herpmino the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a stone of tremors (62, 1, D) a fan of gales (63, 1, D) a +4 great mace of crushing (67, 1, D) a phantom mirror (68, 1, D) a disc of storms (69, 1, D) a cursed staff of air (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a plain deck of defence (73, 2, D) a +3 hunting sling of flaming (75, 2, D) a stone of tremors (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (69, 3, D) a fire drake corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 broad axe (8, 5, D) a wand of draining (5) a wand of cold (5) a wand of fire (5) 4 scrolls of amnesia 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 shield a +0 scale mail a +0 war axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) the +8 great sword of the Five Orbs {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). (70, 9, D) a +2 robe of the Archmagi (71, 9, D) a box of beasts (72, 9, D) a disc of storms (62, 10, D) the cursed +1 shortbow of Xesane {velocity, rElec rN+ Str-4} Any arrow fired from it inflicts extra damage. It affects your strength (-4). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (72, 10, D) a +1 flail of protection (73, 10, D) a steam dragon hide a steam dragon skeleton (71, 12, D) a swamp drake corpse (72, 12, D) a fire drake corpse (71, 17, D) the Disquisition on Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Irradiate Conjuration/Transmutation 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Orb of Destruction Conjuration 7 (73, 17, D) a sack of spiders (71, 18, D) the +7 quarterstaff of Cerel {freeze, *Noise +Fly Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. It may make noises in combat. It makes you more stealthy. (73, 18, D) a crystal ball of energy (73, 23, D) a +1 battleaxe of freezing a frost giant corpse (75, 23, D) a +0 arbalest 24 bolts a +0 long sword a +0 plate armour a +0 battleaxe a +0 plate armour a human corpse (73, 24, D) a +1 eveningstar of holy wrath a +0 arbalest 16 bolts (74, 24, D) a bolt (71, 27, D) the +4 blowgun "Doett" {speed, *Confuse MR+ Int+3 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It may confuse you when you take damage. It makes you more stealthy. (72, 27, D) the ring "Fed Irub" {*Corrode rPois rC+ Dex+2 SInv} [ring of protection from cold] It affects your dexterity (+2). It protects you from cold. It protects you from poison. It lets you see invisible. It may corrode your equipment when you take damage. (73, 27, D) a Grand Grimoire (71, 28, D) a scroll of brand weapon (72, 28, D) a book of Flames (73, 28, D) a +0 spear of flaming