heinrich Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (0, 31, D:1) a +0 leather armour (3, 41, D:1) a +0 dagger (9, 33, D:1) 5 boomerangs (23, 14, D:1) a human skeleton (23, 15, D:1) a human skeleton (23, 30, D:1) a human skeleton (24, 14, D:1) a +0 plate armour a human skeleton (24, 30, D:1) a human skeleton (28, 15, D:1) a human skeleton (29, 14, D:1) a human skeleton (29, 15, D:1) a human skeleton (29, 27, D:1) 4 boomerangs (29, 30, D:1) a human skeleton (31, 30, D:1) 5 stones (32, -4, D:1) a bat skeleton (39, 38, D:1) a +0 club (49, 35, D:1) a +0 ring mail (53, 10, D:1) a +0 leather armour (56, 26, D:1) a +0 whip (57, 25, D:1) a +0 whip 3 stones (62, -1, D:1) a +0 short sword 2 stones a kobold skeleton (63, -12, D:1) a +0 club 4 stones Level 2 of the Dungeon [Shop] Yquiruti's Weapon Shoppe a +0 mace (30 gold) a +0 sling (15 gold) a +0 war axe (35 gold) a +4 war axe of freezing (283 gold) 7 stones (7 gold) a +0 war axe (35 gold) a +2 dire flail of draining (192 gold) 4 stones (4 gold) the +5 mace of Jossaz {flame, rPois rF- rC++ Stlth+} (549 gold) rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rPois: It protects you from poison Stlth+: It makes you more stealthy. a +1 sling of freezing (97 gold) (0, 0, D:2) an adder corpse (skeletalised by now) (5, 14, D:2) a +0 club (7, -16, D:2) 8 stones (13, -24, D:2) a +0 rapier (13, -10, D:2) a bat skeleton (17, 13, D:2) a bat corpse (skeletalised by now) (18, 19, D:2) a bat skeleton (20, 11, D:2) an adder corpse (skeletalised by now) (22, 15, D:2) a ball python corpse (skeletalised by now) (28, 1, D:2) a +0 ring mail (31, -19, D:2) a +0 spear (32, -16, D:2) a +0 club a goblin skeleton (32, -3, D:2) a +0 dagger a stone a ball python skeleton (35, -3, D:2) a hobgoblin skeleton a jackal skeleton a jackal skeleton a jackal skeleton (43, -15, D:2) 4 stones (55, -4, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a goblin corpse (skeletalised by now) (4, 10, D:3) a +0 ring mail (9, -15, D:3) an orb of light (11, -19, D:3) a +0 dagger (12, 14, D:3) 6 stones (12, 19, D:3) a +0 club (14, 1, D:3) 6 stones (15, 19, D:3) 8 stones (16, -20, D:3) a +0 club a gnoll corpse (skeletalised by now) (16, 14, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) an adder corpse (skeletalised by now) (17, -20, D:3) a +0 club a +0 spear a gnoll corpse (skeletalised by now) (19, -20, D:3) a +0 flail a gnoll corpse (skeletalised by now) (22, 13, D:3) a jackal corpse (skeletalised by now) (23, 2, D:3) a quokka corpse (27, 2, D:3) a +0 whip (30, -2, D:3) 7 stones (36, -13, D:3) 2 javelins (36, 8, D:3) a +0 hand axe (37, -14, D:3) a scroll of acquirement (37, 15, D:3) the +8 dagger "Voukleip" {holy, rElec rC++ Will- Dex-2} Dex-2: It affects your dexterity (-2). rC++: It greatly protects you from cold. rElec: It insulates you from electricity. Will-: It decreases your willpower. (38, -20, D:3) a scroll of revelation Level 4 of the Dungeon (6, 3, D:4) a +0 club (9, 3, D:4) a +0 club a goblin corpse (skeletalised by now) (22, 10, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail the Ecumenical Temple