herpmino Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (-24, 9, D:1) a +0 dagger (-6, 11, D:1) a +0 short sword (3, 11, D:1) a +0 dagger (10, 14, D:1) a +0 club (-15, 15, D:1) 5 large rocks (-13, 16, D:1) a +0 whip (-4, 16, D:1) a +0 short sword (-31, 19, D:1) a +0 club (-17, 19, D:1) a +0 club (-7, 22, D:1) a +1 leather armour of positive energy (-23, 47, D:1) a +1 dagger of venom Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (26, 0, D:2) a +0 club (26, 1, D:2) a +0 dagger (18, 5, D:2) a +0 club (-4, 12, D:2) a +0 club (5, 13, D:2) a +0 robe (15, 13, D:2) 16 sling bullets (34, 20, D:2) a +0 pair of boots (31, 34, D:2) a +0 dagger (31, 35, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (skeletalised by now) (36, 7, D:3) a bat corpse (34, 9, D:3) a bat corpse (43, 10, D:3) a potion of heal wounds