Dungeon Crawl Stone Soup version 0.35-a0-541-g249ab93952 (webtiles) character file. Game seed: 18241070368938759274 1839 heinrich the Geomancer (level 9, -4/51 HPs) Began as an Octopode Earth Elementalist on June 18, 2026. Slain by an ogre ... wielding a +0 giant spiked club (23 damage) ... on level 6 of the Dungeon. The game lasted 00:14:18 (5205 turns). heinrich the Geomancer (OpEE) Turns: 5205, Time: 00:14:19 Health: -4/51 AC: 1 Str: 7 XL: 9 Next: 11% Magic: 8/16 EV: 12 Int: 22 God: Gold: 1074 SH: 0 Dex: 18 Spells: 9/17 levels left rFire . . . (100%) a - +1 spear rCold + . . (50%) i - orb {Mesmerism} rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) c - +6 ring of dexterity rCorr + (50%) e - ring of resist corrosion SInv . k - ring of protection from cold Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Convert to Beogh (0%) You were on level 6 of the Dungeon. You visited 2 branches of the dungeon, and saw 8 of its levels. You also visited: Ossuary. You collected 1074 gold pieces. Inventory: Hand Weapons a - a +1 spear (weapon) b - the +5 trident "Puid" {flame, Fly rElec Dex+2} (You found it on level 7 of the Dungeon) Fly: It grants you flight. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. n - the +7 falchion "Nittumm" {flame, *Noise rF+ Dex+8} (You found it on level 5 of the Dungeon) *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Dex+8: It affects your dexterity (+8). It cannot be enchanted further. Missiles f - a throwing net m - 3 javelins Armour i - an orb of mesmerism (worn) l - an orb of energy Magical Staves d - a staff of necromancy g - a staff of cold h - the conjuration staff of the Dwarven Hall {^Fragile rPois Str+4 Int+2 Conj} (You found it on level 4 of the Dungeon) [staff of conjuration] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. Jewellery c - a +6 ring of dexterity (worn) e - a ring of resist corrosion (worn) k - a ring of protection from cold (worn) Talismans j - a blade talisman Wands c - a wand of warping (10) a - a wand of flame (14) Scrolls h - a scroll of butterflies {unknown} l - 2 scrolls of poison {unknown} w - 3 scrolls of enchant weapon o - a scroll of brand weapon {unknown} j - a scroll of enchant armour {unknown} Potions g - 3 potions of magic e - a potion of enlightenment a - a potion of ambrosia c - 2 potions of curing h - a potion of haste i - a potion of invisibility f - a potion of mutation {unknown} k - a potion of brilliance {unknown} n - 2 potions of might {unknown} p - 2 potions of heal wounds {unknown} Skills: + Level 1.5 Polearms - Level 2.0 Dodging - Level 2.6 Stealth + Level 4.9 Spellcasting + Level 1.7 Conjurations * Level 10.3 Earth Magic + Level 1.7 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 1% 1 b - Stone Arrow Conj/Erth 64% 3d11 2% 3 c - Brom's Barrelling Bo Conj/Erth 32% 2d7 9% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 50% N/A 1% 3 Petrify Alch/Erth 14% N/A 12% 4 Summon Seismosaurus Egg Summ/Erth 28% N/A 12% 4 Call Imp Summ 10% N/A 16% 2 Sublimation of Blood Necr 5% N/A 16% 2 Fugue of the Fallen Necr 5% N/A 30% 3 Tukima's Dance Hex 5% N/A 30% 3 Vampiric Draining Necr 5% 2d6 30% 3 Iskenderun's Battlesphe Conj/Frge 9% 2d8 56% 4 Passage of Golubria Tloc 5% N/A 71% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 92% 5 Summon Forest Summ/Tloc 2% N/A 96% 5 Summon Mana Viper Hex/Summ 5% N/A 96% 5 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:5 Ossuary (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Xom Yredelemnul Zin Shops: D:2 [ D:3 [ Annotations: D:1 digging D:4 digging D:7 Duvessa Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The orc priest shouts, "Surrender to Beogh and we'll let you live!" The orc priest closely misses you. The orc wizard closely misses you. You hit the orc priest but do no damage. You squeeze the orc priest. You kill the orc priest! The orc wizard barely misses you. You catch the helpless orc wizard completely off-guard! You hit the orc wizard. You grab the orc wizard. You squeeze the orc wizard. The orc wizard is heavily wounded. You constrict the orc wizard. The orc wizard closely misses you. You hit the orc wizard. You kill the orc wizard! Things that are here: a +0 war axe; a +0 chain mail Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (lightly wounded, wandering, unable to see you, hasn't noticed you, 87% to hit) The blast of sand hits the sky beast!! You kill the sky beast! You pick up a parchment of Call Imp and begin reading... You add the spell Call Imp to your library. You now have 1074 gold pieces (gained 17). You flicker for a moment. c - a wand of warping (10) You flicker back into view. Your orb has recharged its mesmeric power. You see here a sky beast corpse. There is a stone staircase leading up here. Okay, then. Unknown command. You climb upwards. The orc shouts! You hear a shout! The orc priest shouts! The ogre closely misses you. There is a stone staircase leading down here. You encounter an orc wizard and an orc. You encounter an iguana. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club!! You die... ...! #.........#.....# #### #.........#.....#....... ...........#....##.......# .#.........#....##.......# .. #.............# #. #.............# .##.. #...##.......# ......##O..##.......# .......@..........K.# ...........##.......# ...........##+####### .#....##o..# #.... #.oo# ##... #.... ... +..... #.oo #...l.. #..... You could see an ogre, an iguana (wandering), an orc priest, 2 orc wizards and 2 orcs. Vanquished Creatures Sigmund (D:3) Eustachio (D:4) A sky beast (D:7) An ogre (D:6) A phantom (D:5) 2 weeping skulls (Ossuary) 2 bullfrogs (D:7) 5 scorpions 4 wights (D:4) A howler monkey (D:6) 3 bombardier beetles An orc priest (D:7) A drude (D:5) A sleepcap (D:5) An iguana (D:6) 2 orc wizards 6 mummies (Ossuary) Robin (D:2) 4 gnolls (D:5) 6 adders 2 ufetubi (D:4) A ribbon worm (D:2) 2 dart slugs A gnoll zombie (Ossuary) 11 orcs 8 hobgoblins 2 quokkas 4 ball pythons 2 bats 3 endoplasms 3 frilled lizards 14 goblins 6 kobolds 3 kobold zombies (Ossuary) 4 orc zombies (Ossuary) 3 rats 114 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | heinrich the Octopode Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 352 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 817 | D:2 | Reached skill level 4 in Earth Magic 849 | D:2 | Found Mupn's Armour Shoppe. 902 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 906 | D:2 | Learned a level 3 spell: Stone Arrow 1000 | D:2 | You fall into a shaft and drop 1 floor! 1675 | D:2 | Encountered Robin 1707 | D:2 | Killed Robin 1708 | D:2 | Reached XP level 4. HP: 20/27 MP: 1/7 1716 | D:2 | Reached skill level 5 in Earth Magic 1929 | D:3 | Encountered Sigmund 1984 | D:3 | Killed Sigmund 1985 | D:3 | Reached skill level 6 in Earth Magic 1985 | D:3 | Reached XP level 5. HP: 31/31 MP: 1/8 1985 | D:3 | Reached XP level 6. HP: 36/36 MP: 1/9 2193 | D:3 | Found Usitafat's Armour Emporium. 2662 | D:4 | Reached skill level 7 in Earth Magic 2785 | D:4 | Reached XP level 7. HP: 41/41 MP: 6/10 2969 | D:4 | Reached skill level 1 in Evocations 3043 | D:4 | Identified the conjuration staff of the Dwarven Hall | {^Fragile rPois Str+4 Int+2 Conj} 3051 | D:4 | Encountered Eustachio 3057 | D:4 | Killed Eustachio 3058 | D:4 | Reached skill level 8 in Earth Magic 3555 | D:5 | Entered Level 5 of the Dungeon 3593 | D:5 | Learned a level 4 spell: Brom's Barrelling Boulder 3743 | D:5 | Reached XP level 8. HP: 46/46 MP: 6/12 4039 | D:5 | Found a staircase to the Ecumenical Temple. 4040 | D:5 | Found a statue of an orb of winter. 4040 | D:5 | Found a statue of an orb of winter. 4052 | Temple | Entered the Ecumenical Temple 4108 | D:5 | Identified the +7 falchion "Nittumm" {flame, *Noise rF+ | Dex+8} 4301 | D:5 | Reached skill level 9 in Earth Magic 4434 | D:6 | Reached skill level 1 in Polearms 4439 | D:6 | Found a sand-covered staircase. 4522 | Ossuary | Entered an ossuary 4953 | D:6 | Encountered a troll 4998 | D:7 | Identified a scroll of acquirement 4998 | D:7 | Acquired 620 gold pieces 5042 | D:7 | Identified the +5 trident "Puid" {flame, Fly rElec Dex+2} 5097 | D:7 | Encountered Duvessa 5112 | D:7 | Reached skill level 10 in Earth Magic 5145 | D:7 | Reached XP level 9. HP: 27/51 MP: 6/16 5205 | D:6 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_loops_ring, due_unseen_surprise D:2: serial_bayou_shore_a, layout_rooms, serial_shops, shop, uniq_robin D:3: layout_loops_corners, serial_shops, shop_coins, uniq_sigmund D:4: layout_gridville, lightli_corner_chamber, uniq_eustachio D:5: layout_basic, minmay_temple_entry_overgrown D:6: layout_gridville, lemuel_tele_altar, mainiacjoe_ossuary_entry_dusty_tomb D:7: layout_cave_pools, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_room_a, chequers_serial_rivers_room_a, chequers_serial_rivers_marsh, chequers_serial_rivers_small_a, minmay_strange_pillars, minmay_small_thing, uniq_pikel, uniq_duvessa Temple: nicolae_temple_superstar Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Earth Magic | 4 6 7 8 10 | 10.3 Evocations | 1 | 1.7 Spellcasting | 4 | 4.9 Polearms | 1 | 1.5 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 15 | 10 | 43 || 68 Melee: Unarmed | 8 | | || 8 Constrict | 8 | 4 | 15 || 27 Tentacles | 6 | 3 | 14 || 23 Spear | 7 | 10 | 43 || 60 Cast: Sandblast | 46 | 17 | 43 || 106 Stone Arrow | | 7 | 28 || 35 Evoke: Wand of flame | | 5 | 3 || 8 Drink: Invisibility | | | 1 || 1 Read: Identify | | 4 | 3 || 7 Enchant weapon | | 1 | || 1 Blinking | | | 3 || 3 Teleportation | | | 2 || 2 Torment | | | 1 || 1 Fog | | | 1 || 1 Acquirement | | | 1 || 1 Stab: Invisible | | | 2 || 2 Armour: None | 13 | 8 | 21 || 42 Dodge: Dodged | 13 | 15 | 33 || 61 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5265 | 5174 | 91 | 172 | 3999 | 9 | 585.0 | Dungeon | 4879 | 4788 | 91 | 110 | 3789 | 7 | 697.0 | Temple | 2 | 2 | 0 | 0 | 0 | 1 | 2.0 | Ossuary | 384 | 384 | 0 | 62 | 210 | 1 | 384.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1134 daAuts D:3: 934 daAuts D:5: 872 daAuts D:1: 819 daAuts D:2: 704 daAuts Ossuary: 384 daAuts D:7: 238 daAuts D:6: 175 daAuts Temple: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+