heinrich Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -1, D:1) a +0 dagger (24, 9, D:1) a +0 spear (25, -23, D:1) a +0 dagger (33, -25, D:1) a +0 dagger 4 stones (34, 11, D:1) a +0 ring mail (36, 9, D:1) a +0 dagger (39, 20, D:1) a +0 dagger (42, 19, D:1) a +0 short sword (46, 0, D:1) 2 boomerangs (48, -13, D:1) a +0 short sword Level 2 of the Dungeon [Shop] Xeuck's Antique Weapon Emporium a +0 falchion (69 gold) a +5 heavy sling (683 gold) a +0 trident (80 gold) a +0 spear (69 gold) a +0 rapier (92 gold) a +0 dagger (46 gold) a +0 club (23 gold) a +0 club (23 gold) a +2 sling of draining (338 gold) a +0 flail (80 gold) (16, 4, D:2) a +0 club (18, 1, D:2) 2 stones (19, -4, D:2) a blade talisman (35, -6, D:2) 3 stones (39, 22, D:2) a +0 club (41, -7, D:2) 2 boomerangs (41, -6, D:2) 3 stones (51, -18, D:2) a +0 spear Level 3 of the Dungeon [Shop] Dicli Fogg's Antique Armour Emporium a +0 chain mail (126 gold) a +0 leather armour (56 gold) a +0 robe (19 gold) the +2 pair of boots of Sif Muna's Supremacy {Str+8 Int-4 Dex+6} (1190 gold) Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). a +2 buckler of resistance (1162 gold) a +2 helmet (462 gold) a +0 ring mail (112 gold) a +0 leather armour (56 gold) (0, 0, D:3) a +1 chain mail of fire resistance (0, 8, D:3) a blade talisman (0, 39, D:3) a +0 dagger a +0 club a +0 ring mail (1, 38, D:3) a +0 club 2 boomerangs a +0 dagger (1, 39, D:3) a +0 flail a +0 leather armour (13, 31, D:3) a +0 whip (21, 0, D:3) a +0 mace of draining a +0 ring mail (21, 3, D:3) a +0 whip a +0 scale mail (21, 5, D:3) a +0 war axe a +0 leather armour (32, 47, D:3) a +0 dagger of venom a +0 robe (35, 8, D:3) a +0 scythe a +0 robe (36, 8, D:3) a +0 club 3 stones (36, 36, D:3) a +0 trident a +0 chain mail (39, 23, D:3) a +0 club 3 boomerangs (40, 23, D:3) a +0 war axe a +0 short sword a +0 leather armour (40, 27, D:3) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. (41, 23, D:3) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (49, 42, D:3) 6 stones (53, -4, D:3) a +0 dagger (55, 7, D:3) a +0 club (55, 45, D:3) a +0 halberd (55, 46, D:3) a +0 club (56, 45, D:3) a +0 flail Level 4 of the Dungeon (1, 0, D:4) a +0 short sword (8, -15, D:4) 4 stones (11, 8, D:4) a staff of alchemy (12, -4, D:4) a +0 club (14, 3, D:4) a flux talisman (15, -31, D:4) a +2 quarterstaff of chaos (16, -28, D:4) a +0 hammer (20, 16, D:4) a +0 ring mail (22, -19, D:4) 3 stones (22, -1, D:4) a +0 giant club (25, 16, D:4) 9 stones (26, 1, D:4) 3 stones (26, 6, D:4) a +0 whip of holy wrath (33, -34, D:4) a stone (33, -32, D:4) a +0 leather armour (33, -31, D:4) a +2 heavy flail a +0 ring mail (38, -40, D:4) a +0 rapier (38, -37, D:4) 7 stones Level 5 of the Dungeon [Shop] Hukiff's Antique Weapon Emporium a +0 quarterstaff (116 gold) a +0 club (29 gold) the +2 scimitar of Eternal War {venom, rC+ Dex+3 Stlth+} (1099 gold) Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Stlth+: It makes you more stealthy. a +0 rapier (116 gold) a +0 hand axe (87 gold) a +0 dagger (58 gold) a +0 mace (87 gold) a +0 war axe (101 gold) a +0 dagger of venom (127 gold) the +4 sling of Terra Nullius {drain, Fly rElec} (1125 gold) rElec: It insulates you from electricity. Fly: It grants you flight. (19, 10, D:5) a +0 orcbow (21, -5, D:5) a +0 shortbow (21, -4, D:5) a +0 whip a +0 dagger a +0 robe a +1 hand axe of electrocution a +0 leather armour (21, -3, D:5) a +0 war axe of flaming (22, 35, D:5) a staff of air (23, 2, D:5) 4 stones (23, 33, D:5) 5 poisoned darts (26, 25, D:5) an adder corpse (skeletalised by now) (27, 0, D:5) a +0 dagger (28, 40, D:5) 2 poisoned darts (32, -14, D:5) 3 stones (49, 3, D:5) 7 stones Level 6 of the Dungeon (0, 0, D:6) a +0 halberd (still there?) a +0 robe (still there?) a +6 mace (still there?) a +0 robe (still there?) (15, 23, D:6) 5 stones (29, -8, D:6) an orb of mayhem (32, 5, D:6) 3 boomerangs (40, -4, D:6) 4 stones