Dungeon Crawl Stone Soup version 0.34-a0-1547-g8b2951e71f (webtiles) character file. Game seed: 9178567082461344093 2 happinesssam the Conjurer (level 1, 0/13 HPs) Began as a Merfolk Conjurer on Nov 30, 2025. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:44 (164 turns). happinesssam the Conjurer (Merfolk Conjurer) Turns: 164, Time: 00:01:44 Health: 0/13 AC: 3 Str: 7 XL: 1 Next: 40% Magic: 1/3 EV: 10 Int: 17 God: Gold: 19 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Missiles b - 3 boomerangs c - 2 poisoned darts Armour a - a +0 robe d - a +0 leather armour (worn) Scrolls c - a scroll of torment {unknown} Potions g - a potion of magic Skills: * Level 0.1 Fighting - Level 0.8 Polearms * Level 2.7 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 3.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 24% 2d5 12% 2 Sigil of Binding Hex 1% N/A 65% 3 Swiftness Air 1% N/A 65% 3 Fulminant Prism Conj/Alch 3% 3d5 83% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 : Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The endoplasm is heavily wounded. The magic dart hits the endoplasm. The endoplasm is severely wounded. You are out of magic! You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. The quokka bites you but does no damage. The quokka misses you. You hit the quokka but do no damage. The quokka barely misses you. You barely miss the quokka. The quokka misses you. You completely miss the quokka. The quokka bites you. You hit the quokka but do no damage. The quokka barely misses you. You closely miss the quokka. The quokka closely misses you. The quokka bites you. You barely miss the quokka. The quokka closely misses you. You barely miss the quokka. The quokka barely misses you. You barely miss the quokka. The quokka bites you but does no damage. You barely miss the quokka. The quokka twitches its whiskers. The quokka barely misses you. You barely miss the quokka. The quokka bites you but does no damage. The quokka misses you. You hit the quokka but do no damage. The quokka barely misses you. You hit the quokka but do no damage. The quokka bites you. The quokka attacks as it pursues you! The quokka bites you. You die... #.# ### #.. ... .. ... ..# .... #.# #.# ....### #.###.# ......# #...#.# ....#.## #...#@# .......#####...#r# ...#.#.........#.# ..#+#+#...###..#.# ...#∩#....+....#.##..# ..#+#'#...####.......# ...#.#....# ###.##.## ..........# ..# .. ...####...# ... .# You could see a quokka. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | happinesssam the Merfolk Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 92 | D:1 | Found Sawnivue's Book Shop. 164 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic, chequers_ecumenical_altar_lobes, serial_shops, nicolae_shop_glassy, nicolae_shop_tiny_statue_garden, shop Action || total ---------------------------++------- Attack: Normal || 18 Melee: Unarmed || 18 Throw: Boomerang || 3 Cast: Magic Dart || 7 Armour: Leather armour || 8 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 163 | 163 | 0 | 0 | 88 | 1 | 163.0 | Dungeon | 163 | 163 | 0 | 0 | 88 | 1 | 163.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 163 daAuts