heinrich Level 1 of the Dungeon (0, 0, D:1) 2 stones (6, -9, D:1) a +0 dagger 4 stones (11, 19, D:1) a staff of cold (17, -18, D:1) a +0 plate armour (21, 12, D:1) a +0 club (25, -16, D:1) a +0 club (26, -10, D:1) a +0 short sword (27, -10, D:1) a +0 club (29, -2, D:1) 4 boomerangs (30, -7, D:1) 6 stones (36, 19, D:1) a +0 club (47, -7, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 9, D:2) a +0 whip (3, 10, D:2) 7 stones (10, 15, D:2) a +0 club a +0 sling (13, 16, D:2) a +0 club (16, 20, D:2) a +0 dagger (20, 19, D:2) a +0 hand axe (22, 5, D:2) a +0 robe (31, 12, D:2) a +0 dagger 5 poisoned darts (37, -1, D:2) 6 stones (50, 16, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) the +2 quarterstaff of Muafis {heavy, Fly rElec Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Fly: It grants you flight. (15, 8, D:3) a +0 hammer (31, 9, D:3) 8 stones (34, 11, D:3) a +0 hand axe a +0 falchion (35, 11, D:3) a +0 mace (35, 12, D:3) a +0 dagger (43, 39, D:3) 6 boomerangs (45, 38, D:3) 9 stones (48, 34, D:3) 4 poisoned darts (48, 35, D:3) a flux talisman (48, 36, D:3) a beast talisman (51, 31, D:3) a +0 mace (53, 30, D:3) a +0 whip a +0 leather armour a +0 short sword (56, 35, D:3) 8 stones Level 4 of the Dungeon (0, 0, D:4) a +0 trident (6, -3, D:4) a scorpion corpse (7, -12, D:4) a scroll of amnesia (9, -18, D:4) a scroll of immolation (12, 7, D:4) a gold piece (13, -11, D:4) a Young Poisoner's Handbook (14, -12, D:4) 13 gold pieces (14, 7, D:4) a gold piece (22, -27, D:4) a potion of heal wounds (23, -5, D:4) a scroll of teleportation (26, -9, D:4) a +0 chain mail (27, -14, D:4) 8 gold pieces (27, -8, D:4) a +0 ring mail