herpmino Level 1 of the Dungeon (-16, 2, D:1) a +0 short sword (-4, 24, D:1) a +0 club (31, 30, D:1) a +0 leather armour Level 2 of the Dungeon (-2, 2, D:2) 17 sling bullets (32, 2, D:2) a +0 leather armour (19, 6, D:2) 8 tomahawks (10, 7, D:2) a +0 club (24, 24, D:2) a +0 club (9, 25, D:2) a +0 leather armour of cold resistance (31, 31, D:2) a +0 spear (31, 32, D:2) a +1 helmet (13, 33, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 mace (-4, 3, D:3) 25 arrows (8, 12, D:3) a +0 morningstar a +4 chain mail of cold resistance (18, 12, D:3) a +0 club (23, 13, D:3) a +0 dagger (21, 14, D:3) a +0 dagger a +0 animal skin a +0 helmet a +0 club a cursed +0 club a +0 club a +0 club (9, 15, D:3) a +0 spear (-6, 20, D:3) a +0 chain mail (14, 20, D:3) a +0 club (35, 20, D:3) 16 arrows (-5, 21, D:3) 19 bolts (22, 23, D:3) a +0 mace (20, 24, D:3) 20 arrows of dispersal (22, 24, D:3) a +0 dagger (23, 24, D:3) a +0 mace (-4, 30, D:3) a +0 robe (23, 33, D:3) a +0 leather armour (3, 39, D:3) a +0 dagger (3, 41, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 giant club (8, 1, D:4) a +2 short sword of venom (-18, 7, D:4) a +0 mace (-34, 8, D:4) a +0 dagger (20, 15, D:4) a +0 pair of gloves (-16, 17, D:4) a +0 mace a +0 leather armour (-16, 18, D:4) a +0 ring mail (-18, 22, D:4) a +0 robe (-7, 22, D:4) a +0 club a +0 leather armour (21, 23, D:4) a +2 whip of electrocution (15, 25, D:4) a +0 robe (15, 26, D:4) a +0 giant club (-23, 43, D:4) a +0 dagger a +0 mace (24, 43, D:4) 17 sling bullets (-23, 44, D:4) a +1 hand axe of venom (unseen) (-24, 45, D:4) a tomahawk (-24, 46, D:4) a tomahawk (-25, 48, D:4) a tomahawk (-24, 50, D:4) a +0 robe (-34, 52, D:4) a +0 short sword a +0 whip (-33, 53, D:4) a +0 dagger a +0 leather armour (-28, 53, D:4) the cursed +0 leather armour "Thriporash" {rCorr Dex+4} It affects your dexterity (+4). It protects you from acid and corrosion. It has a curse placed upon it. (-30, 54, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon [Shop] Phusuvu's Gadget Shoppe a wand of lightning (5) (108 gold) a plain deck of defence (168 gold) a wand of teleportation (4) (288 gold) a wand of disintegration (9) (156 gold) a wand of cold (5) (216 gold) a fan of gales (480 gold) a cursed -3 lightning rod (11/11) (780 gold) a lantern of shadows (240 gold) a wand of cold (7) (264 gold) a wand of random effects (33) (210 gold) a wand of slowing (32) (306 gold) a lantern of shadows (240 gold) a plain deck of summoning (168 gold) (0, 0, D:5) 25 arrows (13, 1, D:5) a +0 giant club (51, 2, D:5) a +0 spear (1, 4, D:5) a +0 halberd (1, 5, D:5) a +0 spear (2, 5, D:5) a +0 trident a +0 scale mail a +0 shield (0, 6, D:5) a +0 spear (44, 6, D:5) a +0 trident (-2, 8, D:5) a +0 scimitar (28, 30, D:5) a +0 dagger (46, 45, D:5) 27 bolts (52, 45, D:5) a +0 club Level 6 of the Dungeon (-44, 10, D:6) a +0 club (-17, 22, D:6) a +0 ring mail (-38, 27, D:6) 11 bolts (-38, 29, D:6) a +0 dagger (-15, 30, D:6) a +0 robe (-30, 31, D:6) 16 sling bullets (-28, 35, D:6) a +0 ring mail (-24, 36, D:6) 16 bolts of frost (-20, 38, D:6) a +0 dagger a +0 robe (-19, 41, D:6) a +0 club (-18, 41, D:6) a +0 flail a +0 ring mail (-27, 42, D:6) a +0 giant spiked club (-17, 42, D:6) a +0 dagger a +0 robe (-19, 45, D:6) a +0 dagger a +0 robe (-17, 45, D:6) a +0 ring mail (-41, 49, D:6) 13 sling bullets Level 7 of the Dungeon (0, 0, D:7) 21 arrows (-13, 1, D:7) a +0 ring mail (-14, 2, D:7) a +0 scale mail (-18, 3, D:7) a tomahawk a +0 dagger (-13, 3, D:7) a +0 club 20 arrows a +0 shortbow (-10, 3, D:7) an arrow of flame (-8, 4, D:7) an arrow of flame (-5, 5, D:7) 15 arrows of flame a +0 shortbow (-17, 6, D:7) a tomahawk (-16, 6, D:7) a +2 robe a +4 dagger of electrocution (-15, 6, D:7) a cursed +0 short sword (-18, 8, D:7) a +0 giant club (-17, 9, D:7) a tomahawk (-18, 10, D:7) 2 tomahawks (-9, 10, D:7) a +0 hand axe (-17, 12, D:7) a +0 falchion (-10, 16, D:7) an uncursed staff of power (13, 21, D:7) a +0 giant club (-9, 22, D:7) a +0 ring mail (8, 30, D:7) a +1 shortbow of freezing 7 arrows (10, 31, D:7) an arrow (-22, 36, D:7) 7 javelins (-28, 37, D:7) a +0 hunting sling (6, 37, D:7) a +1 hammer of crushing (8, 37, D:7) a +0 hammer (7, 38, D:7) a +0 hammer (9, 38, D:7) a +0 hammer (10, 38, D:7) a +0 hammer (13, 38, D:7) the +10 hammer of Xom {freeze, Noisy rF+ rC- rN+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It may make noises in combat. (14, 38, D:7) a +0 hammer (15, 38, D:7) a +0 hammer (11, 39, D:7) a +0 hammer (12, 39, D:7) a +3 quarterstaff of chaos a +0 cloak a +0 hammer (13, 39, D:7) a +0 hammer (14, 39, D:7) the +10 hammer of Tender Mercy {elec, rC++ Str+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It greatly protects you from cold. (13, 40, D:7) a +0 hammer (14, 40, D:7) a +0 hammer (15, 40, D:7) a +0 hammer Level 8 of the Dungeon (0, 0, D:8) a +0 club (unseen) (-2, 1, D:8) a +0 buckler (20, 5, D:8) a +0 robe (25, 8, D:8) a +0 ring mail (-6, 9, D:8) a +0 mace of protection a +0 leather armour (-5, 9, D:8) a +0 dagger (unseen) (-19, 10, D:8) a +0 short sword a +0 leather armour (-6, 10, D:8) a +0 falchion a +0 battleaxe a +0 chain mail (28, 11, D:8) a +0 helmet (-18, 13, D:8) a +0 robe a +0 scimitar (-5, 13, D:8) a +0 robe (-17, 14, D:8) a +0 club (-6, 16, D:8) a +0 halberd (-16, 17, D:8) a +0 robe a +0 trident (-17, 18, D:8) a +0 halberd a +0 robe (-14, 20, D:8) 19 sling bullets (21, 22, D:8) a +0 club (8, 24, D:8) a +0 giant spiked club (16, 25, D:8) a +0 giant spiked club a +0 giant spiked club (-17, 28, D:8) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (-9, 28, D:8) a +0 giant club (11, 28, D:8) a cursed -1 whip (-12, 29, D:8) a +0 longbow (-3, 29, D:8) 21 arrows (-14, 31, D:8) a cursed +0 trident (25, 31, D:8) a +0 robe (-14, 32, D:8) a +0 chain mail a +0 falchion (-13, 32, D:8) a +0 dagger (-12, 32, D:8) a +0 club Level 9 of the Dungeon (-18, 2, D:9) an arrow (-18, 3, D:9) a +0 blowgun a +0 short sword (-11, 3, D:9) a +0 ring mail (-21, 4, D:9) a +0 short sword (-20, 4, D:9) an arrow a +0 short sword of venom (-19, 4, D:9) a +3 flail of protection a +0 leather armour (-20, 5, D:9) a book of Necromancy the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. a +1 robe of magic resistance a +2 robe (-20, 6, D:9) a +0 shortbow (unseen) (-26, 7, D:9) a +0 dagger (-27, 15, D:9) a +0 dagger a +0 short sword a +0 dagger a +0 whip (-27, 16, D:9) a +0 short sword a +0 blowgun (-21, 19, D:9) a +0 scale mail (-46, 21, D:9) a tomahawk (-49, 25, D:9) a tomahawk (-46, 25, D:9) a +0 hand axe a +0 hand axe (-45, 25, D:9) a +0 club a +0 leather armour a +0 short sword (-44, 25, D:9) a +0 robe a +0 dagger (-43, 25, D:9) a +0 chain mail a +0 club (-42, 25, D:9) a +0 leather armour a +0 scale mail a +0 club a +0 leather armour (-39, 25, D:9) a +0 leather armour a +0 trident (-47, 26, D:9) a +0 plate armour 8 tomahawks a +0 war axe (-46, 26, D:9) a tomahawk a +0 falchion a +0 plate armour a +0 hand axe (-41, 26, D:9) a +0 leather armour a +0 flail (-41, 27, D:9) a +0 robe a +0 dagger (-9, 30, D:9) a +0 leather armour (-41, 34, D:9) a +1 halberd of chaos (-43, 39, D:9) a +0 club (-45, 41, D:9) a +0 club a +0 robe (-44, 41, D:9) a +0 spear (-9, 42, D:9) a +0 dagger (-8, 42, D:9) a +0 club (-46, 44, D:9) a -1 spear a +0 animal skin (-46, 51, D:9) a +0 hand axe (-11, 55, D:9) a +3 quarterstaff Level 10 of the Dungeon (0, 0, D:10) a cursed -3 short sword a +0 hand crossbow 13 bolts (-12, 2, D:10) a +0 giant club (1, 3, D:10) a +2 great sword a +0 robe (3, 4, D:10) a cursed +3 morningstar of freezing a +0 robe a +1 flail of freezing a +0 robe (6, 4, D:10) a +0 long sword (26, 4, D:10) 2 arrows (28, 4, D:10) an arrow (3, 5, D:10) a +0 giant club (5, 5, D:10) a +0 long sword a +0 robe (31, 5, D:10) a +0 shortbow 14 arrows (0, 15, D:10) a +2 ring of intelligence an uncursed ring of loudness (1, 15, D:10) a +3 ring of strength (32, 50, D:10) a +0 giant spiked club Level 11 of the Dungeon (0, 0, D:11) 16 arrows of frost (47, 5, D:11) a +0 plate armour (49, 9, D:11) a komodo dragon corpse (skeletalised by now) (-5, 13, D:11) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (23, 27, D:11) an arrow (27, 28, D:11) a +0 flail (22, 29, D:11) an arrow (22, 30, D:11) an arrow (23, 30, D:11) an arrow (12, 31, D:11) an arrow (20, 31, D:11) a +0 shortbow 3 arrows an ugly thing corpse