20, 36, D:1) a +0 whip (55, 39, D:1) 19 bolts (7, 40, D:1) 11 poisoned arrows (39, 48, D:1) a +0 dagger (31, 50, D:1) a cursed -1 dagger Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +4 ring mail of Fyvvabe {rPois Stlth+} (3800 gold) It protects you from poison. It makes you more stealthy. the ring "Qoysalal" {MR+ Str+3} (2830 gold) [ring of strength] It affects your strength (+3). It affects your resistance to hostile enchantments. the +7 mace "Zedghem" {drain, rC+} (5440 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. the +8 dagger of Gankodd {freeze, rElec Str+6} (7020 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It insulates you from electricity. (0, 0, D:2) 6 curare-tipped needles (2, 1, D:2) a +0 club (33, 3, D:2) a +0 club (18, 5, D:2) a +0 club (27, 5, D:2) a +0 flail (still there?) a +0 leather armour (still there?) a cursed -3 dagger (still there?) (3, 8, D:2) a +0 whip (-3, 16, D:2) a +0 dagger (24, 18, D:2) a +0 club (-18, 25, D:2) 28 arrows (23, 26, D:2) a +0 trident (18, 34, D:2) a +0 dagger (13, 41, D:2) 17 arrows of flame (-7, 44, D:2) a +0 short sword (1, 45, D:2) 17 bolts (-8, 46, D:2) a cursed -1 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (unseen) (-1, 1, D:3) 22 bolts