herpmino Level 1 of the Dungeon (0, 0, D:1) a +0 mace (-9, 2, D:1) a +0 ring mail (-40, 3, D:1) a +0 dagger (-39, 3, D:1) a cursed +0 club (-8, 4, D:1) a +0 club (-33, 6, D:1) a cursed -1 short sword (-51, 7, D:1) a +0 club (-55, 10, D:1) a +0 club (unseen) (-39, 14, D:1) a stone (-57, 15, D:1) a +0 hunting sling (-37, 15, D:1) a +0 dagger 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-21, 16, D:2) 12 stones (-3, 18, D:2) a +0 short sword (-31, 21, D:2) a +0 club (-42, 22, D:2) a +0 trident (-34, 22, D:2) a +0 ring mail (-44, 23, D:2) a +0 dagger (unseen) (-12, 25, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (-36, 7, D:3) 17 bolts (-1, 7, D:3) a +0 club (unseen) (4, 9, D:3) a stone a +0 trident a +0 leather armour a scroll of teleportation 4 gold pieces (5, 9, D:3) 2 stones (-20, 11, D:3) a +2 scythe of slicing a +0 robe (-11, 11, D:3) a +0 flail a +0 leather armour a +0 ring mail (7, 12, D:3) a +0 dagger (8, 12, D:3) a +0 club 2 stones (12, 14, D:3) 15 arrows (-18, 19, D:3) a +0 club (-21, 20, D:3) a +0 falchion (-6, 20, D:3) 20 bolts (-30, 21, D:3) a +0 club (-21, 22, D:3) a +0 hunting sling (-26, 25, D:3) a stone (-31, 30, D:3) 2 stones (-21, 30, D:3) a +0 dagger a +0 hunting sling 16 stones (-32, 31, D:3) a +0 short sword 19 stones (-30, 31, D:3) a stone (unseen) Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (-62, 2, D:4) 14 stones (-59, 5, D:4) a +0 ring mail (-12, 7, D:4) a +0 spear (-31, 10, D:4) a +0 ring mail (-55, 21, D:4) a +0 ring mail (-31, 21, D:4) 20 arrows (-43, 23, D:4) a +2 dagger of venom a +2 robe of magic resistance a +0 club a +0 scale mail (-43, 24, D:4) a +3 short sword of venom a +0 scale mail (-44, 30, D:4) a +0 dagger (unseen) (-44, 35, D:4) a +0 dagger a +0 robe (-37, 35, D:4) a +0 giant spiked club (-46, 40, D:4) a poisoned needle Level 5 of the Dungeon [Shop] Zaewosul's Armour Emporium a +0 robe (7 gold) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} (129 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 scale mail (40 gold) a +0 ring mail (40 gold) a +0 scale mail (40 gold) a +0 chain mail (45 gold) a +2 troll leather armour (270 gold) a +3 plate armour of cold resistance (450 gold) a +0 leather armour (20 gold) a +0 leather armour (20 gold) a +0 chain mail (45 gold) a +1 pair of boots (115 gold) (0, 0, D:5) a +0 long sword (27, 5, D:5) a +0 leather armour (38, 15, D:5) a +1 hat (14, 18, D:5) a +0 dagger (unseen) (27, 18, D:5) a +0 ring mail (10, 21, D:5) a +0 shortbow 13 arrows (10, 23, D:5) an arrow (11, 25, D:5) an arrow (13, 26, D:5) a +0 flail (12, 28, D:5) a +0 dagger a +0 leather armour Level 6 of the Dungeon (-12, 10, D:6) a cursed -2 giant club (-17, 12, D:6) a +0 robe (10, 12, D:6) a +0 chain mail (-12, 17, D:6) a +0 shortbow 22 arrows (10, 19, D:6) a +0 club (10, 23, D:6) a +0 hand axe (14, 24, D:6) a +0 robe (8, 27, D:6) a +0 whip (-1, 33, D:6) 26 stones Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (5, 3, D:7) a +0 club (3, 7, D:7) a +0 shortbow (-1, 14, D:7) a +0 rapier (-11, 37, D:7) 13 sling bullets (-2, 37, D:7) a +0 falchion a +0 dagger a +0 robe a +0 long sword a +0 plate armour (-1, 37, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) the +6 spear of Ohuinkom {elec, *Corrode *Confuse rPois rF+++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It renders you almost immune to fire. It protects you from poison. It may corrode your equipment when you take damage. It may confuse you when you take damage. (-13, 5, D:8) a +0 robe (12, 7, D:8) a +0 robe (-8, 12, D:8) 10 stones (-16, 22, D:8) a +0 leather armour (-29, 36, D:8) a +0 club (unseen) (-27, 36, D:8) a +0 falchion (-29, 37, D:8) a +0 shortbow 20 arrows (-28, 37, D:8) a +0 dagger a +0 robe (-27, 37, D:8) a +0 dagger a +0 robe (-26, 37, D:8) 5 needles of sleeping a +0 chain mail the +1 leather armour "Tatemn" {*Corrode +Inv Dex+3 Stlth+} It affects your dexterity (+3). It lets you turn invisible. It may corrode your equipment when you take damage. It makes you more stealthy. a +0 scale mail a +0 war axe a +0 hand axe a +0 cloak a +0 robe a +2 dagger (13, 40, D:8) a +0 shortbow 12 arrows (14, 40, D:8) a +0 short sword (17, 41, D:8) 3 potions of poison Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (11, 14, D:9) a +0 dagger (unseen) (11, 15, D:9) a +0 dagger (unseen) (-3, 16, D:9) a +0 leather armour (unseen) (11, 16, D:9) a +0 chain mail a +0 dagger a +0 robe (-4, 17, D:9) 27 sling bullets (-4, 18, D:9) a +0 chain mail a +0 battleaxe (-4, 19, D:9) a +0 falchion a +0 scale mail a scroll of random uselessness (-4, 20, D:9) a +0 chain mail (-9, 23, D:9) a -3 ring of evasion an uncursed ring of loudness (8, 23, D:9) a +0 plate armour (29, 23, D:9) a +0 flail a +0 ring mail (-1, 26, D:9) a +0 spear (26, 26, D:9) 15 stones (-1, 27, D:9) a +0 club (-1, 31, D:9) a +0 robe a cursed +3 mace of freezing a cursed +0 battleaxe a +0 robe (32, 31, D:9) a cursed +0 leather armour (41, 31, D:9) 16 stones (-1, 32, D:9) a +0 robe a cursed +3 great sword a cursed +0 long sword a +0 robe (4, 35, D:9) a +0 club (16, 35, D:9) a +0 leather armour (39, 36, D:9) a +0 giant spiked club (8, 38, D:9) a crystal ball of energy (50, 39, D:9) a crystal ball of energy (13, 46, D:9) 2 arrows (12, 47, D:9) 14 arrows a +0 shortbow (13, 48, D:9) a large rock (19, 48, D:9) a large rock (10, 49, D:9) a large rock (13, 49, D:9) 2 arrows (10, 50, D:9) a large rock (14, 51, D:9) an arrow Level 10 of the Dungeon (0, 0, D:10) a +0 plate armour a +0 dire flail a wand of magic darts (26) (6, 0, D:10) a troll hide (3, 11, D:10) a +0 leather armour (-19, 22, D:10) a +0 war axe (16, 24, D:10) 23 stones (-12, 26, D:10) a +0 giant club (1, 33, D:10) a +0 leather armour (-4, 43, D:10) a +0 scale mail Level 11 of the Dungeon (0, 0, D:11) a +0 scale mail (8, 4, D:11) a +0 long sword (23, 5, D:11) a +0 hunting sling (25, 9, D:11) a +0 war axe (33, 15, D:11) a stone (34, 16, D:11) a stone (36, 17, D:11) 2 stones (unseen) (37, 18, D:11) a +0 dagger (unseen) (37, 19, D:11) a +0 club 2 stones (2, 23, D:11) a +0 shortbow 5 arrows (4, 23, D:11) 2 arrows (5, 23, D:11) an arrow (6, 23, D:11) an arrow (7, 24, D:11) an arrow (-17, 26, D:11) a +0 giant club (-17, 28, D:11) a cursed +0 dire flail a +0 robe a +0 hand axe a +0 robe a +1 morningstar of venom a +0 robe a +1 great sword a +0 robe a cursed +0 flail a +0 robe (19, 32, D:11) a +0 falchion a +0 short sword a +0 dagger a +0 robe (37, 43, D:11) a +0 dagger (unseen) (37, 44, D:11) a +0 mace a +0 plate armour (-18, 45, D:11) 20 arrows (6, 46, D:11) a +0 robe the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of random uselessness (-3, 3, Lair:1) 15 stones (1, 9, Lair:1) a +1 vampiric scimitar (-2, 15, Lair:1) 12 arrows (6, 20, Lair:1) 20 bolts (23, 22, Lair:1) a +0 large shield (22, 23, Lair:1) an uncursed amulet of faith (23, 23, Lair:1) a book of Changes a book of Alchemy a book of Debilitation a book of Fire a book of Callings (21, 24, Lair:1) 6 scrolls of amnesia a scroll of enchant weapon a scroll of immolation a scroll of enchant armour a scroll of noise a scroll of blinking (22, 24, Lair:1) 4 potions of ambrosia (21, 25, Lair:1) a slice of pizza 3 beef jerkies 7 meat rations (-10, 31, Lair:1) a scroll of torment (3, 34, Lair:1) 12 bolts of penetration (9, 38, Lair:1) a +0 dire flail (-13, 42, Lair:1) a wand of flame (6) (-23, 45, Lair:1) a +0 ring mail (16, 45, Lair:1) a +0 flail Level 2 of the Lair of Beasts (47, 3, Lair:2) 22 stones (-2, 23, Lair:2) 19 stones (-1, 28, Lair:2) 24 stones (45, 29, Lair:2) a +0 chain mail (-15, 32, Lair:2) a +0 pair of boots (10, 35, Lair:2) a +0 hand crossbow (-13, 38, Lair:2) a +0 spear Level 3 of the Lair of Beasts (0, 0, Lair:3) 17 sling bullets (-5, 3, Lair:3) a komodo dragon corpse (9, 15, Lair:3) 18 gold pieces (-14, 25, Lair:3) a water moccasin corpse (-12, 35, Lair:3) 17 arrows (26, 47, Lair:3) a +0 plate armour