ASSERT(range >= 0) in 'beam.cc' at line 592 failed. (beam 'fireball', source 'tengu reaver', item 'none'; has range -1) Version: Dungeon Crawl Stone Soup 0.16.1-28-gcc2312f Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-0.16 -name heinrich -rc /dgldir/rcfiles/crawl-0.16/heinrich.rc -macro /dgldir/rcfiles/crawl-0.16/heinrich.macro -morgue /dgldir/morgue/heinrich/ -webtiles-socket /crawl-master/webserver/sockets/heinrich:2015-06-03.15:45:43.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 21 stack frames. /usr/games/crawl-0.16(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x646993]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-0.16(_Z13do_crash_dumpv+0x2d7) [0x64da17]: do_crash_dump() /usr/games/crawl-0.16(_Z20crash_signal_handleri+0x74) [0x646c04]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x321e0) [0x7f562c9501e0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f562ccb8f6b]: /usr/games/crawl-0.16() [0x64d2b4] /usr/games/crawl-0.16(_Z12AssertFailedPKcS0_iS0_z+0x145) [0x64d4e5]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-0.16(_ZN4bolt15initialise_fireEv+0x3e9) [0x608ab9]: bolt::initialise_fire() /usr/games/crawl-0.16(_ZN4bolt7do_fireEv+0x14) [0x60ea14]: bolt::do_fire() /usr/games/crawl-0.16(_ZN4bolt4fireEv+0xc3a) [0x60fdba]: bolt::fire() /usr/games/crawl-0.16(_Z16aim_battlesphereP5actor10spell_typeiR4bolt+0x1ff) [0xa52a6f]: aim_battlesphere(actor*, spell_type, int, bolt&) /usr/games/crawl-0.16(_Z16handle_mon_spellP7monsterR4bolt+0xcd7) [0x8d4517]: handle_mon_spell(monster*, bolt&) /usr/games/crawl-0.16() [0x520ec0] /usr/games/crawl-0.16(_Z19handle_monster_moveP7monster+0xf42) [0x8a9f72]: handle_monster_move(monster*) /usr/games/crawl-0.16(_Z15handle_monstersb+0x7e5) [0x8abb35]: handle_monsters(bool) /usr/games/crawl-0.16(_Z12world_reactsv+0x124) [0x82e1d4]: world_reacts() /usr/games/crawl-0.16() [0x8352ac] /usr/games/crawl-0.16() [0x835fc5] /usr/games/crawl-0.16(main+0x303) [0x536013]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f562c93cead]: /usr/games/crawl-0.16() [0x5b22bd] Trying to run gdb. GNU gdb (GDB) 7.4.1-debian Copyright (C) 2012 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". For bug reporting instructions, please see: . [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f562ccb8c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 #0 0x00007f562ccb8c4e in waitpid () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #1 0x0000000000647033 in call_gdb (file=0x7f562cca4880) at crash.cc:406 gdb = attach_cmd = "attach 26914\000\000\000\000\000\000\000" #2 0x000000000064da30 in do_crash_dump () at dbg-asrt.cc:676 t = 1433354359 dir = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x1f11438 "/dgldir/morgue/heinrich/"}} name = "/dgldir/morgue/heinrich/crash-heinrich-20150603-175919.txt", '\000' file = 0x7f562cca4880 #3 0x0000000000646c04 in crash_signal_handler (sig_num=6) at crash.cc:182 No locals. #4 No symbol table info available. #5 0x00007f562ccb8f6b in raise () from /lib/x86_64-linux-gnu/libpthread.so.0 No symbol table info available. #6 0x000000000064d2b4 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff5bf43560 "ASSERT(range >= 0) in 'beam.cc' at line 592 failed. (beam 'fireball', source 'tengu reaver', item 'none'; has range -1)", assert=) at dbg-asrt.cc:806 No locals. #7 0x000000000064d4e5 in AssertFailed (expr=0xb5d18e "range >= 0", file=0xb5cb10 "beam.cc", line=592, text=0xb5eeb0 "beam '%s', source '%s', item '%s'; has range -1") at dbg-asrt.cc:844 detail = "beam 'fireball', source 'tengu reaver', item 'none'; has range -1\000\312,V\177\000\000%\000\000\000\000\000\000\000 6\364[\377\177\000\000\f\000\000\000\000\000\000\000\f\000\000\000\000\000\000\000\240\230\231,V\177\000\000\000\000\000\000\000\000\000\000%", '\000' , " 6\364[\377\177\000\000} <-V\177\000\000\060\002\000\000\000\000\000\000\f\000\000\000\000\000\000\000\250^\312,V\177\000\000\231\331A-V\177\000\000\031\002\000\000\000\000\000\000\337\334A-#\000\000\000\242_\361\001\000\000\000\000\222\033\344\001\000\000\000\000\377\377\377\377\377\377\377\377\031\002\000\000\000\000\000\000"... final_mesg = "ASSERT(range >= 0) in 'beam.cc' at line 592 failed. (beam 'fireball', source 'tengu reaver', item 'none'; has range -1)\000\000\000\000\000\000\000\000\000\003\000\000\000\000\000\000\000 \325u\002", '\000' "\274, \227\231,V\177\000\000\260>0\002\000\000\000\000\226ʏ\000\000\000\000\000\310>0\002\000\000\000\000](\302\000\000\000\000\000\310>0\002\000\000\000\000L\235\222\000\000\000\000\000\070\325u\002\000\000\000\000\271"... mesg = "ASSERT(range >= 0) in 'beam.cc' at line 592 failed.\000\000\000\000\000 6\364[\377\177\000\000\241_\361\001\000\000\000\000H6\364[\000\000\000\000\377\377\377\377\377\377\377\377\000\000\000\000\000\000\000\000\a6\364[\000\000\000\000\240\230\231,\000\000\000\000\200\070\364[\n\000\000\000G6\364[\377\177\000\000\241_\361\001\000\000\000\000d9\364[\377\177\000\000\b6\364[", '\000' , "G6\364[\377\177", '\000' , ",[\226,V\177\000\000\241_\361\001\000\000\000\000d\252]\000\000\000\000\000H6\364[\377\177\000\000\000\000\000\000\000\000\000\000\240_\361\001", '\000' "\310, \315&\003", '\000' "\354"... args = {{gp_offset = 48, fp_offset = 48, overflow_arg_area = 0x7fff5bf43a48, reg_save_area = 0x7fff5bf43960}} fileName = #8 0x0000000000608ab9 in bolt::initialise_fire (this=this@entry=0x7fff5bf43de0) at beam.cc:586 No locals. #9 0x000000000060ea14 in bolt::do_fire (this=this@entry=0x7fff5bf43de0) at beam.cc:1242 No locals. #10 0x000000000060fdba in bolt::fire (this=0x7fff5bf43de0) at beam.cc:1220 boltcopy = {origin_spell = SPELL_FIREBALL, range = -2, glyph = 42, colour = 4 '\004', flavour = BEAM_FIRE, real_flavour = BEAM_FIRE, drop_item = false, item = 0x0, source = {x = 55, y = 44}, target = {x = 56, y = 46}, damage = {num = 3, size = 3}, ench_power = 0, hit = 40, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 4439, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfb0c58 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2f13bd8 "fireball"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfb0c58 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfb0c58 ""}}, loudness = 0, noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfb0c58 ""}}, pierce = false, is_explosion = true, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfb0c58 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, smart_monster = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff5bf43c98, _M_right = 0x7fff5bf43c98}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 33458433, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff5bf43d40, _M_right = 0x7fff5bf43d40}, _M_node_count = 0}}}} #11 0x0000000000a52a6f in aim_battlesphere (agent=0x10cca00, spell=SPELL_FIREBALL, powc=0, beam=...) at spl-summoning.cc:2822 battlesphere = 0x10ca460 testbeam = {origin_spell = SPELL_FIREBALL, range = -2, glyph = 42, colour = 4 '\004', flavour = BEAM_FIRE, real_flavour = BEAM_FIRE, drop_item = false, item = 0x0, source = {x = 55, y = 44}, target = {x = 56, y = 46}, damage = {num = 3, size = 3}, ench_power = 0, hit = 40, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 4439, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfb0c58 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x2f13bd8 "fireball"}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfb0c58 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfb0c58 ""}}, loudness = 0, noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfb0c58 ""}}, pierce = false, is_explosion = true, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfb0c58 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = true, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, smart_monster = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff5bf43ed8, _M_right = 0x7fff5bf43ed8}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 33458433, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff5bf43f80, _M_right = 0x7fff5bf43f80}, _M_node_count = 0}}}} ztype = #12 0x00000000008d4517 in handle_mon_spell (mons=0x10cca00, beem=...) at mon-cast.cc:3816 orig_hp = 150 battlesphere = true flags = 16 spell_cast = SPELL_FIREBALL emergency = ignore_good_idea = false finalAnswer = true foe = 0x10a3a80 hspell_pass = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x1d10580, _M_finish = 0x1d10598, _M_end_of_storage = 0x1d10598}}, } #13 0x0000000000520ec0 in _do_mon_spell (mons=0x10cca00, beem=...) at mon-act.cc:259 No locals. #14 0x00000000008a9f72 in handle_monster_move (mons=0x10cca00) at mon-act.cc:2382 beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42, colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 55, y = 44}, target = {x = 56, y = 46}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 4439, source_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfb0c58 ""}}, name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfb0c58 ""}}, short_name = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfb0c58 ""}}, hit_verb = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfb0c58 ""}}, loudness = 0, noise_msg = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfb0c58 ""}}, pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xfb0c58 ""}}, affects_nothing = false, affects_items = true, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = AC_NORMAL, obvious_effect = false, seen = false, heard = false, path_taken = { >> = {_M_impl = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}}, }, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, smart_monster = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = {_M_t = {_M_impl = { > >> = {<__gnu_cxx::new_allocator > >> = {}, }, _M_key_compare = {> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff5bf44ac8, _M_right = 0x7fff5bf44ac8}, _M_node_count = 0}}}, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 33458433, can_see_invis = false, nightvision = false, message_cache = {_M_t = {_M_impl = {, std::allocator > > >> = {<__gnu_cxx::new_allocator, std::allocator > > >> = {}, }, _M_key_compare = {, std::allocator >, std::basic_string, std::allocator >, bool>> = {}, }, _M_header = {_M_color = std::_S_red, _M_parent = 0x0, _M_left = 0x7fff5bf44b70, _M_right = 0x7fff5bf44b70}, _M_node_count = 0}}}} friendly_or_near = old_energy = 86 gold = entry = non_move_energy = 9 #15 0x00000000008abb35 in handle_monsters (with_noise=true) at mon-act.cc:2979 mon = 0x10cca00 oldspeed = 86 tries = #16 0x000000000082e1d4 in world_reacts () at main.cc:2480 No locals. #17 0x00000000008352ac in _input () at main.cc:1550 player_disabled = {was_disabled = false} #18 0x0000000000835fc5 in _launch_game () at main.cc:472 game_start = false ccon = {cstate = false, smartcstate = false} #19 0x0000000000536013 in _launch_game_loop () at main.cc:378 game_ended = false #20 main (argc=12, argv=0x7fff5bf456f8) at main.cc:336 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on May 23 2015 at 05:55:52 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.16/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.16/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.16/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 11, depth = 4 Level id: Vaults:4 Level build method = , level layout type = vaults, absdepth0 = 22 Level vaults: nicolae_vaults_gold_heap grunt_vaults_bifocal vaults_dpeg_cross v_misc_17 v_alt_pattern_3 vaults_mumra_lcd layout_vaults_omnigrid Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aim: a deep elf fighter, wielding a short sword and wearing a leather armour (moderately wounded) The magic dart hits the deep elf fighter. The deep elf fighter is heavily wounded. This wand has 10 charges left. The deep elf fighter unwields an uncursed short sword. The deep elf fighter wields a shortbow. The deep elf fighter shoots an arrow of frost. The arrow of frost hits you but does no damage. The deep elf knight begins to cast a spell, but is stunned by your will! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: x - a wand of magic darts (10) Press: ? - help, Shift-Dir - straight line, f/p - deep elf fighter Aim: a deep elf fighter, wielding a shortbow and wearing a leather armour (heavily wounded) The magic dart hits the deep elf fighter. The deep elf fighter is heavily wounded. This wand has 9 charges left. The deep elf knight casts a spell. The deep elf knight flickers and vanishes for a moment. The deep elf fighter shoots an arrow of frost. The arrow of frost completely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: x - a wand of magic darts (9) Press: ? - help, Shift-Dir - straight line, f/p - deep elf fighter Aim: a deep elf fighter, wielding a shortbow and wearing a leather armour (heavily wounded) The magic dart hits the deep elf fighter. The deep elf fighter is heavily wounded. This wand has 8 charges left. The deep elf knight casts a spell. The deep elf knight seems to speed up. A deep elf knight comes into view. It is wielding a short sword. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: x - a wand of magic darts (8) Press: ? - help, Shift-Dir - straight line, f - deep elf knight Aim: a deep elf knight, wielding a long sword (fast, slightly transparent, protected by a disc of dense vapour) The magic dart hits the deep elf knight. The deep elf knight is lightly wounded. This wand has 7 charges left. The deep elf knight shouts! Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: x - a wand of magic darts (7) Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight, wielding a long sword (lightly wounded, fast, slightly transparent, protected by a disc of dense vapour) Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: x - a wand of magic darts (7) Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight, wielding a long sword (lightly wounded, fast, slightly transparent, protected by a disc of dense vapour) The magic dart hits the deep elf knight. The deep elf knight is moderately wounded. This wand has 6 charges left. The deep elf knight begins to cast a spell, but is stunned by your will! You redirect the deep elf knight's attack! The deep elf knight gestures wildly while chanting. The deep elf knight flickers and vanishes for a moment. The deep elf fighter casts a spell at you. The magic dart hits the deep elf knight. A deep elf mage comes into view. It is wielding a short sword. Unknown command. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: x - a wand of magic darts (6) Press: ? - help, Shift-Dir - straight line, f/p - deep elf knight Aim: a deep elf knight, wielding a long sword (heavily wounded, fast, slightly transparent, protected by a disc of dense vapour) The magic dart hits the deep elf knight. The deep elf knight is heavily wounded. This wand has 5 charges left. The deep elf mage shouts! You closely miss the deep elf knight. You claw the deep elf knight, but do no damage. Your peck misses the deep elf knight. The deep elf knight is heavily wounded. The deep elf knight misses you. A deep elf fighter comes into view. It is wielding a short sword. The deep elf fighter shouts! You slice the deep elf knight like a ripe choko!!! You freeze the deep elf knight! You kill the deep elf knight! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: x - a wand of magic darts (5) Press: ? - help, Shift-Dir - straight line, f - deep elf mage Aim: a deep elf mage, wielding a short sword and wearing a chain mail The magic dart hits the deep elf mage. The deep elf mage is lightly wounded. This wand has 4 charges left. You redirect the deep elf fighter's attack! The deep elf fighter points at the deep elf knight and mumbles some strange words. The magic dart hits the deep elf knight. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: x - a wand of magic darts (4) Press: ? - help, Shift-Dir - straight line, f/p - deep elf mage Aim: a deep elf mage, wielding a short sword and wearing a chain mail (lightly wounded) The magic dart hits the deep elf mage. The deep elf mage is lightly wounded. This wand has 3 charges left. The deep elf mage casts a spell at you. The stone arrow misses you. Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: x - a wand of magic darts (3) Press: ? - help, Shift-Dir - straight line, f/p - deep elf mage Aim: a deep elf mage, wielding a short sword and wearing a chain mail (lightly wounded) The magic dart hits the deep elf mage. The deep elf mage is moderately wounded. This wand has 2 charges left. You closely miss the deep elf mage. You claw the deep elf mage, but do no damage. The deep elf mage is moderately wounded. The deep elf fighter begins to cast a spell, but is stunned by your will! The deep elf mage points at you and mumbles some strange words. The stone arrow misses you. You hit the deep elf mage. You freeze the deep elf mage. You claw the deep elf mage, but do no damage. You peck the deep elf mage. The deep elf mage is severely wounded. You slice the deep elf mage!! You freeze the deep elf mage. You kill the deep elf mage! The deep elf fighter begins to cast a spell, but is stunned by your will! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: x - a wand of magic darts (2) Press: ? - help, Shift-Dir - straight line, f - deep elf knight Aim: a deep elf knight, wielding a short sword and wearing a buckler (lightly wounded, slightly transparent) The magic dart hits the deep elf knight. The deep elf knight is moderately wounded. This wand has 1 charge left. The deep elf fighter begins to cast a spell, but is stunned by your will! The deep elf knight completely misses you. You slash the deep elf knight! You freeze the deep elf knight. Your kick misses the deep elf knight. The deep elf knight blocks your attack. The deep elf knight is heavily wounded. You redirect the deep elf fighter's attack! The deep elf fighter shoots an arrow of frost. The arrow of frost completely misses the deep elf fighter. You slash the deep elf knight! You freeze the deep elf knight. Your kick misses the deep elf knight. The deep elf knight is almost dead. The deep elf knight hits you but does no damage. You slice the deep elf knight!! You freeze the deep elf knight. You kill the deep elf knight! You hit the deep elf fighter. You freeze the deep elf fighter. Your kick misses the deep elf fighter. The deep elf fighter is lightly wounded. You redirect the deep elf fighter's attack! The deep elf fighter shoots an arrow of frost. The arrow of frost hits the deep elf fighter. The arrow of frost freezes the deep elf fighter. The deep elf fighter misses you. Unknown command. The deep elf fighter blocks your attack. You claw the deep elf fighter, but do no damage. Your peck misses the deep elf fighter. The deep elf fighter is lightly wounded. The deep elf fighter begins to cast a spell, but is stunned by your will! Unknown command. You open the deep elf fighter like a pillowcase!!! You freeze the deep elf fighter. You kill the deep elf fighter! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: x - a wand of magic darts (1) Press: ? - help, Shift-Dir - straight line, f - deep elf fighter Aim: a deep elf fighter, wielding a shortbow and wearing a leather armour (almost dead) The magic dart hits the deep elf fighter. The deep elf fighter is almost dead. This wand has 0 charges left. The deep elf fighter gestures at you while chanting. The magic dart hits you! Unknown command. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: v - a wand of magic darts (will waste charges) Press: ? - help, Shift-Dir - straight line, f/p - deep elf fighter Aim: a deep elf fighter, wielding a shortbow and wearing a leather armour (almost dead) The magic dart hits the deep elf fighter. The deep elf fighter is almost dead. Evoking this partially-identified wand wasted a few charges. The deep elf fighter shoots an arrow of frost. The arrow of frost misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: v - a wand of magic darts {zapped: 2} (will waste charges) Press: ? - help, Shift-Dir - straight line, f/p - deep elf fighter Aim: a deep elf fighter, wielding a shortbow and wearing a leather armour (almost dead) The magic dart hits the deep elf fighter. The deep elf fighter is almost dead. Evoking this partially-identified wand wasted a few charges. You redirect the deep elf fighter's attack! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: v - a wand of magic darts {zapped: 5} (will waste charges) Press: ? - help, Shift-Dir - straight line, f/p - deep elf fighter Aim: a deep elf fighter, wielding a shortbow and wearing a leather armour (almost dead) The magic dart hits the deep elf fighter. You kill the deep elf fighter! Evoking this partially-identified wand wasted a few charges. Drop what? 47/52 slots (_ for help) (? for menu, Esc to quit) You drop a wand of magic darts (0). Items here: )))) [[[ ††† Okay, then. Unknown command. Butcher an elf corpse? [(y)es/(c)hop/(n)o/(a)ll/(q)uit/?] Butcher an elf corpse? [(y)es/(c)hop/(n)o/(a)ll/(q)uit/?] Butcher an elf corpse? [(y)es/(c)hop/(n)o/(a)ll/(q)uit/?] There isn't anything else to butcher here. You butcher the elf corpse. x - a chunk of flesh Items here: )))) [[[ ÷ †† Unknown command. There is an open door, spattered with blood here. Items here: ( )) [ † a shortbow; an uncursed short sword; 5 arrows of frost; a leather armour an elf corpse Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (U) Depths (H) Hell (Z) Zot Where to? (* - list waypoints, Enter - Vaults:4, ? - help) There is an open door here. You see here an arrow of frost. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up, spattered with blood here. You see here a short sword. You fly upwards. There is a stone staircase leading down here. There is an open door here. Things that are here: a ring mail; a long sword Things that are here: a leather armour; a rapier You see here an arrow. There is a staircase back to the Mines here. You fly upwards. Welcome back to the Orcish Mines! There is a staircase to the Elven Halls here. You see here a ring mail. You see here a dagger of protection. Things that are here: a chain mail; a mace You see here a wand of random effects {empty}. Things that are here: a plate armour; a halberd There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. Things that are here: a scale mail; a dagger There is a stone staircase leading up here. You fly upwards. There is a stone staircase leading down here. You see here a flail. There is a staircase back to the Dungeon here. You fly upwards. Welcome back to the Dungeon! There is a staircase to the Orcish Mines here. There is a stone staircase leading down, spattered with blood here. You fly downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a giant club x2 You see here a giant spiked club. There is a gate to the Vaults here. You fly down through the gate. Welcome to the Vaults! There is a gate leading back out of this place here. There is an open door here. All of the chunks of flesh in your inventory have rotted away. There is an open door here. You see here a giant club. There is a stone staircase leading down, spattered with blood here. Things that are here: a giant club; a dire flail You fly downwards. There is a stone staircase leading up here. Things that are here: a chain mail; a vampiric war axe You reach down and open the door. There is an open door here. Items here: )) [[ a plate armour; a hand axe; a plate armour; a battleaxe An orc comes into view. It is wielding a hand axe. The orc shouts! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) The +6 lajatang "Lifebane" {freeze, Str+3 Dex+4 SInv} stops glowing. Your hands tingle! T - a +9 lajatang of speed (weapon) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It glows with a cold blue light! K - the +6 lajatang "Lifebane" (weapon) {freeze, Str+3 Dex+4 SInv} Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: v - a wand of magic darts {zapped: 7} (will waste charges) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a hand axe and wearing a chain mail The magic dart hits the orc. The orc is lightly wounded. Evoking this partially-identified wand wasted a few charges. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: v - a wand of magic darts {zapped: 10} (will waste charges) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a hand axe and wearing a chain mail (lightly wounded) The magic dart hits the orc. The orc is heavily wounded. Evoking this partially-identified wand wasted a few charges. Your skill with magical items lets you calculate the power of this device... This wand has 5 charges left. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: v - a wand of magic darts (5) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a hand axe and wearing a chain mail (heavily wounded) The magic dart hits the orc. The orc is heavily wounded. This wand has 4 charges left. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: v - a wand of magic darts (4) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a hand axe and wearing a chain mail (heavily wounded) The magic dart hits the orc. The orc is heavily wounded. This wand has 3 charges left. You slash the orc! You freeze the orc. You kill the orc! There is an open door, spattered with blood here. Things that are here: a hand axe; a chain mail There isn't anything to butcher here. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (U) Depths (H) Hell (Z) Zot Where to? (* - list waypoints, Enter - Vaults:4, ? - help) There is an open door here. There is an open door here. There is an open door here. There is an open door here. Things that are here: a plate armour; an antimagic great mace An ogre comes into view. It is wielding a giant club. An ogre mage comes into view. It is wielding a halberd. There is an open door here. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: v - a wand of magic darts (3) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant club (hasn't noticed you) The magic dart hits the ogre. The ogre is lightly wounded. The ogre shouts! This wand has 2 charges left. The ogre mage shouts! An ogre comes into view. It is wielding a giant spiked club. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: v - a wand of magic darts (2) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (lightly wounded) The magic dart hits the ogre. The ogre is lightly wounded. This wand has 1 charge left. The ogre shouts! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: v - a wand of magic darts (1) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (lightly wounded) The magic dart hits the ogre. The ogre is moderately wounded. This wand has 0 charges left. The ogre mage gestures wildly while chanting. The ogre mage flickers and vanishes for a moment. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: c - a wand of flame (will waste charges) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (moderately wounded) The puff of flame hits the ogre. The ogre is heavily wounded. Evoking this partially-identified wand wasted a few charges. Your skill with magical items lets you calculate the power of this device... This wand has 9 charges left. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: c - a wand of flame (9) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (heavily wounded) The puff of flame hits the ogre. You kill the ogre! This wand has 8 charges left. The ogre mage begins to cast a spell, but is stunned by your will! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: c - a wand of flame (8) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant spiked club The puff of flame hits the ogre. The ogre is moderately wounded. This wand has 7 charges left. You redirect the ogre mage's attack! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: c - a wand of flame (7) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant spiked club (moderately wounded) The puff of flame hits the ogre. The ogre is severely wounded. This wand has 6 charges left. An ogre comes into view. It is wielding a giant spiked club. The ogre shouts! You slice the ogre!! You freeze the ogre. You kill the ogre! Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: c - a wand of flame (6) Press: ? - help, Shift-Dir - straight line, f - ogre mage Aim: an ogre mage, wielding a halberd and wearing a robe (slightly transparent) The puff of flame hits the ogre mage. The ogre mage is lightly wounded. This wand has 5 charges left. The ogre mage begins to cast a spell, but is stunned by your will! A two-headed ogre comes into view. It is wielding two giant spiked clubs. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: c - a wand of flame (5) Press: ? - help, Shift-Dir - straight line, f/p - ogre mage Aim: an ogre mage, wielding a halberd and wearing a robe (lightly wounded, slightly transparent) The puff of flame hits the ogre mage. The ogre mage is moderately wounded. This wand has 4 charges left. The two-headed ogre shouts in stereo! An ogre comes into view. It is wielding a giant spiked club. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: c - a wand of flame (4) Press: ? - help, Shift-Dir - straight line, f/p - ogre mage Aim: an ogre mage, wielding a halberd and wearing a robe (moderately wounded, slightly transparent) The puff of flame hits the ogre mage. The ogre mage is moderately wounded. This wand has 3 charges left. The ogre shouts! The ogre mage casts a spell at the two-headed ogre. The two-headed ogre seems to speed up. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: c - a wand of flame (3) Press: ? - help, Shift-Dir - straight line, f/p - ogre mage Aim: an ogre mage, wielding a halberd and wearing a robe (moderately wounded, slightly transparent) The puff of flame hits the ogre mage. The ogre mage is heavily wounded. This wand has 2 charges left. The ogre mage completely misses you. An ogre comes into view. It is wielding a giant spiked club. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: c - a wand of flame (2) Press: ? - help, Shift-Dir - straight line, f/p - ogre mage Aim: an ogre mage, wielding a halberd and wearing a robe (heavily wounded, slightly transparent) The puff of flame misses the ogre mage. The puff of flame hits the two-headed ogre. The two-headed ogre is moderately wounded. This wand has 1 charge left. The ogre shouts! The ogre mage completely misses you. Evoke which item? (* to show all) (? for menu, Esc to quit) Zapping: c - a wand of flame (1) Press: ? - help, Shift-Dir - straight line, f/p - ogre mage Aim: an ogre mage, wielding a halberd and wearing a robe (heavily wounded, slightly transparent) The puff of flame hits the ogre mage. The ogre mage is heavily wounded. This wand has 0 charges left. The ogre mage completely misses you. You barely miss the two-headed ogre. You claw the two-headed ogre, but do no damage. You peck the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre closely misses you. The two-headed ogre completely misses you. You hit the two-headed ogre. You freeze the two-headed ogre. You claw the two-headed ogre, but do no damage. You peck the two-headed ogre, but do no damage. The two-headed ogre is heavily wounded. The ogre mage completely misses you. The two-headed ogre completely misses you. x2 You barely miss the two-headed ogre. You claw the two-headed ogre. You peck the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre misses you. The two-headed ogre completely misses you. You slice the two-headed ogre!! You freeze the two-headed ogre. You kill the two-headed ogre! The ogre completely misses you. The ogre mage completely misses you. You barely miss the ogre. You claw the ogre. You peck the ogre. The ogre is moderately wounded. The ogre completely misses you. You dice the ogre like an onion!!! You freeze the ogre. You kill the ogre! The ogre mage points at the ogre and mumbles some strange words. The ogre seems to speed up. You slice the ogre!! You freeze the ogre. You kill the ogre! The ogre is stunned by your will and fails to attack. The ogre mage closely misses you. You barely miss the ogre. You claw the ogre. You peck the ogre, but do no damage. The ogre is lightly wounded. The ogre completely misses you. You dice the ogre like an onion!!! You freeze the ogre. You kill the ogre! The ogre mage completely misses you. The ogre mage begins to cast a spell, but is stunned by your will! Items here: ))) †† a giant spiked club x3 an ogre corpse; a two-headed ogre corpse You completely miss the ogre mage. Your kick misses the ogre mage. You peck the ogre mage. The ogre mage is heavily wounded. You closely miss the ogre mage. You claw the ogre mage, but do no damage. Your peck misses the ogre mage. The ogre mage is heavily wounded. The ogre mage closely misses you. You hit the ogre mage but do no damage. Your kick misses the ogre mage. You peck the ogre mage. The ogre mage is severely wounded. The ogre mage misses you. You hit the ogre mage but do no damage. You claw the ogre mage, but do no damage. You peck the ogre mage, but do no damage. The ogre mage is severely wounded. You dice the ogre mage like an onion!!! You freeze the ogre mage. You kill the ogre mage! No target in view! No target in view! Drop what? 46/52 slots (_ for help) (? for menu, Esc to quit) You drop a wand of flame (0). You drop a wand of magic darts (0). Things that are here: a giant club; an ogre corpse You butcher the ogre corpse. c - 2 chunks of flesh You see here a giant club. Things that are here: a halberd; a robe Done exploring. Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (U) Depths (H) Hell (Z) Zot Where to? (* - list waypoints, Enter - Vaults:4, ? - help) There is a stone staircase leading down here. You fly downwards. Level annotation: Mennas There is a stone staircase leading up here. There is an open door here. There is an open door, spattered with blood here. Items here: ( )))))))))))))) [[[[ Mennas is too close now for your liking. Press: ? - help, v - describe, . - travel Here: Mennas, wielding an eudemon blade of holy wrath and wearing a large shield (hasn't noticed you, haloed) The floor. Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f - Mennas Aim: Mennas, wielding an eudemon blade of holy wrath and wearing a large shield (hasn't noticed you, haloed) You throw a javelin of returning. The javelin of returning hits Mennas. Mennas is lightly wounded. The javelin of returning returns to your pack! Press: ? - help, v - describe, . - travel Here: Mennas, wielding an eudemon blade of holy wrath and wearing a large shield (lightly wounded, haloed) The floor. Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Mennas Aim: Mennas, wielding an eudemon blade of holy wrath and wearing a large shield (lightly wounded, haloed) You throw a javelin of returning. Mennas blocks the javelin of returning. The javelin of returning returns to your pack! Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Mennas Aim: Mennas, wielding an eudemon blade of holy wrath and wearing a large shield (lightly wounded, haloed) You throw a javelin of returning. The javelin of returning hits Mennas but does no damage. Mennas is lightly wounded. The javelin of returning returns to your pack! Mennas gestures frantically. Mennas' surroundings become eerily quiet. Drink which item? (? for menu, Esc to quit) You feel yourself speed up. You are very lightly contaminated with residual magic. Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Mennas Aim: Mennas, wielding an eudemon blade of holy wrath and wearing a large shield (silenced, lightly wounded, radiating silence, haloed) You throw a javelin of returning. The javelin of returning barely misses Mennas. The javelin of returning returns to your pack! Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Mennas Aim: Mennas, wielding an eudemon blade of holy wrath and wearing a large shield (silenced, radiating silence, haloed) You throw a javelin of returning. The javelin of returning misses Mennas. The javelin of returning returns to your pack! Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Mennas Aim: Mennas, wielding an eudemon blade of holy wrath and wearing a large shield (silenced, radiating silence, haloed) You throw a javelin of returning. Mennas blocks the javelin of returning. The javelin of returning returns to your pack! Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Mennas Aim: Mennas, wielding an eudemon blade of holy wrath and wearing a large shield (silenced, radiating silence, haloed) You throw a javelin of returning. Mennas blocks the javelin of returning. The javelin of returning returns to your pack! Mennas blocks your attack. Your kick misses Mennas. You peck Mennas, but do no damage. Mennas hits you with an eudemon blade of holy wrath. Mennas completely misses you. Mennas blocks your attack. Your kick misses Mennas. You peck Mennas, but do no damage. Mennas blocks your attack. Your kick misses Mennas. Mennas is stunned by your will and fails to attack. Mennas blocks your attack. Your kick misses Mennas. You peck Mennas, but do no damage. Mennas is stunned by your will and fails to attack. Mennas blocks your attack. Your kick misses Mennas. Your peck misses Mennas. Mennas hits you with an eudemon blade of holy wrath! Mennas closely misses you. You slice Mennas!! You freeze Mennas! You claw Mennas, but do no damage. Mennas is moderately wounded. You slice Mennas!! You freeze Mennas. You claw Mennas, but do no damage. Mennas is heavily wounded. Mennas completely misses you. Mennas misses you. Mennas blocks your attack. Your kick misses Mennas. Mennas is heavily wounded. Mennas becomes audible again. Mennas blocks your attack. Your kick misses Mennas. Your peck misses Mennas. Mennas is heavily wounded. Mennas is stunned by your will and fails to attack. You miss Mennas. You claw Mennas. You peck Mennas, but do no damage. Mennas is heavily wounded. Mennas is caught in a moment of prayer. Mennas hits you with an eudemon blade of holy wrath! x2 You barely miss Mennas. Your kick misses Mennas. Mennas blocks your attack. Mennas is heavily wounded. You slice Mennas!! You freeze Mennas. Your kick misses Mennas. Mennas is severely wounded. You redirect Mennas's attack! Mennas completely misses himself. x2 You catch the helpless Mennas momentarily off-guard. You hit Mennas. You freeze Mennas. You claw Mennas. You peck Mennas, but do no damage. Mennas is severely wounded. Mennas is stunned by your will and fails to attack. You slice Mennas!! You freeze Mennas! Your kick misses Mennas. You peck Mennas, but do no damage. Mennas is almost dead. Mennas gestures frantically. Mennas is healed somewhat. Mennas blocks your attack. x2 Your peck misses Mennas. Mennas is almost dead. Mennas blocks your attack. Your kick misses Mennas. Mennas is almost dead. Mennas hits you with an eudemon blade of holy wrath! Mennas hits you with an eudemon blade of holy wrath. You barely miss Mennas. Your kick misses Mennas. Your peck misses Mennas. Mennas is almost dead. Mennas hits you but does no damage. Mennas closely misses you. Mennas blocks your attack. Your kick misses Mennas. Mennas is severely wounded. You miss Mennas. Your kick misses Mennas. Mennas blocks your attack. Mennas is severely wounded. Mennas gestures frantically. Mennas' surroundings become eerily quiet. You miss Mennas. Your kick misses Mennas. Your peck misses Mennas. Mennas is severely wounded. Mennas hits you with an eudemon blade of holy wrath!! Mennas completely misses you. Mennas blocks your attack. You claw Mennas, but do no damage. Your peck misses Mennas. Mennas is severely wounded. You hit Mennas. You freeze Mennas. Your kick misses Mennas. Your peck misses Mennas. Mennas is almost dead. Mennas hits you with an eudemon blade of holy wrath!! You focus your will and blind Mennas in retribution! Mennas completely misses you. You catch the helpless Mennas completely off-guard! You slash Mennas! You freeze Mennas. Your kick misses Mennas. You peck Mennas. Mennas is almost dead. Mennas completely misses you. Mennas barely misses you. Mennas blocks your attack. Your kick misses Mennas. Mennas is almost dead. You completely miss Mennas. Your kick misses Mennas. Your peck misses Mennas. Mennas is almost dead. Mennas misses you. Mennas completely misses you. You hit Mennas but do no damage. Your kick misses Mennas. Your peck misses Mennas. Mennas is almost dead. Mennas is stunned by your will and fails to attack. You strike the helpless Mennas from behind! You slice Mennas!! You freeze Mennas. As Mennas dies, the sound returns. You kill Mennas! There is an open door here. Things that are here: an eudemon blade of holy wrath; a large shield v - an eudemon blade of holy wrath You start resting. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. You are feeling hungry. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. Things that are here: 20 bolts; a glowing arbalest Things that are here: 11 steel bolts; an uncursed arbalest There is a stone staircase leading up here. There is an open door here. You see here a large shield. There is an open door, spattered with blood here. Items here: ( )))))))))))))) [[[[ Found 20 bolts. There is an open door here. A necromancer comes into view. It is wielding a dagger. A skeleton and 2 simulacra come into view. The necromancer shouts! There is an open door here. The necromancer gestures at the ettin skeleton while chanting. The ettin skeleton is filled with an intense inner flame! The necromancer casts a spell at you. The bolt of fire hits you! You resist. The ettin skeleton misses you. The ettin skeleton completely misses you. You slice the ettin skeleton!! You freeze the ettin skeleton. You claw the ettin skeleton. You peck the ettin skeleton, but do no damage. The necromancer completely misses you. You completely miss the ettin skeleton. You claw the ettin skeleton. You peck the ettin skeleton, but do no damage. The ettin skeleton hits you! The ettin skeleton completely misses you. The human simulacrum hits you but does no damage. You slice the ettin skeleton!! You freeze the ettin skeleton. You claw the ettin skeleton, but do no damage. You peck the ettin skeleton. You redirect the necromancer's attack! The necromancer is stunned by your will and fails to attack. You slash the ettin skeleton! You claw the ettin skeleton. The ettin skeleton explodes! The fiery explosion engulfs you! You resist. The fiery explosion engulfs the human simulacrum. The human simulacrum melts! The human simulacrum vapourises! You hear a sizzling sound! The fiery explosion engulfs the ettin simulacrum. The ettin simulacrum melts! The fiery explosion engulfs the necromancer. The necromancer dies! Your Evocations skill increases to level 7! The ettin simulacrum is engulfed in roaring flames. The ettin simulacrum vapourises! Unknown command. All of the chunks of flesh in your inventory have rotted away. Things that are here: a dagger; a robe; a human corpse You butcher the human corpse. c - 2 chunks of flesh Things that are here: a dagger; a robe Eat one of 2 chunks of flesh? (ye/n/q/i?) This raw flesh tastes terrible. You continue eating. x2 Done exploring. (D) Dungeon (T) Temple (L) Lair (A) Shoals (P) Snake Pit (M) Slime Pits (O) Orcish Mines (E) Elven Halls (V) Vaults (C) Crypt (U) Depths (H) Hell (Z) Zot Where to? (* - list waypoints, Enter - Vaults:4, ? - help) There is an open door here. There is an open door here. Items here: )))))) [[[ There is an open door, spattered with blood here. Items here: ( )))))))))))))) [[[[ There is an open door here. You see here a large shield. There is an open door here. You see here a steel bolt. There is an open door here. There is a large open door here. There is an open door here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. You reach down and open the door. There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. There is an open door here. There is a stone staircase leading up here. Items here: ))) [[ a runed plate armour; a short sword; a chain mail; a scimitar; a falchion Things that are here: a chain mail; a battleaxe There is an open door here. Found a hunting sling. You found a teleport trap! You reach down and open the door. There is an open door here. A fire giant comes into view. It is wielding a great sword of flaming. Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f - fire giant Aim: a fire giant, wielding a great sword of flaming (resting) You throw a javelin of returning. The javelin of returning hits the fire giant! The fire giant shouts! The fire giant is lightly wounded. The javelin of returning returns to your pack! Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (lightly wounded) You throw a javelin of returning. The javelin of returning hits the fire giant!!! The fire giant is heavily wounded. The javelin of returning returns to your pack! The fire giant begins to cast a spell, but is stunned by your will! Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (heavily wounded) You throw a javelin of returning. The javelin of returning completely misses the fire giant. The javelin of returning returns to your pack! Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (heavily wounded) You throw a javelin of returning. The javelin of returning hits the fire giant!! The fire giant is severely wounded. The javelin of returning returns to your pack! The fire giant casts a spell at you. The fireball explodes! The fireball engulfs you! You resist. You focus your will and blind the fire giant in retribution! Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (severely wounded, blind) You throw a javelin of returning. The javelin of returning hits the fire giant!! The fire giant is almost dead. The javelin of returning returns to your pack! Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (almost dead, blind) You throw a javelin of returning. The javelin of returning barely misses the fire giant. The javelin of returning returns to your pack! Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - fire giant Aim: a fire giant, wielding a great sword of flaming (almost dead, blind) You throw a javelin of returning. The javelin of returning hits the fire giant!!! You kill the fire giant! The javelin of returning returns to your pack! HP restored. Things that are here: a great sword of flaming; a fire giant corpse You butcher the fire giant corpse. c - 7 chunks of flesh (gained 6) You see here a great sword of flaming. Found a plate armour. You reach down and open the door. Found a stone staircase leading up. There is an open door here. A stone giant comes into view. The stone giant shouts! Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f - stone giant Aim: a stone giant You throw a javelin of returning. The javelin of returning hits the stone giant! The stone giant is lightly wounded. The javelin of returning returns to your pack! The stone giant throws a large rock. The large rock misses you. Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - stone giant Aim: a stone giant (lightly wounded) You throw a javelin of returning. The javelin of returning hits the stone giant! The stone giant is lightly wounded. The javelin of returning returns to your pack! The stone giant throws a large rock. The large rock completely misses you. Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - stone giant Aim: a stone giant (lightly wounded) You throw a javelin of returning. The javelin of returning hits the stone giant but does no damage. The stone giant is lightly wounded. The javelin of returning returns to your pack! Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - stone giant Aim: a stone giant (lightly wounded) You throw a javelin of returning. The javelin of returning hits the stone giant!! The stone giant is heavily wounded. The javelin of returning returns to your pack! The stone giant throws a large rock. The large rock hits you!!! Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - stone giant Aim: a stone giant (heavily wounded) You throw a javelin of returning. The javelin of returning hits the stone giant but does no damage. The stone giant is heavily wounded. The javelin of returning returns to your pack! The stone giant throws a large rock. The large rock hits you. Throwing (i - inventory. (,) - cycle): P - 18 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - stone giant Aim: a stone giant (heavily wounded) You throw a javelin of returning. The javelin of returning hits the stone giant!! The stone giant is severely wounded. The javelin of returning fails to return to your pack! Throwing (i - inventory. (,) - cycle): P - 17 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - stone giant Aim: a stone giant (severely wounded) You throw a javelin of returning. The javelin of returning hits the stone giant!! The stone giant is almost dead. The javelin of returning returns to your pack! Throwing (i - inventory. (,) - cycle): P - 17 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - stone giant Aim: a stone giant (almost dead) You throw a javelin of returning. The javelin of returning hits the stone giant!! You kill the stone giant! The javelin of returning returns to your pack! Throwing (i - inventory. (,) - cycle): P - 17 javelins of returning (quivered) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. Unknown command. Unknown command. You start resting. Magic restored. Some of the chunks of flesh in your inventory have rotted away. You now have 3891 gold pieces (gained 21). A tengu reaver comes into view. It is wielding a war axe of chopping. You are feeling hungry. The tengu reaver completely misses you. The tengu reaver misses you. The tengu reaver claws you but does no damage. You slash the tengu reaver! You freeze the tengu reaver. You claw the tengu reaver, but do no damage. Your peck misses the tengu reaver. The tengu reaver is lightly wounded. The tengu reaver blocks your attack. Your kick misses the tengu reaver. You peck the tengu reaver, but do no damage. The tengu reaver is lightly wounded. The tengu reaver casts a spell. The tengu reaver conjures a globe of magical energy! You hit the tengu reaver. You freeze the tengu reaver. You claw the tengu reaver, but do no damage. You peck the tengu reaver, but do no damage. The tengu reaver is moderately wounded. The tengu reaver misses you. The tengu reaver completely misses you. The tengu reaver claws you but does no damage. You hit the tengu reaver. You freeze the tengu reaver. You claw the tengu reaver, but do no damage. The tengu reaver is moderately wounded. The tengu reaver blocks your attack. You claw the tengu reaver, but do no damage. Your peck misses the tengu reaver. The tengu reaver is moderately wounded. The tengu reaver completely misses you. The tengu reaver pecks you! The tengu reaver claws you but does no damage. The tengu reaver blocks your attack. Your kick misses the tengu reaver. The tengu reaver is moderately wounded. The tengu reaver points at you and mumbles some strange words. The bolt of magma misses you. The battlesphere fires! The barrage of energy hits you! You hit the tengu reaver but do no damage. Your kick misses the tengu reaver. Your peck misses the tengu reaver. The tengu reaver is moderately wounded. The tengu reaver blocks your attack. x2 Your peck misses the tengu reaver. The tengu reaver is moderately wounded. The tengu reaver completely misses you. x3 The tengu reaver blocks your attack. Your kick misses the tengu reaver. The tengu reaver blocks your attack. The tengu reaver is moderately wounded. The tengu reaver blocks your attack. You claw the tengu reaver. Your peck misses the tengu reaver. The tengu reaver is moderately wounded. The tengu reaver barely misses you. The tengu reaver pecks you but does no damage. The tengu reaver claws you! You focus your will and blind the tengu reaver in retribution! Unknown command. You completely miss the tengu reaver. You claw the tengu reaver, but do no damage. The tengu reaver is moderately wounded. The tengu reaver blocks your attack. You strike the helpless tengu reaver from behind! You slice the tengu reaver!! You freeze the tengu reaver! You claw the tengu reaver, but do no damage. Your peck misses the tengu reaver. The tengu reaver is severely wounded. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [heinrich] Species: Tengu Job: Gladiator class_name: Gladiator HP: 150/158; mods: -2/0 MP: 42/43; mod: 0 Stats: 22 (22) 12 (12) 28 (28) Position: (54, 44), god: Ru (22), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 13 | 17 | 11511 | 273/1605 Short Blades | | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | | 1 | 0 | 0 | 0 | 0/50 Polearms | | 1 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 27 | 29751 | 1/0 Slings | | 1 | 0 | 0 | 0 | 0/59 Bows | | 1 | 0 | 0 | 0 | 0/50 Crossbows | | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 19 | 16 | 9081 | 881/1250 Armour | X | 2 | 19 | 17 | 9625 | 175/1350 Dodging | X | 1 | 12 | 16 | 8761 | 561/1250 Stealth | X | 1 | 9 | 5 | 770 | 20/300 Shields | | 1 | 0 | 0 | 0 | 0/59 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 0 | 0 | 0 | 0/70 Conjurations | | 1 | 0 | 0 | 0 | 0/35 Summonings | | 1 | 0 | 0 | 0 | 0/42 Necromancy | | 1 | 0 | 0 | 0 | 0/50 Translocations | | 1 | 0 | 0 | 0 | 0/84 Transmutations | | 1 | 0 | 0 | 0 | 0/84 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | | 1 | 0 | 0 | 0 | 0/70 Air Magic | | 1 | 0 | 0 | 0 | 0/35 Earth Magic | | 1 | 0 | 0 | 0 | 0/100 Invocations | | 1 | 0 | 0 | 0 | 0/70 Evocations | X | 1 | 28 | 7 | 1420 | 20/400 Spell bugs: Durations: Attributes: #12: 7709 #13: 3818 #22: 1 #23: 86077 #24: 2113398640 #27: 1103117 #49: 8067 #59: 1 Mutations: beak: 1 (innate) talons: 3 (innate) clever: 1 clumsy: 1 electricity resistance: 1 weak: 1 (innate) placid magic: 2 hated by all: 1 (innate) no charms magic: 1 (innate) no hexes magic: 1 (innate) no poison magic: 1 (innate) vulnerability to harm: 1 (innate) magic vulnerability: 1 (innate) disrupted magic: 1 (innate) unskilled: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #36: +6 lajatang "Lifebane" {freeze, Str+3 Dex+4 SInv} eq slot #1, inv slot #39: +2 cloak of magic resistance eq slot #2, inv slot #35: +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} eq slot #3, inv slot #8: +1 pair of gloves of Pride {rCorr Dex+3} eq slot #6, inv slot #4: +5 ring mail of Keidghefe {rC+ Regen+ Str+3} eq slot #7, inv slot #43: ring of positive energy eq slot #8, inv slot #33: ring of magical power eq slot #9, inv slot #10: amulet "Hero's Friend" {Clar rPois rF+++} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #..# ..######' #..+ ......... #..# ......... #..# ........ #..# . ........ #..####+###.. ........ . #........*... ........ #.#########..........# #####..( #..............@Q....# #... #....................# #... #....................# #... #....................# #... #....................# #... #....................+ #... ##.................... #... ..................... .... (...########...... .... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< slime_fixup_done: true fix_slime_vaults: true ice_cave_hard: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>