herpmino Level 1 of the Dungeon (0, 0, D:1) a +0 spear (-1, 1, D:1) a +0 hand axe (-26, 6, D:1) a +0 robe (-16, 13, D:1) a cursed -3 whip (-15, 13, D:1) a +0 dagger (-14, 19, D:1) a +0 club (21, 23, D:1) 18 arrows (-9, 25, D:1) 26 stones (-16, 29, D:1) a +0 dagger (-3, 30, D:1) a stone (-3, 31, D:1) a stone (-3, 32, D:1) a stone (18, 32, D:1) a +0 short sword (-18, 33, D:1) a +0 whip (2, 41, D:1) 16 stones (5, 45, D:1) 23 stones Level 2 of the Dungeon (0, 0, D:2) 28 stones (7, 0, D:2) an adder corpse (skeletalised by now) (-17, 4, D:2) a +0 club (-33, 11, D:2) a +0 leather armour (-29, 11, D:2) a +0 robe (-33, 12, D:2) 18 stones (-24, 12, D:2) a goblin corpse a jackal corpse a jackal corpse a jackal corpse (-9, 17, D:2) a +0 robe (-23, 24, D:2) a +0 trident (16, 29, D:2) a +0 dagger (-19, 31, D:2) a ball python corpse (9, 31, D:2) a cursed +0 leather armour (-1, 33, D:2) a hobgoblin corpse (skeletalised by now) (12, 37, D:2) a bat corpse (skeletalised by now) (13, 37, D:2) 5 stones a kobold corpse (skeletalised by now) (-15, 44, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (8, 0, D:3) a scroll of teleportation (-9, 1, D:3) a meat ration (-2, 1, D:3) a +0 whip (0, 6, D:3) 2 curare-tipped needles (6, 6, D:3) a bread ration