heinrich Level 1 of the Dungeon (0, 0, D:1) a +0 robe (2, 10, D:1) a +0 club (5, 45, D:1) a +0 dagger (19, 51, D:1) a +0 ring mail (21, 0, D:1) a +0 club (37, 30, D:1) a +0 club (41, 11, D:1) a +1 short sword of electrocution (47, 25, D:1) a +0 dagger (49, 26, D:1) a +0 club (53, 7, D:1) 25 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (0, 17, D:2) a +0 dagger (4, 15, D:2) 25 stones (15, 19, D:2) a +0 dagger (25, -10, D:2) a +0 club (33, -14, D:2) 25 sling bullets (33, 2, D:2) a +1 hand axe of flaming (35, 2, D:2) a +0 leather armour (43, -15, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (0, 4, D:3) a +0 short sword (3, -4, D:3) a +0 club (20, 3, D:3) a +0 whip (32, 16, D:3) a +0 dagger of venom (41, 13, D:3) a +0 leather armour (45, 23, D:3) a +0 ring mail (54, 3, D:3) 12 stones Level 4 of the Dungeon (11, 2, D:4) a +0 ring mail (15, 11, D:4) a +0 plate armour (28, 11, D:4) the +8 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). (29, -8, D:4) a +0 long sword a +0 robe a +0 giant spiked club (29, 14, D:4) a +2 flail of freezing a +0 robe (30, 16, D:4) a +0 long sword a +0 robe (33, -3, D:4) a +0 falchion a +4 ring mail of poison resistance a +0 club a +0 hunting sling 24 sling bullets (34, 13, D:4) 5 stones a +0 whip (39, 5, D:4) a +3 hand axe of freezing a +0 robe a +0 battleaxe a +0 robe (41, 12, D:4) a +0 mace (45, -15, D:4) 20 bolts (45, 5, D:4) a +0 leather armour a +0 short sword (47, 20, D:4) a +0 dagger (50, 9, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Ruewiwas's Distillery a potion of ambrosia (112 gold) a potion of ambrosia (112 gold) a potion of ambrosia (112 gold) a potion of brilliance (56 gold) a potion of brilliance (56 gold) a potion of flight (42 gold) a potion of flight (42 gold) a potion of lignification (42 gold) 2 potions of flight (84 gold) a potion of haste (140 gold) (0, 0, D:5) 2 potions of degeneration (2, 0, D:5) a +0 quarterstaff (5, 9, D:5) a +0 spear a +0 whip of electrocution a +0 leather armour (5, 10, D:5) a +2 flail of protection a +0 spear (5, 11, D:5) a +0 halberd of protection (8, 9, D:5) 31 stones (19, -21, D:5) 12 stones (22, -1, D:5) a +0 giant club (22, 12, D:5) a +0 trident (23, -17, D:5) a +0 dagger a +0 leather armour (29, 9, D:5) a +0 leather armour (29, 17, D:5) a +0 scale mail (29, 24, D:5) 10 stones (30, 24, D:5) the +9 short sword of the Extremes {vorpal, rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. (33, -5, D:5) a +0 falchion a +0 leather armour (33, 5, D:5) 24 poisoned darts (48, 7, D:5) a +0 dagger of venom (50, 6, D:5) a +0 chain mail (56, 11, D:5) a +0 mace of protection 3 boomerangs a +0 dagger (56, 12, D:5) a +0 morningstar Level 6 of the Dungeon (0, 0, D:6) 12 sling bullets (8, 7, D:6) 4 atropa-tipped darts (9, -20, D:6) 12 bolts (9, 4, D:6) a +0 club (20, 12, D:6) a +0 giant club (20, 20, D:6) 20 bolts (22, -1, D:6) the +6 falchion "Soitiudd" {distort, rPois rF- Dex+4 SInv} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rPois: It protects you from poison. SInv: It lets you see invisible. (22, 20, D:6) a +0 leather armour (24, -14, D:6) 12 stones (25, -22, D:6) a +0 hand axe (26, -22, D:6) a +0 short sword a +1 short sword of electrocution (26, -9, D:6) 29 stones (27, -21, D:6) a +0 dagger a +0 leather armour (27, 4, D:6) a +0 hand axe a +0 flail a +0 dagger a +0 robe (30, 25, D:6) 24 stones (32, -7, D:6) a +0 robe (38, -13, D:6) 19 stones (39, -20, D:6) a +0 quarterstaff (39, -11, D:6) 19 poisoned darts (49, -16, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff (5, 14, D:7) 13 bolts (12, -15, D:7) a +0 cloak (22, -19, D:7) a +0 short sword (27, 8, D:7) a +0 giant spiked club (33, 18, D:7) a +0 hand axe (39, 1, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) 25 bolts (4, 22, D:8) a +0 dagger (21, -25, D:8) 8 curare-tipped darts (23, 2, D:8) a +0 quarterstaff a +0 hunting sling 23 sling bullets a +0 leather armour (24, 16, D:8) a +0 spear (31, 7, D:8) 9 stones (46, -11, D:8) a +0 scale mail (47, -25, D:8) a +0 ring mail (52, -15, D:8) a +0 giant club a +0 giant club (54, -15, D:8) a +0 short sword (57, -8, D:8) a +4 battleaxe a +0 robe (57, 21, D:8) a +0 dagger a +0 chain mail (57, 23, D:8) a +0 flail 2 boomerangs (58, 14, D:8) a +0 trident a +0 robe (58, 22, D:8) a +0 dagger a +0 robe (58, 23, D:8) a +0 dagger (59, 22, D:8) a +0 halberd a +0 plate armour (60, -11, D:8) a +0 trident (60, 12, D:8) a +0 short sword (60, 13, D:8) a +0 hand axe a +0 robe (61, 10, D:8) +0 steam dragon scales (61, 11, D:8) a +2 dire flail of protection a +0 robe (61, 12, D:8) a +3 hand axe a +0 robe (62, -11, D:8) +0 steam dragon scales (65, 6, D:8) a +0 long sword a +0 robe a +4 battleaxe a +0 robe (65, 7, D:8) a +0 hand axe a +0 robe (66, 6, D:8) a +4 war axe a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (1, -27, D:9) a +0 leather armour a +0 falchion (1, 3, D:9) a +0 flail (2, -3, D:9) a +0 club a +0 chain mail (2, -1, D:9) a +0 longbow 9 arrows (3, -6, D:9) a +0 whip (3, -2, D:9) a +0 flail a +0 chain mail (4, -2, D:9) a +0 hand axe (5, -5, D:9) a +0 club (8, -8, D:9) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (8, 6, D:9) a +0 scimitar a +0 plate armour a potion of degeneration (8, 7, D:9) a +0 dire flail a +0 chain mail (11, 14, D:9) a +0 scimitar a +0 chain mail (20, -12, D:9) a +0 helmet (21, -4, D:9) a +0 club (22, -6, D:9) a +1 whip of freezing a +2 robe of willpower (37, 1, D:9) a +0 giant spiked club a +0 giant club (39, -7, D:9) a potion of degeneration (49, 19, D:9) a +0 club (52, -24, D:9) a +0 shortbow 14 arrows Level 10 of the Dungeon (0, 0, D:10) a +2 broad axe of flaming (9, -2, D:10) 22 stones (16, -1, D:10) 14 stones the Ecumenical Temple