heinrich Level 1 of the Dungeon (0, 33, D:1) a +0 hunting sling (2, -4, D:1) 22 stones (2, 52, D:1) a +0 club (8, 26, D:1) a +0 club 5 stones (18, 14, D:1) 26 stones (21, 33, D:1) a +0 club (29, 15, D:1) 16 stones (34, -2, D:1) 16 stones (41, 1, D:1) 13 stones (44, 13, D:1) 14 stones (54, 44, D:1) 13 stones Level 2 of the Dungeon (4, -10, D:2) a +0 robe (10, 14, D:2) a +1 dagger of speed (14, 14, D:2) a +0 mace (16, -9, D:2) a +0 club a +0 club (24, 5, D:2) a cursed -3 club (25, 6, D:2) 30 stones (30, 11, D:2) 18 stones (39, 4, D:2) 13 sling bullets Level 3 of the Dungeon (4, -3, D:3) 15 stones (6, -5, D:3) a +0 club (8, -1, D:3) a +0 dagger (12, -9, D:3) a +0 club (14, -28, D:3) 27 sling bullets (16, -25, D:3) a +0 short sword (17, -7, D:3) 27 sling bullets (18, -18, D:3) a +0 dagger (31, -6, D:3) a stone (32, -8, D:3) a +0 flail a +0 whip 3 stones a +0 dagger a cursed +0 ring mail a +0 flail a +0 leather armour a +0 hand axe a +0 ring mail (34, -27, D:3) a +0 spear (34, -8, D:3) a stone (35, -6, D:3) a +0 scale mail (36, -15, D:3) 19 stones (39, -12, D:3) a +0 leather armour (46, -21, D:3) a +0 short sword (48, -23, D:3) a +0 dagger (52, 1, D:3) 30 stones (54, 5, D:3) a +0 robe Level 4 of the Dungeon [Shop] Tudoerph's Book Emporium a Necronomicon (1324 gold) a book of Dreams (900 gold) a book of Debilitation (480 gold) a book of Cantrips (240 gold) a book of Maledictions (300 gold) a book of the Tempests (840 gold) a book of Air (420 gold) a book of Misfortune (240 gold) a book of Conjurations (360 gold) a book of Callings (360 gold) a book of Changes (300 gold) [Shop] Buank's Antique Weapon Shoppe a +1 whip of flaming (207 gold) a +1 war axe of electrocution (282 gold) a +2 vorpal falchion (297 gold) a +2 whip of electrocution (327 gold) a +0 quarterstaff (72 gold) a +0 dagger (36 gold) the +4 hunting sling of Certain Death {freeze, Dex+4} (685 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). a +0 spear (54 gold) the +8 storm bow {elec, penet} (1047 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. a +0 falchion (54 gold) a +4 trident of distortion (552 gold) the +9 glaive of the Evil Eye {flame, *Rage rPois rF+ Int+4} (1461 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from fire. It protects you from poison. It may make you go berserk in combat. a +2 scimitar of freezing (345 gold) a +1 antimagic war axe (315 gold) (16, -11, D:4) a +0 scimitar (17, -11, D:4) a +0 flail (33, 0, D:4) a +0 hand axe (35, -2, D:4) a +0 club (36, -3, D:4) a +0 dagger a +0 robe (38, -21, D:4) 20 stones (39, -26, D:4) a +0 robe (45, -36, D:4) a +0 short sword a +0 ring mail (48, -32, D:4) a +1 hat a +0 dagger a +0 robe (53, -22, D:4) a +0 club a +0 whip (53, -12, D:4) a cursed +0 scythe a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (14, -3, D:5) 25 bolts (15, -21, D:5) a +0 dagger (31, 13, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a scroll of amnesia (1, 6, D:6) a jackal corpse (3, 2, D:6) a jackal corpse (17, 13, D:6) a +0 leather armour a +0 club an orc corpse (18, 12, D:6) a +0 whip a +3 leather armour a +0 short sword a +0 club an orc corpse (18, 13, D:6) a +0 trident an orc corpse