hairmachine Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, 0, D:1) a +0 club a stone (6, -9, D:1) a +0 leather armour (10, -39, D:1) a +0 club (11, -20, D:1) a +0 hunting sling (13, -20, D:1) 10 bolts (14, -31, D:1) 26 arrows (15, -41, D:1) a +0 dagger (26, -34, D:1) 20 arrows (28, -8, D:1) 15 bolts (40, -36, D:1) 5 stones a +2 dagger of venom (47, 1, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, 0, D:2) 3 stones (9, -1, D:2) 21 sling bullets (19, -4, D:2) a +0 club (23, -14, D:2) a +0 spear (32, 4, D:2) a stone a +0 whip (32, 5, D:2) a stone (32, 6, D:2) 2 stones (33, -1, D:2) a +3 hunting sling 19 stones (33, 3, D:2) 2 stones (34, -18, D:2) a +0 mace Level 3 of the Dungeon (2, 33, D:3) a +0 ring mail (6, -10, D:3) a +0 whip (10, 15, D:3) 18 bolts (10, 31, D:3) a +0 long sword (20, 23, D:3) a +0 hand axe (24, 25, D:3) a +0 club (27, 7, D:3) 18 stones (27, 36, D:3) a +0 hand crossbow (29, 0, D:3) 16 stones (33, 14, D:3) 5 bolts (37, -1, D:3) a +0 falchion a +0 morningstar (38, -2, D:3) 2 tomahawks (38, -1, D:3) a tomahawk (41, 3, D:3) a +0 leather armour (41, 19, D:3) a +0 hand axe (42, -1, D:3) 2 tomahawks a +0 dagger (42, 2, D:3) a +0 dagger a +0 scale mail (42, 5, D:3) 8 tomahawks (43, 11, D:3) a +0 whip (58, 10, D:3) a +2 club a +0 robe (62, 18, D:3) a +0 trident a +0 leather armour (63, 21, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 robe a +1 scythe of slicing (14, 1, D:4) a tomahawk (17, 22, D:4) a +0 club a +0 dagger (20, 16, D:4) a cursed -2 leather armour (24, 7, D:4) 25 arrows (25, 0, D:4) a +0 spear of piercing (28, 17, D:4) 20 bolts (29, 38, D:4) a +0 club (46, 41, D:4) a +0 dagger a +0 robe (48, 26, D:4) a +0 hunting sling (49, 0, D:4) a cursed staff of power (50, 38, D:4) a +0 trident (50, 39, D:4) a +0 flail (51, 38, D:4) a +0 falchion a +0 leather armour (54, 17, D:4) a cursed +0 club (54, 28, D:4) 20 bolts (59, -11, D:4) a +0 dagger a +0 robe (61, -11, D:4) a +0 club a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 2 arrows (1, 0, D:5) an arrow (2, 17, D:5) a +0 club (3, 1, D:5) a +0 shortbow 10 arrows (7, 4, D:5) a +0 whip (9, -4, D:5) an arrow (10, -2, D:5) an arrow (11, -2, D:5) 2 arrows (11, 0, D:5) an arrow (11, 2, D:5) an arrow (11, 3, D:5) a +0 falchion (25, -5, D:5) a cursed +0 hand axe a +0 ring mail (33, -3, D:5) a +0 whip a cursed +0 leather armour (38, 26, D:5) 14 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 falchion a +0 leather armour (2, 1, D:6) a +0 trident a +0 leather armour (11, -8, D:6) 8 arrows (12, -4, D:6) a +0 club (13, -18, D:6) 6 javelins (17, -39, D:6) a +0 rapier a +0 leather armour (19, -4, D:6) a cursed +0 club a +0 ring mail (19, 4, D:6) a +0 flail (21, -12, D:6) a +0 giant spiked club (21, 1, D:6) a +0 giant club (22, -3, D:6) a +0 whip a +0 leather armour (23, -6, D:6) a +0 club (24, -6, D:6) a +0 robe a +0 dagger (26, -6, D:6) 15 bolts Level 7 of the Dungeon [Shop] Ygesch's Jewellery Shop an uncursed amulet of guardian spirit (420 gold) an uncursed ring of fire (350 gold) a +4 ring of intelligence (378 gold) an uncursed ring of protection from cold (350 gold) an uncursed amulet of magic regeneration (420 gold) an uncursed ring of stealth (245 gold) an uncursed ring of flight (245 gold) the ring of Shadows {Umbra +Inv Stlth+} (441 gold) [ring of stealth] It lets you turn invisible. It makes you more stealthy. an uncursed ring of ice (350 gold) a cursed amulet of inaccuracy (28 gold) a cursed -5 ring of intelligence (28 gold) [Shop] Gadghil's Weapon Shop a +0 glaive (71 gold) a +0 quarterstaff (44 gold) a +0 war axe (38 gold) a +0 shortbow (33 gold) a +0 short sword (33 gold) a +0 mace (33 gold) 24 bolts (52 gold) 19 stones (20 gold) a +0 falchion (33 gold) a +0 dagger (22 gold) a +0 scimitar (44 gold) a +0 hand crossbow (38 gold) 27 arrows (59 gold) [Shop] Ceorr's Antique Weapon Emporium the +9 scythe "Rikhuima" {pain, rPois rN+ Dex+5} (2430 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). It protects you from poison. It protects you from negative energy. a +0 club (31 gold) a +0 mace (93 gold) a +0 halberd of venom (210 gold) a +0 mace (93 gold) a +0 great sword (201 gold) the +7 trident of the Rattle-Snake {flame, Int+4 Stlth+} (1844 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It makes you more stealthy. a +0 halberd (124 gold) a +1 short sword of electrocution (449 gold) a +0 hand axe (93 gold) a +2 hunting sling of velocity (440 gold) a +0 shortbow (93 gold) (9, -16, D:7) a +0 giant club (9, -14, D:7) a tomahawk (12, -8, D:7) 2 tomahawks a +0 hand axe (12, -7, D:7) a cursed -1 club a +0 hand axe a +0 hand axe (12, 17, D:7) a +0 giant club (13, -4, D:7) a +0 flail (14, -4, D:7) a +0 club a cursed +0 giant club (27, -22, D:7) a +4 whip (27, -8, D:7) a +0 leather armour (32, -21, D:7) a +0 leather armour (34, 2, D:7) 15 stones (36, 14, D:7) a +0 falchion (37, -19, D:7) a +0 dagger (40, 7, D:7) a +0 giant club (41, -2, D:7) a +2 long sword of distortion (41, 7, D:7) an arrow (42, 7, D:7) a +0 mace of crushing (43, 6, D:7) a +0 war axe a +0 shortbow 19 arrows (43, 12, D:7) a +0 giant club a +0 war axe (45, -1, D:7) a +0 short sword Level 8 of the Dungeon (15, 11, D:8) a +1 ring mail (19, 1, D:8) a +0 dagger (33, 8, D:8) a +0 giant spiked club (34, -7, D:8) a +0 robe (38, 9, D:8) an arrow (41, 11, D:8) an arrow (42, 19, D:8) 26 stones (42, 24, D:8) a +0 hand axe (43, -7, D:8) 4 stones (43, -6, D:8) a +0 short sword a +0 blowgun 3 stones a +0 whip of venom a +0 club a +0 blowgun a +0 short sword a +0 short sword (43, -5, D:8) 2 stones (43, 0, D:8) a stone (43, 12, D:8) 13 arrows a +0 shortbow (47, 19, D:8) a +0 whip (51, -4, D:8) 17 bolts (53, -7, D:8) a +0 scale mail a +0 mace (54, -8, D:8) a +2 dagger of speed (54, -7, D:8) a +0 scale mail a +0 hand axe (54, 3, D:8) a +0 robe a +3 hand axe (55, -8, D:8) a +0 trident Level 9 of the Dungeon (0, 0, D:9) a potion of lignification {!q} (6, 29, D:9) a +0 hand axe (8, 28, D:9) the ring "Qeff" {*Tele rF+ MP-9 Slay+2 Stlth+} [ring of teleportation] It may teleport you next to monsters. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It affects your magic capacity (-9). It makes you more stealthy. (13, 25, D:9) a river rat skeleton (16, 6, D:9) 21 bolts (18, 13, D:9) a +2 war axe a +0 robe a +2 great sword a +0 robe (19, 12, D:9) a cursed +0 halberd of pain a +0 scale mail (20, 6, D:9) an arrow (22, 7, D:9) 19 arrows a +0 shortbow (22, 17, D:9) a +0 robe a +2 morningstar (22, 19, D:9) a +0 giant club (26, 9, D:9) a +0 robe a cursed +0 long sword a +0 robe a +0 scimitar (29, 31, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) 17 gold pieces (2, 5, D:10) 11 poisoned needles (4, -1, D:10) a scroll of identify (4, 5, D:10) a scroll of random uselessness {!r} (4, 7, D:10) 9 gold pieces (8, -5, D:10) a +0 plate armour (10, 9, D:10) a +5 falchion a +0 robe (12, 8, D:10) a +2 falchion a +0 robe (14, 4, D:10) 14 sling bullets (16, 7, D:10) a cursed +5 scimitar a +0 robe the Ecumenical Temple (7, 1, Temple) a +0 halberd a +0 plate armour Level 1 of the Lair of Beasts (0, 0, Lair:1) 15 gold pieces (4, 2, Lair:1) 11 gold pieces (9, -5, Lair:1) 10 gold pieces