heinrich Level 1 of the Dungeon (0, 0, D:1) a +0 club a stone a +0 leather armour (3, -19, D:1) a +0 short sword (21, 8, D:1) a +0 club (35, -7, D:1) a +0 short sword 4 stones (41, -18, D:1) a +0 leather armour (44, -13, D:1) a +0 dagger (45, -22, D:1) a +0 club 3 stones (47, -22, D:1) a stone (49, -31, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) an amulet of the acrobat (3, 5, D:2) a +0 club (3, 6, D:2) a hobgoblin corpse (skeletalised by now) (4, 8, D:2) a +0 robe (6, -1, D:2) a bat skeleton (8, -12, D:2) a +0 robe (10, 5, D:2) a +0 robe (13, 2, D:2) 3 datura-tipped darts (19, 11, D:2) a bat corpse (skeletalised by now) (22, 20, D:2) the +1 robe of Tuunnis {Harm rN+ rCorr Int-3} Int: It affects your intelligence (-3). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (23, 21, D:2) 2 atropa-tipped darts (24, 29, D:2) a +0 club (27, 31, D:2) a +0 dagger (29, 31, D:2) a hobgoblin corpse (30, 31, D:2) a worm corpse (31, 33, D:2) a +0 club (32, 2, D:2) a +0 mace (32, 31, D:2) a +0 club a +0 club a +0 sling a hobgoblin corpse