heinrich Level 1 of the Dungeon (0, 0, D:1) 5 stones (7, 5, D:1) a +0 short sword 3 stones (19, 10, D:1) 2 stones (20, 21, D:1) a +0 leather armour (21, 8, D:1) a +0 club (22, 16, D:1) a book of Death (23, 34, D:1) a +0 club (24, -3, D:1) 6 stones (34, 29, D:1) a +0 short sword 3 stones (34, 36, D:1) a +0 pair of boots (46, 27, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (5, 18, D:2) 4 stones (12, -10, D:2) 4 stones (13, 5, D:2) a +0 dagger (15, 11, D:2) a +0 club a stone (22, -3, D:2) a +0 robe (25, 9, D:2) 4 stones (31, 12, D:2) a +0 whip (39, 10, D:2) 2 stones (47, 50, D:2) a +0 short sword (57, 3, D:2) a +0 dagger (58, 3, D:2) a +0 club (58, 38, D:2) 2 stones (60, 42, D:2) a +0 flail a +1 flail of protection a +0 spear (62, -14, D:2) a +0 falchion (62, 7, D:2) a flux talisman Level 3 of the Dungeon [Shop] Dimaeh's Jewellery Emporium the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} (383 gold) [amulet of nothing] AC+8: It affects your AC (+8). rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. rPois: It protects you from poison an amulet of regeneration (300 gold) the ring "Qeobaaq" {Dex+6 Stlth+} (458 gold) [ring of dexterity] Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. a ring of willpower (250 gold) a +6 ring of intelligence (360 gold) a ring of positive energy (200 gold) a ring of willpower (250 gold) a ring of willpower (250 gold) [Shop] Biyshrois's Assorted Antiques a +0 sling (43 gold) a +0 club (29 gold) a +0 leather armour (58 gold) the +0 leather armour of Bad Feelings {rElec Will+ Int+4 Stlth-} (829 gold) Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth-: It makes you less stealthy. a flux talisman (725 gold) a +0 leather armour (58 gold) [Shop] Fahoelon's Book Emporium the Cyclopedia of the Postmortem Wyrd (384 gold) Spells Type Level a - Sigil of Binding Hexes 3 b - Leda's Liquefaction Hexes/Earth 4 c - Death Channel Necromancy 6 a book of Decay (360 gold) a Young Poisoner's Handbook (240 gold) a book of the Earth (432 gold) a book of Sloth (360 gold) a book of Spatial Translocations (216 gold) a book of the Wilderness (456 gold) a book of the Wilderness (456 gold) a manual of Maces & Flails (960 gold) (0, 0, D:3) a +0 dagger a +0 leather armour (5, -8, D:3) a +0 dagger (7, 12, D:3) a +0 whip (11, 9, D:3) a +0 flail (12, -2, D:3) a +0 trident (12, -1, D:3) a +0 war axe (12, 1, D:3) a +0 hand axe (12, 2, D:3) a +0 club a +0 ring mail (12, 10, D:3) a +0 club a +0 flail (15, 38, D:3) a +0 ring mail (21, -6, D:3) a +0 short sword 2 stones (37, -2, D:3) a beast talisman (37, 1, D:3) a +0 chain mail (37, 14, D:3) a +0 club (46, 51, D:3) a flux talisman (50, 30, D:3) a +0 dagger (55, 14, D:3) a +0 club (57, 6, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 robe (6, -49, D:4) a +0 club a +0 chain mail (7, -48, D:4) a +0 short sword a +0 scale mail a +1 heavy war axe (8, -48, D:4) a +0 club (10, -20, D:4) 5 stones (12, -43, D:4) a +0 flail a +0 robe (13, -45, D:4) a +1 dagger of venom a +0 robe (13, -43, D:4) a +0 club 7 stones a +0 scale mail (14, -21, D:4) a +0 dagger 2 poisoned darts (18, -4, D:4) a +0 dagger a +0 robe Sif Muna's Excursus on Turbulence and Violence Spells Type Level a - Shock Conjuration/Air 1 (18, -3, D:4) a +0 dagger a +0 robe (19, -42, D:4) Wizardry, Part One Spells Type Level a - Foxfire Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Sting Transmutation/Poison 1 (28, -41, D:4) a +0 giant spiked club (29, -26, D:4) a +0 dagger (31, -11, D:4) a +0 flail a boomerang (31, -10, D:4) a +0 dagger a +0 robe (32, -11, D:4) a +0 whip a +0 falchion (47, -40, D:4) a book of Necromancy (49, -24, D:4) a +0 short sword a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a book of Sloth (7, -7, D:5) a +0 leather armour (10, 0, D:5) 7 stones (20, 14, D:5) a +0 scale mail a +0 dagger (22, 20, D:5) a +0 club (29, -14, D:5) a +0 robe of positive energy (31, 37, D:5) a +0 flail (32, 26, D:5) a +1 heavy spear 7 stones (32, 27, D:5) a +0 spear a +0 leather armour (32, 28, D:5) a +1 whip of electrocution a +0 flail (33, 38, D:5) a +0 halberd a +2 robe (40, -2, D:5) a +0 whip (41, 36, D:5) the +9 falchion of Miutaiq {flame, rF+ Int+4 Stlth+} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (48, 29, D:5) a +0 falchion Level 6 of the Dungeon (0, 0, D:6) a +0 helmet (9, 4, D:6) a +0 club a +0 giant spiked club a +0 giant spiked club (9, 5, D:6) a +0 mace a +0 trident (12, -2, D:6) a +0 club (13, 10, D:6) a +0 hand axe a +0 leather armour (13, 11, D:6) a +0 shortbow (15, 18, D:6) a +0 hand axe (16, -13, D:6) 4 stones (29, -6, D:6) a +0 sling (32, 8, D:6) a +0 hand axe 8 stones a +0 long sword 3 boomerangs a +0 chain mail (35, -4, D:6) a book of Callings (45, 8, D:6) a +0 leather armour (49, 10, D:6) a +0 flail a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 war axe a +0 chain mail Level 7 of the Dungeon (7, -6, D:7) a +0 trident (16, -21, D:7) 6 poisoned darts (37, -23, D:7) a +0 shortbow (41, 0, D:7) a +0 hand axe a +0 club a +0 chain mail (42, 1, D:7) a +0 dagger a +0 leather armour a +0 short sword (49, -1, D:7) 3 poisoned darts a +0 club (49, 0, D:7) a +0 dagger a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) 7 stones (7, 3, D:8) a +0 leather armour a +0 club (7, 4, D:8) a +0 ring mail a +0 club a +0 ring mail a +0 whip (7, 5, D:8) a +0 ring mail a +0 club (12, -22, D:8) a +0 dagger a +0 leather armour a +0 battleaxe a +0 robe (13, -24, D:8) a +0 mace of protection a +0 robe a +2 spear a +0 robe (13, -23, D:8) a +1 halberd a +0 robe (18, 9, D:8) a +0 club (19, 9, D:8) a +0 leather armour a +0 club (19, 10, D:8) a +0 whip a +0 robe a +0 dagger (19, 11, D:8) a +0 falchion (25, -27, D:8) a +0 cloak (30, -26, D:8) a +0 chain mail a +0 whip (34, -8, D:8) a +0 ring mail (35, -32, D:8) a +0 dagger a +0 robe (37, 4, D:8) a +0 whip (38, -31, D:8) a +0 dagger a +0 robe a +0 dagger (38, -17, D:8) a +0 robe a +0 mace (39, -15, D:8) a +0 robe a +2 long sword (40, -15, D:8) a +0 robe a +3 scimitar a +0 robe a +4 falchion a +0 robe a +1 battleaxe (41, -15, D:8) 2 potions of degeneration (42, -37, D:8) an orb of wrath (43, -9, D:8) 6 large rocks Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (1, 45, D:9) a +3 flail a +0 robe a +6 mace a +0 robe (2, 32, D:9) a potion of degeneration (2, 33, D:9) a potion of degeneration (2, 34, D:9) a potion of degeneration (4, 34, D:9) a potion of degeneration (6, 42, D:9) a +0 spear a +0 robe (6, 43, D:9) a +0 great sword a +0 robe (7, 13, D:9) a +0 helmet (7, 34, D:9) a potion of degeneration (8, 29, D:9) a potion of degeneration (8, 30, D:9) a +0 flail (10, 23, D:9) a +0 cloak (11, 23, D:9) 6 stones (11, 33, D:9) a potion of degeneration (13, 29, D:9) a +0 club (14, 30, D:9) a +0 dagger (23, 31, D:9) a potion of degeneration (23, 33, D:9) a potion of degeneration (24, 15, D:9) a +0 dagger a curare-tipped dart (25, 16, D:9) a +0 club a +0 short sword a +0 club a +0 dagger 6 stones (25, 29, D:9) a +0 animal skin (26, 15, D:9) a +0 short sword 2 stones (27, 33, D:9) a potion of degeneration (28, 30, D:9) a +0 dagger a +0 animal skin (28, 31, D:9) a +0 flail (29, 32, D:9) a +1 dagger of venom (30, 31, D:9) a +0 club (35, 33, D:9) a +0 club a +0 robe (38, 28, D:9) a +0 flail a +0 plate armour a +0 club a +0 robe (38, 29, D:9) a +0 spear a +0 spear a +0 club a +0 spear a +0 mace (38, 30, D:9) a +0 dagger a +0 robe a +0 flail a +1 heavy mace a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 leather armour a +0 club a +0 leather armour (38, 31, D:9) a +0 dagger (38, 32, D:9) a +0 long sword a +0 arbalest a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) a +0 troll leather armour (3, 31, D:10) a +0 shortbow (10, 13, D:10) 4 poisoned darts (11, 28, D:10) a +0 giant spiked club a +0 dire flail (13, 23, D:10) 4 stones (16, 33, D:10) a +0 flail (17, 33, D:10) a +0 flail of draining (17, 34, D:10) a +0 whip a +0 club a +2 heavy spear a +2 ring mail of poison resistance (18, 39, D:10) a +0 giant club a +0 giant spiked club (25, 8, D:10) a +0 dagger a +0 leather armour (26, 8, D:10) a +1 antimagic dagger a +0 robe a +2 flail of holy wrath (27, 2, D:10) a +0 short sword (27, 8, D:10) a +0 club (40, 2, D:10) a +0 mace (44, 11, D:10) a +0 dagger a +0 ring mail (44, 12, D:10) a +0 dagger a +0 robe (44, 13, D:10) a +0 flail a +0 ring mail (46, 10, D:10) 2 potions of attraction (56, 27, D:10) a +0 trident Level 11 of the Dungeon (0, 0, D:11) a wand of mindburst (5) (3, 4, D:11) 23 gold pieces (8, 5, D:11) a potion of heal wounds (8, 6, D:11) 7 stones the Ecumenical Temple Level 1 of the Lair of Beasts (5, -16, Lair:1) a scroll of immolation (11, 19, Lair:1) a +0 spear (37, 2, Lair:1) a scroll of teleportation (37, 3, Lair:1) a scroll of revelation (37, 4, Lair:1) the +7 morningstar of Fate {freeze, rPois rF- Int+2 SInv} Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rPois: It protects you from poison SInv: It lets you see invisible. (unseen) (38, 1, Lair:1) a scroll of enchant weapon (43, -12, Lair:1) a scroll of immolation (55, -28, Lair:1) 6 boomerangs (55, -4, Lair:1) a +1 spear a +0 animal skin (58, -26, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (0, 0, Lair:2) 5 stones a +0 ring mail (4, 8, Lair:2) a cane toad corpse (skeletalised by now) (6, 0, Lair:2) a stone (29, 35, Lair:2) a +0 chain mail (45, 22, Lair:2) a +0 chain mail (46, 39, Lair:2) Great Wizards, Vol. VII (47, 25, Lair:2) 6 stones (52, -1, Lair:2) 5 stones (55, 40, Lair:2) a +0 whip (61, 45, Lair:2) 8 stones (65, 3, Lair:2) a +0 ring mail