heinrich Level 1 of the Dungeon [Shop] Cette's Antique Weapon Emporium a +1 mace of protection (275 gold) a +0 hunting sling (39 gold) a +0 spear (78 gold) the +0 shortbow of Flawed Execution {flame, rC+} (504 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. rC: It protects you from cold. a +2 dagger of freezing (405 gold) a +0 dagger (52 gold) the +8 trident of Xyimuduf {elec, Fly rElec Dex+3} (1848 gold) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. Fly: It grants you flight. a +5 hunting sling of flaming (772 gold) a +0 club (26 gold) a +0 hand axe (78 gold) a +0 falchion (78 gold) a +0 hunting sling (39 gold) (9, -41, D:1) 24 arrows (17, -41, D:1) a +0 dagger (24, -5, D:1) a +0 robe (25, -43, D:1) a +0 short sword (31, -26, D:1) 14 poisoned darts (34, -35, D:1) a +0 ring mail (40, -26, D:1) a +0 short sword (45, -21, D:1) a +0 club (47, -39, D:1) 5 boomerangs (51, -52, D:1) a +0 ring mail (51, -51, D:1) 7 gold pieces (51, -50, D:1) a scroll of identify (51, -23, D:1) a +0 short sword (52, -52, D:1) a potion of lignification (52, -51, D:1) an amulet of faith (52, -50, D:1) 16 gold pieces (53, -52, D:1) 2 potions of curing (53, -51, D:1) a scroll of magic mapping (53, -50, D:1) 5 gold pieces (54, -9, D:1) a +0 club 4 stones (58, -57, D:1) 12 bolts (58, -27, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (still there?) a goblin corpse (still there?) (10, -12, D:2) 23 bolts (15, -9, D:2) a hobgoblin corpse (20, -13, D:2) a +0 club (23, 3, D:2) a +0 dagger (32, -8, D:2) a jackal corpse (skeletalised by now) (32, 0, D:2) an adder skeleton (35, -2, D:2) an adder corpse (skeletalised by now) (39, -3, D:2) 14 sling bullets