heinrich Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (2, -9, D:1) a +0 short sword (21, -9, D:1) 27 stones (26, -1, D:1) a +0 club (33, -26, D:1) a +0 dagger (33, -11, D:1) a +0 hunting sling (36, -16, D:1) a throwing net (36, -9, D:1) a +0 spear (38, -13, D:1) a +0 dagger (39, -10, D:1) a +0 short sword (43, 8, D:1) a +0 dagger (44, -29, D:1) a +0 dagger (45, -24, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 11, D:2) 3 stones (1, 12, D:2) a +0 club (6, 3, D:2) a +0 club (8, -3, D:2) a +0 club (10, 14, D:2) a +0 short sword (10, 27, D:2) a +0 hand axe (14, 24, D:2) a cursed +0 robe (16, 31, D:2) 17 sling bullets (25, -3, D:2) 22 stones (36, 11, D:2) a +0 dagger (43, 12, D:2) a +0 short sword (44, 21, D:2) a cursed +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (still there?) 4 poisoned needles (still there?) (4, -12, D:3) a +0 animal skin (5, -7, D:3) 5 stones a +0 club a +0 ring mail a +0 club a +0 dagger a +0 whip (12, -9, D:3) a +0 club (14, 13, D:3) a +0 short sword 5 stones (14, 39, D:3) a +0 plate armour (15, -9, D:3) a +0 whip (16, 20, D:3) a +0 dagger (17, 3, D:3) a +0 scale mail (20, -9, D:3) a +0 robe a +0 dagger a +0 club (20, -8, D:3) a +0 hand axe (21, -8, D:3) 16 stones (25, 3, D:3) a +0 club (26, -9, D:3) a +0 flail (27, -2, D:3) a +0 robe (27, 9, D:3) a +0 spear (28, -9, D:3) a +0 spear (28, 38, D:3) a +0 club (29, 3, D:3) a +0 spear (30, -9, D:3) a cursed -3 spear (31, 14, D:3) a +0 dagger (33, 13, D:3) a +1 flail of protection (35, 5, D:3) a cursed +0 leather armour (36, 13, D:3) a +0 flail a +0 ring mail (37, -18, D:3) a +0 leather armour (38, -7, D:3) a +0 club (40, 13, D:3) a +0 flail (42, 28, D:3) 11 arrows a +0 hunting sling (43, 8, D:3) 25 bolts (45, -9, D:3) a +0 dagger (47, 21, D:3) 17 arrows (53, 3, D:3) a +0 club a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 animal skin (1, -4, D:4) a +0 animal skin (1, 7, D:4) a +0 mace (9, 1, D:4) a +0 whip of flaming a +0 robe (9, 9, D:4) a +0 flail a +0 animal skin (11, 30, D:4) a +0 hand axe 2 tomahawks a +0 scale mail (13, 30, D:4) a +0 flail a +0 scale mail (14, 0, D:4) a +0 dagger (14, 30, D:4) a +0 dagger a +0 leather armour (15, 6, D:4) a +0 dagger (15, 27, D:4) a +0 hand axe a +0 leather armour (18, 28, D:4) a tomahawk (18, 30, D:4) a tomahawk (21, 21, D:4) a +0 giant spiked club (23, 26, D:4) 24 bolts (28, 17, D:4) a +0 robe (38, 17, D:4) 20 sling bullets (47, 20, D:4) a +0 chain mail (47, 29, D:4) a +0 falchion (49, 26, D:4) a +0 dagger a +0 robe (49, 27, D:4) a +0 club a +0 leather armour (49, 34, D:4) a +0 whip (51, 14, D:4) a +0 ring mail (57, 48, D:4) a +0 hunting sling (58, 3, D:4) 24 sling bullets Level 5 of the Dungeon [Shop] Towk's Antique Armour Boutique the cursed +0 scale mail of Context {rN+ MR+} (587 gold) It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 chain mail (148 gold) a +0 chain mail (148 gold) a +0 leather armour (66 gold) a +0 robe (23 gold) a +0 robe (23 gold) a +0 leather armour (66 gold) a +0 ring mail (132 gold) a +0 robe (23 gold) a +0 robe (23 gold) a +0 robe (23 gold) a +0 chain mail (148 gold) (0, 0, D:5) a +0 dagger (1, 1, D:5) a +0 hand axe (3, 1, D:5) a +0 mace a cursed +0 leather armour (4, -5, D:5) a +0 dagger a +0 robe (5, -33, D:5) a +0 spear (12, -37, D:5) the cursed +0 plate armour "Qupoullu" {-Tele rElec Int+5} It affects your intelligence (+5). It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (14, -24, D:5) a +0 giant club a +0 giant club (16, 14, D:5) 24 arrows (17, -24, D:5) an arrow (19, -40, D:5) 15 stones (19, -33, D:5) a +0 scale mail a +0 spear (19, -24, D:5) 14 arrows a +0 shortbow (24, -33, D:5) 26 stones (27, 1, D:5) a +0 dagger (30, 4, D:5) a +0 leather armour (37, 11, D:5) a +1 flail of draining a +0 leather armour (40, -12, D:5) a +0 giant club (42, -11, D:5) a +0 mace a +0 ring mail (44, -12, D:5) a +0 dagger a +0 leather armour a +0 dagger a +0 leather armour a +0 war axe a +0 leather armour a +0 war axe a +0 leather armour (47, -36, D:5) a +0 ring mail (57, -40, D:5) an arrow (57, -39, D:5) 2 arrows (58, -37, D:5) a +0 shortbow 13 arrows Level 6 of the Dungeon (0, 0, D:6) 27 bolts (12, -14, D:6) 3 potions of heal wounds (18, -24, D:6) a +0 whip (21, 6, D:6) a +0 buckler a +0 long sword (26, 3, D:6) a +0 war axe (32, -17, D:6) a +0 dagger (33, -10, D:6) a +0 war axe a +0 robe (39, -13, D:6) a +0 trident (41, -30, D:6) a +0 whip Level 7 of the Dungeon [Shop] Hetzuly's Distillery a potion of haste (130 gold) a potion of magic (104 gold) a potion of berserk rage (65 gold) a potion of brilliance (52 gold) a potion of curing (39 gold) a potion of brilliance (52 gold) (0, 0, D:7) a +0 shortbow 27 arrows (9, 30, D:7) a +0 giant spiked club (17, 33, D:7) an uncursed staff of fire (20, -1, D:7) a +0 chain mail a cursed -2 whip (21, 20, D:7) a stone (21, 22, D:7) 2 stones (21, 23, D:7) a +0 whip a +0 club (21, 24, D:7) a stone a +0 dagger (22, 24, D:7) 2 stones (23, 8, D:7) a +0 quarterstaff (24, 24, D:7) 2 stones (25, -1, D:7) a cursed +0 robe a +0 dagger (25, 21, D:7) a stone (25, 22, D:7) 3 stones (28, 16, D:7) 30 bolts (31, -17, D:7) 32 stones (31, 15, D:7) a potion of degeneration a +2 ring of intelligence a scroll of immolation (33, -1, D:7) a +0 chain mail a +0 long sword of holy wrath (34, -16, D:7) a +0 leather armour (36, -1, D:7) a cursed -1 flail (42, -6, D:7) a +0 hand axe (48, 14, D:7) a +0 short sword (50, -14, D:7) a +0 robe (51, 20, D:7) 4 tomahawks (63, -21, D:7) 23 stones (67, -12, D:7) a +0 leather armour a +0 club a +0 leather armour (67, -11, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Qotrak's Armour Emporium the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (1396 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} (508 gold) It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. a +0 ring mail (52 gold) a +0 ring mail (52 gold) the cursed +1 ring mail of Suefapy {Int+3 Slay+3} (414 gold) It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. a +2 robe (165 gold) a +0 pair of gloves (58 gold) a +1 pair of boots (149 gold) a +0 ring mail (52 gold) (0, 0, D:8) the ring of Xyong {Int+2 Stlth-} [ring of loudness] It affects your intelligence (+2). It makes you less stealthy. (0, 35, D:8) 13 sling bullets (2, 22, D:8) a +0 club a +0 spear (8, -1, D:8) a +0 chain mail (10, 42, D:8) a +0 robe (13, 40, D:8) a +0 hunting sling (19, 41, D:8) a +0 robe (22, 37, D:8) an uncursed staff of cold (23, 30, D:8) 11 stones (24, 35, D:8) 22 sling bullets 27 bolts (27, 9, D:8) a +0 mace a +0 ring mail (29, 26, D:8) 22 arrows (30, 26, D:8) a +0 short sword (31, 14, D:8) 3 stones (37, 15, D:8) a +0 short sword (37, 32, D:8) a +0 dagger (39, 42, D:8) a +0 short sword (55, 28, D:8) a +0 dagger a +0 robe Level 9 of the Dungeon (0, 0, D:9) 18 arrows (6, 6, D:9) a wand of random effects (29/48) a wand of lightning (0/15) (9, -28, D:9) a +0 robe (12, -22, D:9) 26 sling bullets (13, 7, D:9) a +0 club (14, 2, D:9) 2 tomahawks (14, 8, D:9) a cursed +0 dagger a +0 robe (17, -23, D:9) a +0 dagger a +0 robe (19, -24, D:9) a +0 falchion a +0 leather armour (19, -21, D:9) a +0 war axe a +0 ring mail (20, -25, D:9) a +0 war axe a +0 leather armour a +0 hand axe (20, -20, D:9) a +0 hand axe a +0 flail (21, -3, D:9) a cursed +4 long sword a +0 robe (21, 16, D:9) a sack of spiders (24, 5, D:9) a +0 trident (25, 6, D:9) a +0 whip (26, -14, D:9) a +0 dagger (28, 13, D:9) a cursed -1 helmet (29, -5, D:9) a +0 giant spiked club a +0 giant club (29, 2, D:9) 13 bolts (33, -6, D:9) the +7 glaive of Balance {chop, rN+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. (36, -20, D:9) a +0 scimitar a +0 robe (36, -9, D:9) a +0 dagger a +0 robe (37, -20, D:9) a +2 hand axe a +0 robe (38, -20, D:9) a cursed +0 dire flail a +0 robe (40, -18, D:9) a +1 trident a +0 robe (41, -13, D:9) a +0 dagger a +0 robe (44, -15, D:9) a scroll of noise (45, -14, D:9) a scroll of immolation Level 10 of the Dungeon (0, 0, D:10) a wand of flame (25/48) (4, 37, D:10) a sling bullet (4, 38, D:10) a sling bullet (5, 35, D:10) a sling bullet (13, 10, D:10) 28 stones (14, 10, D:10) a cursed -3 dagger (21, 38, D:10) a +0 club (23, -10, D:10) a +0 chain mail a +0 short sword (25, 26, D:10) a +0 chain mail (26, -4, D:10) a poisoned needle (26, -3, D:10) a poisoned needle (26, 17, D:10) a bread ration (27, 19, D:10) a poisoned needle (28, 19, D:10) a poisoned needle (29, 19, D:10) 2 poisoned needles (31, 21, D:10) a poisoned needle (32, -6, D:10) an uncursed staff of energy (35, 9, D:10) 18 arrows (38, -10, D:10) a cursed -3 club a +0 ring mail (38, -8, D:10) a +0 dagger a +0 robe (39, -10, D:10) a +0 dagger a +0 robe the Ecumenical Temple Level 2 of the Abyss (0, 0, Abyss:2) a meat ration