herpmino Level 1 of the Dungeon (0, 0, D:1) 25 stones (38, 3, D:1) a +0 dagger 16 stones (34, 13, D:1) 18 stones (37, 14, D:1) 26 bolts (-1, 16, D:1) a +0 ring mail (7, 20, D:1) a +0 dagger (11, 20, D:1) 17 stones (14, 20, D:1) a +0 short sword (37, 28, D:1) 9 bolts (20, 31, D:1) 13 stones (45, 41, D:1) a +0 whip (-6, 43, D:1) a +2 robe of positive energy (-2, 44, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (-5, 9, D:2) 18 stones (-19, 21, D:2) a +0 club (22, 21, D:2) a +0 club (38, 21, D:2) a +0 scimitar (-2, 23, D:2) a +0 dagger (-21, 31, D:2) a +0 club (6, 31, D:2) 17 stones (2, 44, D:2) 4 stones (20, 45, D:2) a +0 club (41, 50, D:2) 17 stones Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 leather armour of Hairiness {MR+ Slay+3} (3220 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. the +1 hand axe of Qaar {freeze, rPois rC+} (2860 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. the amulet "Ussa" {+Rage rF+ rN+ Int+2 Dex-3} (5610 gold) [amulet of rage] It affects your intelligence (+2). It affects your dexterity (-3). It protects you from fire. It protects you from negative energy. It lets you go berserk. the +11 spear "Kollirho" {holy, rPois} (7160 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. (6, 7, D:3) a +0 mace (5, 9, D:3) a +0 dagger (19, 14, D:3) a +0 leather armour (-6, 15, D:3) a +0 dagger (17, 21, D:3) a +0 dagger (19, 23, D:3) a +0 whip (-11, 25, D:3) a +0 plate armour (-12, 27, D:3) a +0 dagger (-4, 28, D:3) a +0 club (-9, 29, D:3) 16 stones (-5, 31, D:3) a cursed -3 club (-4, 31, D:3) a +0 dagger (-13, 33, D:3) 22 stones (-8, 45, D:3) a stone (-6, 46, D:3) a +0 club a +1 mace of draining 3 stones (-3, 47, D:3) a +0 short sword 4 stones (24, 51, D:3) a +0 club a +0 club 2 stones Level 4 of the Dungeon (0, 0, D:4) a +0 quarterstaff (-15, 14, D:4) a +0 club (-14, 14, D:4) a +0 dagger (-13, 14, D:4) a +0 mace a +0 dagger a +0 robe a +0 trident (-10, 14, D:4) 13 stones (-22, 26, D:4) a +0 giant club (-36, 33, D:4) a +0 chain mail of magic resistance (-26, 37, D:4) a +0 robe (-28, 41, D:4) 19 sling bullets (-40, 51, D:4) a +0 robe (-26, 51, D:4) a +0 hand axe (-40, 55, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 falchion (-12, 6, D:5) a +0 chain mail (-27, 13, D:5) a +0 short sword (8, 25, D:5) 12 sling bullets of frost (5, 53, D:5) an adder corpse