herpmino Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (10, -31, D:1) a +0 club (19, 10, D:1) 17 arrows (27, -8, D:1) 31 bolts (29, -3, D:1) a cursed -3 club (29, 10, D:1) 12 bolts (33, 4, D:1) a +0 spear (33, 10, D:1) 16 stones (34, -22, D:1) a +0 hunting sling (35, -33, D:1) a +0 club (41, -15, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, -8, D:2) a +0 dagger (7, 26, D:2) a +0 hunting sling (14, -10, D:2) a +0 club (15, 9, D:2) 21 stones (22, 20, D:2) 20 stones (30, 33, D:2) a +0 dagger (34, 22, D:2) a cursed -1 club (unseen) (34, 24, D:2) a +0 leather armour a +0 dagger (35, 21, D:2) a +0 club (38, 47, D:2) a +0 short sword (45, 11, D:2) a +0 robe (56, 36, D:2) 18 stones Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 mace a +0 dagger a +0 robe a +0 club (2, -9, D:3) a cursed -3 dagger (3, -39, D:3) a +0 ring mail (4, -26, D:3) 21 stones (5, -32, D:3) a +0 mace (7, -18, D:3) 23 arrows (9, -45, D:3) a +0 mace (13, -49, D:3) 21 sling bullets (14, -42, D:3) a cursed +0 leather armour a +0 club (17, -44, D:3) a +0 trident (32, -42, D:3) a +0 club (35, -1, D:3) a +0 club (36, -4, D:3) 29 stones Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail (7, 15, D:4) a +0 long sword (12, 43, D:4) a +0 club (13, 29, D:4) a +0 leather armour (22, 41, D:4) a +0 quarterstaff (25, 41, D:4) a +0 scythe a +0 robe (32, 2, D:4) a +0 dagger a +0 flail a +0 dagger a +0 hand axe a +0 chain mail (42, 39, D:4) a +0 scale mail (50, 50, D:4) a +0 mace a +0 leather armour Level 5 of the Dungeon [Shop] Imum's Food Boutique a fruit (18 gold) a meat ration (60 gold) 4 fruits (72 gold) a meat ration (60 gold) 4 fruits (72 gold) a meat ration (60 gold) a fruit (18 gold) a royal jelly (24 gold) [Shop] Zief's Distillery a potion of invisibility (96 gold) a potion of heal wounds (60 gold) a potion of might (48 gold) a potion of magic (96 gold) a potion of berserk rage (60 gold) a potion of agility (48 gold) a potion of flight (36 gold) a potion of mutation (96 gold) [Shop] Yzi Luw's Antique Weapon Shoppe the +9 shortbow "Murmur" {velocity, rF++ rC+ Int-3 Dex+3} (2025 gold) Any arrow fired from it inflicts extra damage. It affects your intelligence (-3). It affects your dexterity (+3). It greatly protects you from fire. It protects you from cold. the +10 war axe "Zilonura" {freeze, rPois MP+9 Int+2} (2265 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (+9). a +0 flail (87 gold) a +4 shortbow of velocity (662 gold) a +3 dagger (475 gold) a +0 quarterstaff (100 gold) a +0 falchion (75 gold) [Shop] Zeten's Assorted Antiques a +2 antimagic halberd (744 gold) a +2 plate armour of poison resistance (1147 gold) a +0 shield (139 gold) a +0 hunting sling (46 gold) a +0 long sword (108 gold) a scroll of teleportation (93 gold) a +0 robe (21 gold) a +2 robe of positive energy (455 gold) a potion of degeneration (31 gold) (0, 0, D:5) a +0 ring mail (4, 0, D:5) 9 sling bullets (10, 5, D:5) a +0 leather armour (17, 4, D:5) 15 arrows (21, 0, D:5) 22 stones (21, 11, D:5) 12 stones (22, 33, D:5) a +0 leather armour (23, 1, D:5) a +0 club (25, 36, D:5) 14 stones (30, 12, D:5) a +0 chain mail (33, 34, D:5) 22 stones (38, 19, D:5) a +0 leather armour (39, 11, D:5) a +0 helmet (42, 31, D:5) 12 bolts (49, 33, D:5) 24 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (4, 9, D:6) an arrow (7, 12, D:6) a +0 shortbow 13 arrows (16, 26, D:6) a +2 long sword of draining (18, 5, D:6) a +0 chain mail a +0 mace a +0 mace a +0 ring mail (18, 6, D:6) a +0 chain mail a +3 flail (23, 47, D:6) a +0 giant club (24, -1, D:6) a +0 leather armour (33, 31, D:6) a +0 giant spiked club (36, 49, D:6) a +0 glaive (38, 1, D:6) a +0 ring mail a +0 dagger (38, 5, D:6) a +0 ring mail (39, 22, D:6) a +0 spear (43, 12, D:6) a +0 hunting sling (44, 27, D:6) a +0 chain mail a +0 flail (45, 25, D:6) a +0 robe a +0 dagger (46, 27, D:6) a +0 chain mail a +0 scimitar (46, 28, D:6) a +0 robe a +0 dagger (49, 36, D:6) a +0 morningstar (70, 45, D:6) a +0 rapier Level 7 of the Dungeon (0, 0, D:7) 13 stones (9, -8, D:7) a +0 flail (12, 9, D:7) 11 stones (16, 21, D:7) a +0 leather armour (19, -24, D:7) a +0 ring mail (21, -4, D:7) a +0 helmet (27, 20, D:7) a +0 giant club (28, 30, D:7) a +0 shortbow 19 arrows (30, 5, D:7) 15 sling bullets (30, 30, D:7) an arrow (31, 30, D:7) 2 arrows (39, 5, D:7) a +0 trident (39, 10, D:7) a +0 hat (40, 5, D:7) a +0 short sword 4 steel tomahawks (40, 6, D:7) a +0 dagger a +0 robe (42, 30, D:7) 18 stones (43, 6, D:7) a steel tomahawk (47, 5, D:7) 28 stones (47, 11, D:7) a +0 club a +0 hand axe a +0 ring mail (49, 4, D:7) 23 bolts (51, 3, D:7) a +0 flail (52, 3, D:7) a +0 club a +0 robe (53, -16, D:7) a +0 buckler (53, 4, D:7) a +0 spear Level 8 of the Dungeon (0, 0, D:8) 25 arrows (6, 1, D:8) 20 poisoned needles (8, -15, D:8) a +0 club 2 stones a +0 whip a +0 whip (9, -17, D:8) a stone a poisoned needle (9, -15, D:8) 2 poisoned needles a +0 short sword (17, 27, D:8) 14 poisoned needles (40, -6, D:8) a cursed -2 mace Level 9 of the Dungeon (0, 0, D:9) 8 sling bullets (5, -38, D:9) 23 arrows (5, -30, D:9) a +0 rapier (7, -39, D:9) a +1 scimitar of flaming a +0 robe (7, -23, D:9) a +1 falchion of flaming (9, -4, D:9) a -3 great mace (15, -23, D:9) a +2 morningstar of protection a +0 flail an uncursed ring of see invisible a +0 chain mail a -2 scale mail a +0 scale mail (21, 9, D:9) a +0 leather armour a +0 dagger a +0 dagger a +0 robe (22, 8, D:9) a +0 whip (22, 9, D:9) a +0 hand axe (23, 8, D:9) 13 stones a cursed -3 flail (27, -19, D:9) a cursed -2 giant spiked club (31, -25, D:9) a +0 plate armour a +0 war axe (31, -24, D:9) a +0 flail a +0 whip a +0 leather armour (32, -24, D:9) a cursed -2 robe a +0 dagger of draining (47, -15, D:9) a +0 halberd (48, -2, D:9) a +0 chain mail (48, 0, D:9) a +0 flail Level 10 of the Dungeon (0, 0, D:10) a +0 flail a +0 flail a +0 falchion a +0 long sword 5 tomahawks a +0 plate armour a +0 scimitar a cursed +0 plate armour (1, -1, D:10) a +0 mace a +2 ring mail of poison resistance a +0 whip a +0 leather armour a +0 dagger a +0 whip a cursed -3 dagger a +0 ring mail a +0 mace of holy wrath a +0 trident (2, 0, D:10) 4 tomahawks a +0 hand axe a +0 short sword a +0 leather armour a +0 club a +0 leather armour (2, 1, D:10) a tomahawk a +0 leather armour a +0 flail a cursed +0 ring mail a +0 trident (2, 2, D:10) a +0 giant spiked club a +1 ring mail of cold resistance a +0 club a +0 leather armour a +0 whip a +0 short sword 2 tomahawks (3, 2, D:10) a +1 whip of venom (23, 26, D:10) a +0 mace a +0 mace a +0 ring mail a +0 war axe a +0 leather armour a +0 war axe a +0 plate armour (24, 25, D:10) a +0 ring mail a +0 mace (32, 35, D:10) a cursed -1 giant spiked club (35, 20, D:10) 5 large rocks Level 11 of the Dungeon (0, 0, D:11) an arrow (6, -6, D:11) a +0 shortbow 16 arrows (7, -7, D:11) an arrow (21, 35, D:11) a +0 arbalest (24, 5, D:11) a +0 dagger (24, 15, D:11) a +0 giant club (25, 4, D:11) a stone (26, 7, D:11) a +0 flail (27, 7, D:11) a +0 short sword (unseen) (28, 6, D:11) a +2 antimagic short sword (28, 7, D:11) a +0 dagger 4 stones (28, 11, D:11) 2 stones (30, 6, D:11) a stone (32, 45, D:11) 6 tomahawks of returning (37, 15, D:11) a +0 scale mail (52, 5, D:11) a +0 ring mail Level 12 of the Dungeon [Shop] Gozag's Platinum Reserve the +4 dagger of the Wasp {pierce, Str+2} (3420 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). the +8 dagger of Rek Orof {pierce, rPois Dex+4} (6260 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. the cursed +0 pair of gloves "Ushrai Pach" {rF+ rCorr Stlth+} (2390 gold) It protects you from fire. It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. the +2 whip of the Morning {freeze, *Noise +Blink rN+++ Dex+6} (5860 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It renders you almost immune to negative energy. It lets you blink. It may make noises in combat. (0, 0, D:12) a +0 giant club a +0 dire flail (2, 35, D:12) an uncursed ring of loudness (3, 16, D:12) a scroll of teleportation (3, 33, D:12) a +2 dagger of electrocution a +0 robe (3, 34, D:12) a +0 chain mail a +0 short sword a +0 flail a +0 plate armour (4, 35, D:12) a +0 mace (7, 10, D:12) 12 sling bullets (7, 22, D:12) a +0 hat of see invisible (10, -19, D:12) a +0 hand axe (15, -13, D:12) 23 stones (20, -10, D:12) a +0 leather armour (24, 14, D:12) a +0 rapier (24, 15, D:12) a +0 dagger a +0 robe (25, 16, D:12) a +0 dagger a +0 robe a +0 giant club a +0 giant club (25, 17, D:12) a +0 dagger a +0 robe (26, 18, D:12) a +0 mace a +0 leather armour (27, 39, D:12) 17 stones (30, 28, D:12) a yak corpse (32, 18, D:12) 20 stones (42, -12, D:12) an ugly thing corpse (45, -14, D:12) an arrow (47, -18, D:12) an arrow (51, -19, D:12) an arrow (55, -21, D:12) an arrow (64, 22, D:12) a +3 scimitar of flaming the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a wand of digging (17/24) a +1 glaive a +2 animal skin (1, 29, Lair:1) an uncursed ring of flight (3, 4, Lair:1) 16 stones (3, 24, Lair:1) 18 stones (9, 3, Lair:1) a +0 giant spiked club (10, 5, Lair:1) a sling bullet (10, 6, Lair:1) a sling bullet (10, 10, Lair:1) a +0 quarterstaff a +2 hunting sling of freezing 20 sling bullets a +0 ring mail (11, 11, Lair:1) a sling bullet a wand of polymorph (12/24) (19, -7, Lair:1) 24 stones (22, -10, Lair:1) 5 scrolls of enchant weapon 2 scrolls of enchant armour a scroll of brand weapon a scroll of summoning a scroll of acquirement 2 scrolls of blinking 4 scrolls of amnesia a scroll of vulnerability 2 scrolls of magic mapping a scroll of noise (23, -12, Lair:1) 7 javelins (23, -11, Lair:1) a cursed amulet of inaccuracy (23, -9, Lair:1) a phantom mirror (24, -10, Lair:1) a wand of lightning (12/15) a wand of flame (16/48) (24, 8, Lair:1) a +0 spear of freezing (25, -8, Lair:1) a +0 long sword (25, 10, Lair:1) a +0 whip (32, -10, Lair:1) a +0 dagger a +0 robe (37, -16, Lair:1) 26 arrows (39, -19, Lair:1) a scroll of teleportation (39, -7, Lair:1) an uncursed staff of death (40, 3, Lair:1) a +3 short sword a +0 robe (41, -14, Lair:1) a +0 rapier a +0 robe a +0 rapier a +0 robe (41, 1, Lair:1) a +0 short sword a +0 robe a +0 buckler (42, -4, Lair:1) a cursed +0 rapier a +0 robe a +0 buckler a +0 chain mail (44, -12, Lair:1) a +2 rapier of flaming a cursed -2 robe a +0 buckler (45, 16, Lair:1) 17 bolts (46, 17, Lair:1) a +0 dagger a +0 robe (50, -21, Lair:1) a +0 robe (51, -11, Lair:1) 2 potions of berserk rage Level 2 of the Lair of Beasts (0, 0, Lair:2) the cursed +0 hand axe of Nelan {speed, rElec Stlth+} Attacks with this weapon are significantly faster. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (15, -43, Lair:2) an uncursed staff of death (15, -8, Lair:2) a +0 flail (21, -35, Lair:2) a +0 long sword (32, 0, Lair:2) a +0 hand axe Level 3 of the Lair of Beasts (4, -2, Lair:3) a +0 scale mail (5, 20, Lair:3) a +0 quarterstaff (19, 18, Lair:3) 17 stones (47, -14, Lair:3) a +0 pair of gloves Level 4 of the Lair of Beasts (0, 0, Lair:4) 16 bolts (2, -5, Lair:4) 10 arrows (3, -17, Lair:4) 8 arrows (8, -45, Lair:4) 31 stones (10, -9, Lair:4) 11 stones (11, -9, Lair:4) a +2 morningstar of holy wrath (17, -46, Lair:4) 13 poisoned needles (19, -19, Lair:4) a +0 hunting sling (21, -20, Lair:4) a wand of polymorph (13/24) (32, -55, Lair:4) 18 stones (35, -40, Lair:4) a +0 leather armour (45, -43, Lair:4) a +0 dagger a +2 robe of the Archmagi (51, -38, Lair:4) a +0 quarterstaff (51, -37, Lair:4) a +1 long sword of slicing (52, -29, Lair:4) 12 sling bullets (52, -12, Lair:4) a +0 robe (56, -39, Lair:4) a +2 trident of venom (61, -51, Lair:4) 20 arrows (61, -29, Lair:4) 3 scrolls of random uselessness 7 scrolls of teleportation Level 5 of the Lair of Beasts (0, 0, Lair:5) a +1 robe of magic resistance (0, 18, Lair:5) a +0 robe (9, 42, Lair:5) 25 stones (11, 8, Lair:5) a cursed -3 rapier (14, 41, Lair:5) the +11 trident "Dragonbane" {freeze, -Tele rPois Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It protects you from poison. It prevents most forms of teleportation. (19, 5, Lair:5) 10 stones (27, 13, Lair:5) a Young Poisoner's Handbook a book of Conjurations Sif Muna's Papyrus of the Rocks and Air Spells Type Level a - Sandblast Earth 1 b - Deflect Missiles Charms/Air 6 c - Freezing Cloud Conjuration/Ice/Air 6 d - Iron Shot Conjuration/Earth 6 a book of Frost (28, 29, Lair:5) a +0 falchion (31, 11, Lair:5) a +0 plate armour (41, 20, Lair:5) a cursed +0 war axe (41, 46, Lair:5) 18 arrows (43, -1, Lair:5) a +0 flail (51, 6, Lair:5) a +0 quarterstaff (52, 24, Lair:5) a +0 arbalest (57, 34, Lair:5) a +0 hunting sling Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 falchion (9, -1, Lair:6) 22 stones (9, 1, Lair:6) a +4 ring mail of magic resistance (10, 0, Lair:6) 17 poisoned needles (15, 11, Lair:6) a +0 robe (17, 23, Lair:6) a +0 plate armour (18, 19, Lair:6) a +0 bardiche (20, -3, Lair:6) 15 arrows (25, -14, Lair:6) a +0 leather armour (34, -14, Lair:6) 13 arrows (40, 2, Lair:6) 23 stones (44, -20, Lair:6) a +0 dire flail (48, -20, Lair:6) 21 stones (55, -29, Lair:6) a +0 spear (55, -17, Lair:6) a +0 shield (57, -18, Lair:6) a +0 trident