herpmino Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (1, -8, D:1) a +0 ring mail (2, -4, D:1) 18 arrows (4, -4, D:1) a +0 club (7, -7, D:1) a +0 hand axe (12, -19, D:1) a +0 ring mail (15, -27, D:1) a +0 ring mail (19, -20, D:1) a +0 whip (37, 5, D:1) a +0 club (42, 3, D:1) a stone (42, 4, D:1) a stone (42, 5, D:1) 2 stones (44, 3, D:1) a stone (46, 25, D:1) a +0 mace (48, 2, D:1) a +0 club (51, -1, D:1) a cursed -1 mace Level 2 of the Dungeon (0, 0, D:2) 26 arrows (0, 1, D:2) a +0 dagger (2, 3, D:2) a +0 dagger (18, 9, D:2) 21 arrows (18, 16, D:2) 25 stones (28, 28, D:2) a cursed -1 dagger (29, 26, D:2) 5 stones (unseen) (32, 10, D:2) 2 stones (36, 12, D:2) 13 arrows (37, 10, D:2) 2 stones (38, 10, D:2) a +0 dagger (41, 31, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) a +0 whip (0, 18, D:3) 15 stones (15, 14, D:3) 20 poisoned needles (18, 42, D:3) a +0 leather armour (19, 4, D:3) a +0 trident (20, 13, D:3) a +0 robe (22, 32, D:3) a +0 club (32, -7, D:3) a +0 club (39, 21, D:3) a +0 hand axe (43, 29, D:3) 17 stones (53, 17, D:3) 28 bolts Level 4 of the Dungeon (0, 0, D:4) the +1 short sword "Josch" {protect, rC+} It protects the one who uses it against injury (+AC on strike). It protects you from cold. (1, -3, D:4) a howler monkey corpse (skeletalised by now) (7, -21, D:4) 22 arrows (9, 3, D:4) a +0 shield Level 5 of the Dungeon (0, 0, D:5) 15 stones (15, 2, D:5) the cursed +2 hunting sling "Imus" {flame, rPois rC- Str+10 Int-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+10). It affects your intelligence (-2). It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (15, -8, D:7) a +0 helmet (22, -6, D:7) 27 stones (22, 2, D:7) a jackal corpse (29, 1, D:7) an arrow (32, -1, D:7) a +0 robe (32, 2, D:7) an arrow the Ecumenical Temple