Dungeon Crawl Stone Soup version 0.30-a0-457-g4b7bca3bfa (webtiles) character file. Game seed: 16187792943004518614 260 heinrich the Conjurer (level 6, -13/36 HPs) Began as an Octopode Conjurer on Dec 12, 2022. Was an Initiate of Vehumet. Mangled by a two-headed ogre ... wielding a +0 giant spiked club (16 damage) ... on level 4 of the Dungeon. The game lasted 00:07:51 (3264 turns). heinrich the Conjurer (Octopode Conjurer) Turns: 3264, Time: 00:07:52 Health: -13/36 AC: 1 Str: 9 XL: 6 Next: 17% Magic: 12/20 EV: 13 Int: 20 God: Vehumet [......] Gold: 182 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . SeeInvis . i - +3 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . g - amulet of the acrobat rElec . Harm . b - +4 ring of slaying rCorr . Rampage . o - ring of magical power Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.17/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 182 gold pieces. Inventory: Hand Weapons i - a +3 dagger (weapon) s - a +0 spear Armour n - the +4 kite shield of Oblivion {rC++ Will- rCorr Dex+3} (You found it on level 2 of the Dungeon) Dex: It affects your dexterity (+3). rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. Jewellery b - a +4 ring of slaying (left tentacle) g - an amulet of the acrobat (around mantle) o - a ring of magical power (right tentacle) u - a ring of wizardry Wands v - a wand of iceblast (6) Scrolls c - a scroll of magic mapping {unknown} d - a scroll of identify e - a scroll of acquirement {unknown} h - a scroll of fog {unknown} j - 3 scrolls of enchant armour {unknown} l - 2 scrolls of vulnerability {unknown} q - a scroll of fear {unknown} r - a scroll of teleportation {unknown} t - a scroll of poison {unknown} Potions a - a potion of magic f - a potion of degeneration {unknown} k - a potion of cancellation m - a potion of mutation {unknown} p - 2 potions of invisibility w - a potion of resistance {unknown} Skills: + Level 2.2 Dodging + Level 3.2 Stealth * Level 1.6 Shields + Level 3.7 Spellcasting + Level 5.7 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Necrotise Necr 12% 1d4 13% 1 Mephitic Cloud Conj/Pois/Air 11% N/A 19% 3 Call Imp Summ 3% N/A 21% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 21% 2 Passwall Tmut/Erth 2% N/A 21% 2 Swiftness Air 3% N/A 36% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Kikubaaqudgha Sif Muna Vehumet Wu Jian Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll shouts! (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! Vehumet accepts your kill. You start resting. A two-headed ogre is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (90% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre misses you. x2 The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. You finish channelling your searing ray. You puncture the two-headed ogre! You squeeze the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant club! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (severely wounded, 90% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club! You die... ..# #)# #..# #.# #..# ##.# #.. #..# #.. #.## #.# #.. .##.# #.# #..#.##O# #####.# #..#.##@# #....!# #..#.##.# #<##..####. ....##.# ####.##....... #.#.##.# #....###.##### ##.#.##.###.#### #.# ##..).##......# #.##### ###.#.#.........#####...... .......................#### ###.#.#.###.....#####.## You could see a two-headed ogre. Vanquished Creatures Crazy Yiuf (D:2) A hound (D:3) Ijyb (D:4) An iguana (D:3) 5 gnolls 2 adders A worm (D:3) 3 orcs (D:3) 4 ball pythons 3 bats 9 endoplasms A giant cockroach (D:2) 10 goblins 9 hobgoblins 2 jackals (D:2) 3 quokkas 6 frilled lizards 8 kobolds 6 rats 76 creatures vanquished. Vanquished Creatures (others) A fungus (D:2) 1 creature vanquished. Grand Total: 77 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | heinrich the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 190 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 703 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1226 | D:2 | Learned a level 2 spell: Searing Ray 1385 | D:2 | Reached skill level 5 in Conjurations 1456 | D:2 | Identified the +0 robe of Analysis {rF+ Slay+2} 1461 | D:2 | Found a faded altar of an unknown god. 1527 | D:2 | Reached XP level 4. HP: 27/27 MP: 5/7 1531 | D:2 | Identified the +4 kite shield of Oblivion {rC++ Will- rCorr | Dex+3} 2007 | D:2 | Found a runed translucent door. 2008 | D:2 | Noticed Crazy Yiuf 2015 | D:2 | Killed Crazy Yiuf 2329 | D:3 | Reached XP level 5. HP: 31/31 MP: 9/9 2417 | D:3 | Reached skill level 1 in Shields 2653 | D:3 | Found a shimmering blue altar of Sif Muna. 2654 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2654 | D:3 | Found a radiant altar of Vehumet. 2657 | D:3 | Got Kikubaaqudgha's Reference Book on Misery 2667 | D:3 | Became a worshipper of Vehumet 2968 | D:3 | Found an ornate altar of the Wu Jian Council. 3144 | D:4 | Noticed Ijyb 3157 | D:4 | Killed Ijyb 3158 | D:4 | Reached XP level 6. HP: 22/36 MP: 11/11 3243 | D:4 | Noticed a two-headed ogre 3264 | D:4 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_loops_ring, kennysheep_flooded_box, solitary_fountain D:2: layout_rooms, hellmonk_ecumenical_altar_heavens_door, grunt_ministairs_10, uniq_crazy_yiuf_cottage D:3: layout_basic, grunt_temple_overflow_magic_moments, pdpol_wu_jian_five_deadly_venoms, amcnicky_mini_pool_small D:4: layout_loops_ring, minitemple, uniq_ijyb Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.7 Stealth | 3 | 3.2 Shields | 1 | 1.6 Spellcasting | 3 | 3.7 Dodging | | 2.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 6 | 13 || 19 Constrict | 2 | 3 || 5 Tentacles | 1 | 5 || 6 Cast: Magic Dart | 71 | 42 || 113 Searing Ray | | 12 || 12 Use: Scroll | | 3 || 3 Stab: Sleeping | 1 | 4 || 5 Armor: Skin | | 1 || 1 Dodge: Dodged | 1 | 10 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3261 | 3193 | 68 | 264 | 2524 | 4 | 815.2 | Dungeon | 3261 | 3193 | 68 | 264 | 2524 | 4 | 815.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1217 daAuts D:3: 994 daAuts D:2: 876 daAuts D:4: 172 daAuts