heinrich Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (3, -19, D:1) 5 stones (5, 1, D:1) a +0 dagger 2 stones (5, 2, D:1) a +0 dagger 3 stones (15, 11, D:1) a +0 robe (22, 23, D:1) a +0 dagger (25, -9, D:1) a +0 leather armour (25, 22, D:1) a +0 club (27, 12, D:1) a +0 whip a stone (32, -12, D:1) a +0 sling (33, 0, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 2 stones (0, 11, D:2) a +0 spear (13, 22, D:2) a +0 club (16, -1, D:2) a +0 mace (26, 6, D:2) a +0 chain mail (34, -11, D:2) 6 stones (37, -5, D:2) a +0 plate armour (41, -29, D:2) 9 stones Level 3 of the Dungeon (1, 15, D:3) a +0 club a goblin skeleton (3, 2, D:3) an amulet of the acrobat (5, -10, D:3) a +0 club a +0 dagger a +0 dagger a +0 club (5, -8, D:3) a +0 whip a +0 mace a +0 animal skin the +0 helmet of the Ten Building Runes {Contam rCorr Int+7 Dex-5} Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a +0 dagger a +0 club a +0 club (6, -6, D:3) the +1 whip "Ufeviuw" {flame, rPois rC++ Dex-5 SInv} Dex-5: It affects your dexterity (-5). rC++: It greatly protects you from cold. rPois: It protects you from poison SInv: It lets you see invisible. (11, 24, D:3) a +0 helmet (14, 10, D:3) a +0 robe (15, -16, D:3) a bat corpse (15, 12, D:3) a +0 short sword 3 stones a kobold skeleton (16, -7, D:3) a +0 whip (17, 9, D:3) a +0 short sword a kobold skeleton (23, -11, D:3) a book of Frost (24, 22, D:3) a book of Minor Magic (28, 9, D:3) a hobgoblin skeleton (29, 8, D:3) a hobgoblin skeleton Level 4 of the Dungeon (0, 0, D:4) 2 scrolls of fog (7, -5, D:4) 6 stones