Dungeon Crawl Stone Soup version 0.34-a0-1802-ga9a8b13fb6 (webtiles) character file. Game seed: 5786066354610181249 3 happinesssam the Conjurer (level 1, 0/13 HPs) Began as a Merfolk Conjurer on Dec 14, 2025. Slain by a kobold ... wielding a +0 whip (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (190 turns). happinesssam the Conjurer (Merfolk Conjurer) Turns: 190, Time: 00:00:45 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 50% Magic: 0/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (100%) b - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting * Level 3.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 26% 2d5 7% 2 Fulminant Prism Conj/Alch 3% 3d5 67% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The kobold shouts! You hear a loud squeak. You hear an angry hiss. You encounter a rat. The magic dart hits the kobold. You kill the kobold! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. You encounter a frilled lizard. The frilled lizard hisses. There is an open door here. There is an open door here. The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You encounter a kobold. It is wielding a +0 whip. The kobold shouts! Found a club. Things that are here: a +0 whip; a kobold corpse b - a +0 whip (weapon) The magic dart hits the kobold but does no damage. The magic dart hits the kobold but does no damage. The kobold hits you with a +0 whip. The magic dart hits the kobold but does no damage. The kobold closely misses you. You are out of magic! You barely miss the kobold. The kobold hits you with a +0 whip. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the kobold but do no damage. The kobold misses you. You hit the kobold. The kobold is moderately wounded. The kobold barely misses you. You closely miss the kobold. The kobold is moderately wounded. The kobold misses you. You barely miss the kobold. The kobold is moderately wounded. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The kobold hits you but does no damage. You closely miss the kobold. The kobold is moderately wounded. The kobold hits you with a +0 whip. You die... ###### ####### #....# ....... #####....# ......) #........# ....... ##........#####....... ..............@K...... #########'########...... #.........#.....# ..... #.#########.###.# .... #.#...†.....#...# ... #.###########.#.# .. #.#...#.......#.# . #.#.#.#.#####.### #...#.......#...# You could see a kobold. Vanquished Creatures A frilled lizard (D:1) A kobold (D:1) 3 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | happinesssam the Merfolk Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 190 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_basic Action || total ---------------------------++------- Attack: Normal || 6 Melee: Whip || 6 Cast: Magic Dart || 11 Armour: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 190 | 190 | 0 | 29 | 124 | 1 | 190.0 | Dungeon | 190 | 190 | 0 | 29 | 124 | 1 | 190.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 190 daAuts DLua errors: