herpmino Level 1 of the Dungeon (9, 1, D:1) a cursed -1 club (16, -4, D:1) a stone (18, -4, D:1) a stone (20, -3, D:1) 2 stones (20, 9, D:1) a stone (21, 10, D:1) a stone (21, 12, D:1) a stone (24, 6, D:1) a +0 club (25, 30, D:1) a +0 leather armour (26, -7, D:1) a cursed -3 short sword 3 stones (28, -8, D:1) a stone (29, -13, D:1) 4 large rocks (29, 20, D:1) a stone (30, -11, D:1) a cursed +0 ring mail (30, 20, D:1) a stone (31, 11, D:1) a +0 ring mail (31, 20, D:1) a stone (33, 21, D:1) a +0 dagger 2 stones (38, -6, D:1) a +0 dagger a +0 club (40, -12, D:1) a cursed +0 scale mail (42, -17, D:1) 25 stones (43, -5, D:1) a +0 club (45, 17, D:1) a +0 whip (47, 5, D:1) a +0 dagger a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 trident (8, 5, D:2) a +0 club (12, 5, D:2) a +1 hunting sling of flaming (22, -11, D:2) a +0 robe (23, -12, D:2) a +0 dagger (25, 16, D:2) a +0 club (27, 25, D:2) a +0 spear (30, -5, D:2) 9 poisoned needles (31, 10, D:2) a +0 hand crossbow (32, 15, D:2) a cursed +0 club (34, -1, D:2) a stone (35, -2, D:2) a stone (35, -1, D:2) a +0 club (36, 1, D:2) a +0 dagger (39, 28, D:2) 16 bolts (47, -7, D:2) a +0 hand axe (48, 1, D:2) 15 stones (52, 15, D:2) a +0 mace Level 3 of the Dungeon (3, 10, D:3) a cursed -2 short sword (9, 6, D:3) 22 bolts (20, -20, D:3) a +0 club (20, -16, D:3) a +0 leather armour (22, 2, D:3) a cursed +0 club a +0 chain mail a +0 club (22, 26, D:3) 21 stones (23, 3, D:3) a +0 ring mail a +0 short sword (33, 1, D:3) a +0 club a +0 ring mail (33, 8, D:3) 5 stones a +0 whip (34, -22, D:3) a +0 club (39, 14, D:3) 22 arrows (52, 9, D:3) a +0 dagger (53, 9, D:3) a +0 spear Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 whip "Moihew" {freeze, +Blink rF- Str+7} (5620 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It makes you vulnerable to fire. It lets you blink. the +3 short sword of the Gnat {pain, MR+ Str+4} (4350 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. the +6 spear of Vodka {pierce, rElec rC- Int+3 SInv} (5200 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. the +3 ring mail "Safeuqok" {rN+ MR+ Dex+7 Slay+2} (5890 gold) It affects your dexterity (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (3, 20, D:4) a +2 short sword of holy wrath a +0 ring mail (3, 29, D:4) a cursed +0 dagger a +0 robe (4, 16, D:4) a +0 hand axe (4, 17, D:4) a +0 trident a +0 ring mail (4, 21, D:4) a cursed +0 dagger a +0 robe (4, 26, D:4) a +0 leather armour (5, 16, D:4) a +0 whip a +0 leather armour (7, 15, D:4) a +0 club a +0 leather armour (8, 20, D:4) a +0 dagger a +1 robe of magic resistance (18, 25, D:4) a +0 ring mail (20, 10, D:4) a +0 robe (21, 20, D:4) 29 stones (28, 11, D:4) a +0 club (29, 10, D:4) 16 bolts Level 5 of the Dungeon (0, 0, D:5) +0 steam dragon scales (8, 15, D:5) a +0 giant club (8, 27, D:5) 24 stones (11, 25, D:5) a +0 giant club (19, 32, D:5) a +0 giant club (20, 8, D:5) a +0 ring mail (23, 33, D:5) a +0 ring mail (27, 28, D:5) a +0 long sword (44, 6, D:5) 35 stones Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe a +0 scale mail (0, 1, D:6) a +0 falchion a +0 leather armour a +0 mace (1, 1, D:6) a +0 club (11, -4, D:6) a +0 trident (11, -3, D:6) a +0 ring mail a +0 short sword (11, 11, D:6) 27 stones (12, -3, D:6) a +0 robe a +0 dagger (13, -4, D:6) a +0 robe a +0 dagger (13, -3, D:6) a +0 ring mail (15, 10, D:6) a +0 vampiric trident (15, 21, D:6) a +0 club a +0 leather armour (15, 22, D:6) a +0 war axe a +0 leather armour (15, 23, D:6) a +0 club a +0 mace (16, 22, D:6) a +2 mace of protection (28, 23, D:6) 25 stones (30, 18, D:6) 10 poisoned needles (36, 4, D:6) a +0 whip (43, 13, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 flail (16, 37, D:7) a +0 giant club (20, 10, D:7) a +0 morningstar (22, 41, D:7) a +2 dagger of holy wrath a +0 robe (23, 40, D:7) a +0 dagger a +0 robe (23, 41, D:7) a +0 trident a +0 leather armour (24, 8, D:7) a +0 ring mail (26, 43, D:7) a cursed -2 club a +0 leather armour (35, 34, D:7) a book of Flames (36, 12, D:7) the +6 falchion "Hell-Harrower" {venom, +Rage rF+ rC+ rN+ MP-9} It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. It protects you from negative energy. It affects your magic capacity (-9). It lets you go berserk. (37, 9, D:7) a +0 robe (37, 43, D:7) 12 sling bullets (39, 44, D:7) a cursed -2 giant spiked club a +0 giant spiked club (40, 42, D:7) a +0 robe (unseen) (40, 44, D:7) a +2 halberd a +0 robe (44, 24, D:7) a +0 war axe (52, 20, D:7) a +0 mace a +0 scale mail (52, 33, D:7) 16 arrows (53, 22, D:7) a +0 whip a +0 short sword Level 8 of the Dungeon [Shop] Zeul's General Store a +0 chain mail of poison resistance (102 gold) 19 stones (22 gold) the cursed +1 hunting sling of Destruction {freeze, rElec rN++ Dex-4 Stlth+} (283 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-4). It insulates you from electricity. It greatly protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. a bread ration (60 gold) 20 stones (24 gold) 23 arrows (55 gold) a book of Beasts (660 gold) (13, -10, D:8) a +0 club a +0 short sword (14, -10, D:8) a cursed -1 club (15, 4, D:8) a +0 chain mail a +0 trident (16, 5, D:8) a +0 flail a +0 ring mail (18, -10, D:8) a +0 leather armour (20, -1, D:8) a +0 leather armour 27 stones a +0 chain mail a +0 dagger a +0 robe a cursed -2 short sword a +0 scale mail a +0 hand axe a +0 chain mail (22, 10, D:8) a +0 whip (23, -15, D:8) 22 stones (23, -3, D:8) a +0 whip (24, 1, D:8) a +0 club (24, 4, D:8) a book of Frost (26, 5, D:8) a +0 flail (27, -9, D:8) a +0 quarterstaff (28, -1, D:8) 22 bolts (28, 1, D:8) a +0 robe (30, 4, D:8) 22 arrows (31, -7, D:8) a +0 chain mail (34, -15, D:8) a +0 shortbow 18 arrows (34, -5, D:8) a +3 mace a +0 robe (35, -5, D:8) a cursed +0 short sword of protection a +0 robe (36, -14, D:8) an arrow (38, -4, D:8) a +0 great sword a +0 robe (44, 15, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (4, -1, D:9) a +0 ring mail (5, 1, D:9) a +0 whip (5, 2, D:9) a +0 hand axe a +0 chain mail (5, 3, D:9) a cursed -2 whip (5, 5, D:9) a +0 dagger a +0 robe (6, 4, D:9) a +0 hand axe a +0 scale mail (9, 26, D:9) 14 stones (13, 19, D:9) a +0 long sword (17, 9, D:9) a +1 shortbow of freezing 6 arrows (20, 8, D:9) an arrow (21, 8, D:9) 2 arrows (21, 37, D:9) a +0 leather armour (22, 8, D:9) an arrow (24, 5, D:9) an arrow (24, 7, D:9) 2 arrows (24, 8, D:9) an arrow (24, 22, D:9) a +0 shortbow 24 arrows (24, 41, D:9) 20 bolts (26, 18, D:9) 12 arrows (26, 23, D:9) an arrow (27, 24, D:9) an arrow (40, 14, D:9) a +0 war axe (41, 21, D:9) 19 stones (43, 33, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 short sword a +0 scale mail a +0 flail (0, 1, D:10) a +0 chain mail (5, 32, D:10) a +0 leather armour (8, 23, D:10) a +0 dagger a +0 robe (17, 31, D:10) a +0 dagger a +0 robe (17, 32, D:10) a +0 dagger a +0 robe (18, 34, D:10) a +0 trident (25, 23, D:10) a +0 short sword a +0 leather armour a +0 falchion a +0 dagger a +2 leather armour of fire resistance a +0 dagger a +0 robe (34, -1, D:10) 7 curare-tipped needles (43, 20, D:10) a +0 chain mail (44, 4, D:10) a +0 giant club (44, 21, D:10) a +0 hand axe (45, 3, D:10) a +0 troll leather armour (48, 22, D:10) a cursed -1 dagger a +0 robe (54, 18, D:10) a +0 morningstar (55, 18, D:10) 6 javelins of returning a +0 mace a +0 halberd a cursed +0 plate armour Level 11 of the Dungeon (0, 0, D:11) a royal jelly (17, 3, D:11) a +0 ring mail (23, -9, D:11) a cursed -3 dagger (33, -4, D:11) 23 arrows (36, 4, D:11) a +0 club