heinrich Level 1 of the Dungeon (-6, 4, D:1) a cursed -1 dagger (-7, 5, D:1) a +0 dagger (1, 6, D:1) 12 stones (19, 7, D:1) a +0 club (14, 17, D:1) a +0 hunting sling (1, 21, D:1) a +0 club (3, 23, D:1) a +0 club (2, 27, D:1) a cursed +0 ring mail (41, 27, D:1) a +0 mace (20, 29, D:1) 20 stones (-14, 30, D:1) 13 arrows of frost (8, 30, D:1) 27 sling bullets (-15, 33, D:1) a +3 mace (-8, 33, D:1) a cursed -3 club Level 2 of the Dungeon (0, 0, D:2) 24 stones (15, 2, D:2) a +0 club (11, 8, D:2) a +0 whip (6, 11, D:2) a +0 dagger (19, 13, D:2) a +2 vampiric hand axe a +0 chain mail (-13, 14, D:2) 29 stones (6, 14, D:2) a +0 dagger of venom (-2, 15, D:2) 24 stones (4, 16, D:2) a +0 club (11, 17, D:2) a cursed -2 dagger (23, 19, D:2) a +0 robe (17, 20, D:2) a +0 dagger (-19, 21, D:2) a +0 scythe a +0 robe (14, 22, D:2) 29 stones (0, 26, D:2) 21 stones (16, 31, D:2) a +0 dagger (21, 32, D:2) a +0 club Level 3 of the Dungeon (0, 2, D:3) a +0 mace (-8, 3, D:3) a +0 club (8, 17, D:3) a +0 club (35, 17, D:3) a +0 hammer (34, 18, D:3) a +4 quarterstaff of chaos (13, 26, D:3) a +0 ring mail (4, 28, D:3) a +0 ring mail (-14, 30, D:3) a +0 club (-9, 32, D:3) a +0 club (11, 35, D:3) a +0 hand axe (-9, 37, D:3) 11 stones (2, 44, D:3) a stone (5, 46, D:3) 4 stones Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (-41, 8, D:4) a +0 giant club (-5, 10, D:4) a +0 whip (-5, 11, D:4) a +0 club (-41, 13, D:4) 22 stones (7, 18, D:4) a +0 whip (8, 18, D:4) a +0 dagger a +0 flail a +0 whip a +0 chain mail a +0 mace (7, 19, D:4) a +0 hand axe a +0 scale mail (5, 22, D:4) 17 arrows of flame Level 5 of the Dungeon [Shop] Valliac's Antique Armour Shoppe a +0 shield (94 gold) a +0 robe (14 gold) a +0 ring mail (84 gold) a +0 pair of gloves (94 gold) a +0 chain mail (94 gold) (0, 0, D:5) a cursed +0 leather armour a +0 mace a +0 ring mail a +0 dagger a +0 robe a +0 dagger a +0 robe (31, 2, D:5) a +0 whip (35, 4, D:5) a stone (-15, 5, D:5) a +0 trident (38, 6, D:5) a stone (12, 8, D:5) a +0 buckler (21, 8, D:5) a +0 club (30, 11, D:5) a +0 flail of holy wrath (47, 17, D:5) a +0 flail (48, 17, D:5) a +0 whip a +0 scale mail (48, 18, D:5) a +0 club a +0 leather armour (47, 19, D:5) a cursed +0 club a cursed +0 ring mail (48, 19, D:5) a +0 hand axe (7, 39, D:5) a +0 longbow (10, 41, D:5) a +0 hunting sling (30, 41, D:5) 20 stones (-11, 54, D:5) a +0 ring mail (52, 57, D:5) 23 stones Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 17 arrows of flame (1, 2, D:6) an arrow of flame (49, 5, D:6) a +0 chain mail (-8, 6, D:6) a +0 robe (15, 9, D:6) a +0 hunting sling (-5, 11, D:6) a +0 club (43, 11, D:6) a +0 hunting sling (-9, 17, D:6) 21 stones (-3, 20, D:6) a +0 rapier (27, 22, D:6) a +0 dagger (-8, 25, D:6) 22 stones (30, 25, D:6) the cursed -5 robe of Misfortune {-Cast *Contam *Tele EV-4 Str-2 Int-2 Dex-2 Stlth-- *Curse} It affects your evasion (-4). It affects your strength (-2). It affects your intelligence (-2). It affects your dexterity (-2). It prevents spellcasting. It may teleport you to nearby monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It makes you much less stealthy. It has a curse placed upon it. (8, 26, D:6) a +0 halberd (9, 26, D:6) a +0 halberd (10, 26, D:6) a cursed -2 halberd (-8, 29, D:6) a cursed +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a cursed -1 giant club (-19, 14, D:7) a +3 mace (-17, 16, D:7) a +0 spear (-12, 16, D:7) a +0 club (-2, 16, D:7) a +0 dagger a +0 robe (3, 24, D:7) a +0 club a +0 giant club (5, 25, D:7) a +0 whip (-1, 26, D:7) a +0 dagger a +0 robe (-7, 35, D:7) a +0 chain mail (5, 36, D:7) a +0 dagger (5, 38, D:7) a +0 mace (-20, 41, D:7) a +0 leather armour (7, 41, D:7) a +0 trident a +0 leather armour (7, 43, D:7) a +0 whip of electrocution (-22, 44, D:7) 6 arrows Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe (-1, 1, D:8) a +0 hand axe (1, 1, D:8) a +0 hand axe (0, 2, D:8) a +0 club (3, 2, D:8) a +0 club (21, 9, D:8) a +0 short sword (-2, 21, D:8) a +0 scale mail a +0 flail (0, 21, D:8) a +0 robe a cursed -3 dagger (1, 21, D:8) a +0 ring mail a +0 club a +1 short sword of speed (29, 35, D:8) a +4 short sword a stone (-8, 36, D:8) 26 arrows a cursed -2 shortbow (-5, 37, D:8) 2 arrows (-5, 38, D:8) an arrow (1, 55, D:8) a +0 leather armour (14, 56, D:8) a +0 pair of boots Level 9 of the Dungeon (0, 0, D:9) 23 stones (-26, 2, D:9) a +0 whip (-17, 10, D:9) a +2 short sword of draining (-17, 11, D:9) a +0 giant club (-17, 14, D:9) a +0 club a +0 ring mail a +0 hand axe a +0 plate armour a +0 flail (-34, 15, D:9) 10 stones (-12, 18, D:9) a scroll of random uselessness (-23, 19, D:9) a +0 flail (8, 26, D:9) a +0 dagger (-47, 27, D:9) a +0 dagger (-37, 28, D:9) a +0 dagger a cursed -2 robe (-18, 30, D:9) an uncursed staff of poison (-12, 40, D:9) a +0 mace (-20, 44, D:9) a +0 giant club Level 10 of the Dungeon (0, 0, D:10) the cursed +0 broad axe "Noilin" {pain, MR+ Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (4, 3, D:10) a +0 leather armour a bat corpse (skeletalised by now) (9, 9, D:10) 22 arrows (-8, 12, D:10) 21 stones (-27, 15, D:10) a +0 club (unseen) (-29, 19, D:10) a stone (-29, 20, D:10) a stone (6, 28, D:10) a +0 flail (6, 32, D:10) 21 arrows