heinrich Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (6, 3, D:1) a +0 dagger (13, 16, D:1) a +0 dagger of speed (15, 15, D:1) a +0 club (17, -6, D:1) 6 stones (18, -10, D:1) a staff of air (29, -17, D:1) a potion of attraction (29, -13, D:1) a +0 mace (49, 14, D:1) a +0 ring mail (51, -11, D:1) a +0 plate armour Level 2 of the Dungeon (0, 0, D:2) a serpent talisman (15, -20, D:2) a +0 whip (18, -30, D:2) a +0 mace (18, -16, D:2) a +0 dagger a +0 sling (19, -29, D:2) 5 stones (20, -39, D:2) a +0 club 3 stones (20, -35, D:2) a +0 plate armour (21, -10, D:2) 5 stones (26, -8, D:2) a +0 club a +0 chain mail (30, -43, D:2) 5 stones (31, 2, D:2) a +0 robe (32, -43, D:2) a +0 whip (36, 11, D:2) a +0 club (40, -16, D:2) a +0 hand axe (41, -14, D:2) a +3 dagger of speed a +0 robe (46, -4, D:2) a +0 club Level 3 of the Dungeon (0, 6, D:3) Sif Muna's Octavo of Power and Substances Spells Type Level a - Sting Conjuration/Alchemy 1 (unseen) (3, -12, D:3) a +0 sling (8, 14, D:3) a scroll of poison (17, 7, D:3) a +0 broad axe (23, 0, D:3) a scroll of teleportation (25, -3, D:3) 15 gold pieces (30, -18, D:3) a +2 mace of holy wrath (35, -12, D:3) 3 scrolls of fear (36, -6, D:3) a +0 chain mail (38, 7, D:3) the +7 captain's cutlass {speed, disarm} (39, -11, D:3) a stone (46, -20, D:3) 4 stones (46, 7, D:3) a +0 mace of protection a +4 chain mail of fire resistance (47, -24, D:3) a flux talisman (49, 10, D:3) a +0 leather armour (51, -21, D:3) a book of the Hunter Level 4 of the Dungeon (1, 5, D:4) a +0 rapier a +0 leather armour (5, 37, D:4) a +0 short sword (7, 7, D:4) a +0 hand axe (8, 32, D:4) 5 stones (8, 37, D:4) 6 stones (9, 30, D:4) a +0 short sword a curare-tipped dart (10, 12, D:4) a +0 ring mail (10, 22, D:4) a +0 dagger (13, -14, D:4) 7 stones (13, -13, D:4) a +6 ring of dexterity (15, 8, D:4) a +0 club a stone (30, -13, D:4) a +0 helmet (30, 6, D:4) a +0 short sword (30, 7, D:4) a +1 heavy hand axe a +0 club a +0 leather armour (30, 8, D:4) a +0 dagger a +0 leather armour (40, 5, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (2, -12, D:5) a +0 short sword (2, 9, D:5) a +0 club a +0 club (4, -46, D:5) a +3 sling (4, -39, D:5) a +0 giant club (20, 6, D:5) 4 poisoned darts (22, -2, D:5) a +2 morningstar of holy wrath a +0 leather armour (34, -28, D:5) the +7 quarterstaff of Revolt {antimagic, rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (36, -11, D:5) 5 stones (38, -44, D:5) a +0 pair of gloves (41, -36, D:5) a +0 dagger (42, 9, D:5) a +0 robe (51, -12, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 flail (1, -17, D:6) a +0 chain mail (1, 1, D:6) a +2 heavy flail (3, 2, D:6) a +0 spear (5, 1, D:6) a +0 club (5, 2, D:6) a +0 whip a +0 robe (5, 3, D:6) a +0 giant club (6, 1, D:6) a +0 club (16, -41, D:6) a +0 rapier (20, -28, D:6) a +0 club (21, -35, D:6) 6 poisoned darts (21, -34, D:6) a +0 leather armour (23, -20, D:6) 2 poisoned darts (29, -11, D:6) a +0 flail a +0 leather armour a +0 mace (29, -10, D:6) a +0 whip a +2 heavy hand axe (29, -9, D:6) a +0 short sword (29, 3, D:6) 6 poisoned darts (32, 1, D:6) 3 stones (43, -11, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) 8 stones (2, 15, D:7) a serpent talisman (8, 24, D:7) a +0 club a +0 leather armour a +0 dagger a +0 robe (8, 25, D:7) a +0 whip (9, -7, D:7) a +0 hand axe (9, 24, D:7) a +0 short sword a +0 club a +0 leather armour (13, 3, D:7) a +0 flail (14, 0, D:7) a +1 whip of holy wrath a +0 spear (14, 1, D:7) a +0 whip a +0 leather armour (23, 14, D:7) a +3 long sword a +0 robe (24, 13, D:7) a +0 long sword a +0 robe (24, 14, D:7) a +0 falchion a +0 robe a +0 flail a +0 robe (33, 6, D:7) a +4 hand axe (38, 18, D:7) a +1 falchion of draining (42, 28, D:7) a +0 whip a +0 hand axe (44, -4, D:7) a +2 buckler (45, 28, D:7) a +0 club (45, 29, D:7) a +5 scimitar a +0 robe (46, 27, D:7) a +0 club (46, 29, D:7) a +0 flail a +0 robe (47, 29, D:7) a +0 halberd a +0 robe (50, -6, D:7) a +3 short sword a +0 robe (50, -2, D:7) a +2 hand axe of freezing a +0 robe a +0 scimitar a +0 robe (51, -1, D:7) a +3 halberd a +0 robe Level 8 of the Dungeon [Shop] Ceish's Armour Shop a +0 scale mail of poison resistance (120 gold) a +0 chain mail (67 gold) a +0 chain mail (67 gold) the +5 Storm Queen's Shield {shock, Fly rElec} (684 gold) Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. rElec: It insulates you from electricity. Fly: It grants you flight. a +0 plate armour (345 gold) a +0 leather armour (30 gold) a +0 robe (10 gold) a +2 helmet (247 gold) a +2 ring mail of cold resistance (315 gold) a +0 scale mail (60 gold) (0, 0, D:8) a +0 robe (1, -8, D:8) a +2 trident of draining a +0 robe an orb of energy (4, -35, D:8) a +0 scale mail (5, -12, D:8) a +0 shortbow (15, 20, D:8) 5 stones (29, -2, D:8) a +0 robe (37, 15, D:8) a +0 dagger a +0 leather armour a +0 hand axe a +0 hand axe (37, 16, D:8) a +0 mace (40, 3, D:8) a +0 flail (41, -19, D:8) 5 stones (41, 3, D:8) a +0 club a +0 leather armour (41, 5, D:8) a +0 whip (42, -10, D:8) a +1 helmet of see invisible (42, 5, D:8) a +1 vampiric halberd (43, 4, D:8) a +0 spear (44, -12, D:8) a +0 whip of electrocution a +0 robe Level 9 of the Dungeon [Shop] Oblum's Weapon Shop a +0 hand axe (30 gold) the +3 short sword of Integrity {drain, rF+} (344 gold) rF+: It protects you from fire. the +3 arbalest of the Scorching Gods {penet, Str+2 Int+3} (437 gold) Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). a +3 halberd of freezing (242 gold) a +0 hand axe (30 gold) a +0 arbalest (45 gold) a +0 falchion (30 gold) (0, 0, D:9) a +0 trident a +0 chain mail (1, 0, D:9) a +3 dagger of freezing a +0 robe (2, 0, D:9) a +0 short sword an orc corpse (skeletalised by now) (2, 1, D:9) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (8, 12, D:9) a +0 flail (9, 12, D:9) a +2 dagger of protection a +0 dagger of draining a +0 club a +0 ring mail a +1 flail of protection a +0 leather armour an orc corpse (skeletalised by now) (10, 11, D:9) a +0 hand axe a +2 flail of protection a +0 leather armour (10, 12, D:9) a +0 mace an orc corpse (skeletalised by now) (23, 0, D:9) a potion of ambrosia (25, 0, D:9) a wand of mindburst (6) (30, 12, D:9) a +0 trident a +0 robe (31, 11, D:9) a +0 short sword a +0 robe a +3 spear a +0 robe (31, 12, D:9) a +0 morningstar a +0 robe (37, 19, D:9) a +0 trident Level 11 of the Dungeon (0, 0, D:11) a +0 dagger a +0 robe (0, 1, D:11) a +0 short sword 5 stones a +0 dagger 6 poisoned darts a kobold corpse (1, 2, D:11) a +0 club 3 poisoned darts (2, -15, D:11) a +0 club (still there?) a curare-tipped dart (still there?) a kobold corpse (still there?) (6, 2, D:11) a yak corpse a yak corpse a yak corpse (7, 2, D:11) a yak corpse (24, -6, D:11) a +0 great sword