hairmachine Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (-6, 2, D:1) a +0 club (2, 4, D:1) 21 stones (-7, 9, D:1) a cursed -3 club (-13, 15, D:1) 16 arrows (18, 16, D:1) 26 arrows (-4, 17, D:1) a +0 hand axe (2, 18, D:1) a +0 dagger (-10, 26, D:1) a +0 whip (34, 27, D:1) a +0 whip (5, 33, D:1) 18 stones (-10, 34, D:1) a +0 spear of pain (32, 34, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 trident of distortion (6, 0, D:2) a +0 club (32, 0, D:2) a +0 dagger (7, 7, D:2) 15 stones (15, 19, D:2) a +0 dagger (35, 25, D:2) a cursed -2 whip (-1, 26, D:2) a +0 falchion (14, 26, D:2) a +0 scythe a +0 robe (34, 26, D:2) a +0 leather armour (-2, 28, D:2) a +0 hunting sling (-1, 29, D:2) a +0 short sword (25, 40, D:2) a +0 short sword (30, 40, D:2) 2 stones (14, 41, D:2) a +0 spear (20, 41, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (12, 0, D:3) a cursed -2 club (-7, 4, D:3) a +0 flail a +0 short sword (7, 9, D:3) a +0 hand axe a +0 ring mail (8, 9, D:3) a +2 robe (10, 10, D:3) a +0 war axe (11, 11, D:3) a +0 club (24, 18, D:3) 22 sling bullets Level 4 of the Dungeon [Shop] Khafira's Book Boutique a book of Fire (845 gold) a book of Debilitation (520 gold) the Volume of Dislocated Creation (1183 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Abjuration Summoning 3 c - Warp Weapon Charms/Translocation 5 d - Summon Forest Summoning/Translocation 5 e - Monstrous Menagerie Summoning 6 Luejeh's Papyrus of the Snowflakes (812 gold) Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Condensation Shield Ice 4 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 6 a book of Burglary (975 gold) a book of Maledictions (325 gold) a Fen Folio (975 gold) a book of Summonings (910 gold) a book of Control (845 gold) [Shop] Orouseryp's General Store an uncursed amulet of regeneration (360 gold) a meat ration (60 gold) a royal jelly (24 gold) a steam dragon hide (360 gold) the +18 shield of the gong {rElec rN+ MR+ EV-5} (1167 gold) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a scroll of enchant weapon (90 gold) a bread ration (60 gold) a +0 dagger (24 gold) a potion of lignification (36 gold) [Shop] Qupaog's Distillery a potion of curing (36 gold) a potion of heal wounds (60 gold) a potion of beneficial mutation (420 gold) a potion of cancellation (96 gold) a potion of invisibility (96 gold) a potion of invisibility (96 gold) 2 potions of curing (72 gold) a potion of lignification (36 gold) a potion of resistance (120 gold) [Shop] Prajif's Weapon Shoppe a +0 falchion (33 gold) a +0 dagger (22 gold) the +6 falchion of the Viper {flame, rPois Int+2} (558 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from poison. a +0 mace (33 gold) a +2 hunting sling of flaming (161 gold) a +2 glaive of venom (217 gold) a cursed +0 battleaxe (38 gold) a +0 rapier (44 gold) a +2 spear of piercing (181 gold) 18 stones (19 gold) [Shop] Fuinlamu's Book Shoppe a book of Frost (455 gold) the Reference Book on Curses (585 gold) Spells Type Level a - Confusing Touch Hexes 2 b - Confuse Hexes 3 c - Summon Mana Viper Hexes/Summoning 5 d - Silence Hexes/Air 5 a book of Minor Magic (260 gold) a book of Ice (845 gold) a book of Spatial Translocations (845 gold) a book of Fire (845 gold) a book of Maledictions (325 gold) a book of Necromancy (390 gold) a book of Control (845 gold) Hats' Primer on the Arcane Arts (791 gold) Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Sure Blade Hexes/Charms 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Corpse Rot Necromancy 2 e - Cure Poison Poison 2 a book of Hinderance (260 gold) a book of Power (585 gold) a book of Envenomations (1170 gold) (9, 1, D:4) 20 stones (8, 3, D:4) a +1 spear of freezing (-23, 6, D:4) a +0 buckler (-15, 7, D:4) a +0 chain mail (-12, 7, D:4) a +0 robe (18, 12, D:4) a +0 club (31, 12, D:4) a +0 dagger a +0 robe (-23, 13, D:4) 28 stones (30, 13, D:4) a +0 short sword a +0 leather armour (-21, 14, D:4) a +1 short sword of distortion (-3, 14, D:4) a +0 club (13, 16, D:4) a +0 dagger (7, 22, D:4) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (-7, 23, D:4) 2 scrolls of noise (-18, 33, D:4) a +0 short sword a +0 blowgun 6 curare-tipped needles (-18, 35, D:4) a curare-tipped needle (-7, 36, D:4) a cursed -3 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (10, 5, D:5) a +0 robe (-5, 11, D:5) the Compendium of Orientation Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Passage of Golubria Translocation 4 (12, 16, D:5) 23 stones (18, 18, D:5) a +0 leather armour (13, 19, D:5) a +0 hand axe (19, 21, D:5) a +0 spear (21, 21, D:5) a +0 flail (36, 24, D:5) 14 arrows (15, 27, D:5) a +0 club (-4, 36, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +0 spear (1, 1, D:6) a +0 flail a +0 spear (1, 2, D:6) a +0 flail (13, 3, D:6) a +0 giant club (6, 4, D:6) a throwing net (25, 19, D:6) a +0 cloak (52, 25, D:6) 17 stones (41, 44, D:6) a cursed -3 flail a +0 robe (42, 44, D:6) a +0 flail a +0 robe (41, 45, D:6) a +2 great sword a +0 robe (42, 45, D:6) a +0 battleaxe a +0 robe (50, 45, D:6) 5 exploding sling bullets (17, 50, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (20, 2, D:7) a +0 robe (-21, 7, D:7) a +0 chain mail (-5, 10, D:7) a +0 rapier (-13, 14, D:7) a cursed -2 hand axe a +0 animal skin (-12, 14, D:7) a +0 giant club (-6, 18, D:7) a cursed staff of energy (2, 24, D:7) a +0 dire flail a +0 scale mail (-9, 26, D:7) an arrow of flame (-9, 27, D:7) a +0 leather armour a +0 flail a +0 ring mail a +0 leather armour a +0 whip (-10, 28, D:7) a +0 shortbow 10 arrows of flame a +0 dagger a +0 robe (9, 32, D:7) 30 stones (-8, 35, D:7) a +0 flail a +0 chain mail (-7, 35, D:7) a cursed -3 club a +0 dagger a cursed -1 club a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 club (18, 5, D:8) a +0 robe (3, 11, D:8) 8 tomahawks (-19, 13, D:8) 13 arrows of dispersal (-8, 13, D:8) 13 poisoned needles (-17, 14, D:8) a +0 leather armour a +4 rapier of draining (14, 19, D:8) a +0 shortbow 11 arrows (10, 21, D:8) a +0 robe (15, 21, D:8) an arrow (20, 21, D:8) a +0 dagger (18, 23, D:8) 18 stones (-11, 26, D:8) a +0 dagger (17, 36, D:8) 23 arrows (-7, 48, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) an arrow (1, 0, D:9) an arrow (-1, 1, D:9) an arrow (-3, 2, D:9) a +0 shortbow 21 arrows (5, 2, D:9) 26 arrows (1, 8, D:9) a +0 robe (-12, 9, D:9) a +0 dagger (-1, 10, D:9) a +0 ring mail a +0 flail (-10, 11, D:9) a +0 hand axe a +0 leather armour (-9, 11, D:9) a +0 war axe a +0 dagger a +0 robe (1, 14, D:9) a +0 ring mail (-16, 18, D:9) a +0 pair of boots (6, 20, D:9) a tomahawk (7, 20, D:9) a tomahawk (10, 20, D:9) a +0 shortbow 18 arrows (12, 20, D:9) an arrow 2 tomahawks (13, 20, D:9) a +0 falchion (14, 20, D:9) a +0 dagger a +0 robe (-12, 21, D:9) a cursed -3 morningstar (-11, 21, D:9) a +0 hand axe (10, 21, D:9) a +0 mace a +0 leather armour a +0 trident of freezing a +0 chain mail a +0 chain mail (1, 22, D:9) a +0 giant club (-22, 23, D:9) a +0 club (-14, 26, D:9) the +7 rapier "Vioweomio" {pierce, rElec rC+ MR+ Int+3 Dex-2} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-2). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (-4, 27, D:9) a +0 pair of gloves (23, 28, D:9) a wand of polymorph (9) (23, 29, D:9) 19 arrows Level 10 of the Dungeon (3, 2, D:10) a +0 club (-12, 3, D:10) a +3 dagger of freezing a +0 robe (-9, 3, D:10) a cursed +1 short sword a +0 robe a cursed +0 trident a +0 robe (-8, 3, D:10) a +0 dagger a +0 robe (23, 7, D:10) 2 stones (24, 7, D:10) a +0 short sword a -1 spear a +0 animal skin (16, 13, D:10) a +1 robe of cold resistance a +3 scimitar of flaming (-5, 22, D:10) 8 javelins of returning (2, 23, D:10) a +0 robe (42, 23, D:10) 9 stones (-12, 26, D:10) the +2 trident "Mahoulaa" {antimagic, Int-2 Dex+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-2). It affects your dexterity (+5). (2, 27, D:10) a +0 scale mail (1, 28, D:10) a +0 hand axe (5, 29, D:10) a +0 leather armour a +0 hand axe a cursed +0 leather armour (22, 29, D:10) a +0 chain mail (3, 30, D:10) a +0 flail (4, 30, D:10) a +0 ring mail a +0 flail a +0 falchion a +2 hand axe of flaming a +0 short sword a cursed -1 leather armour (-5, 31, D:10) a +0 ring mail (-11, 33, D:10) a +0 robe (-14, 34, D:10) a +0 chain mail (-13, 35, D:10) a +0 buckler a wand of random effects (11) 2 potions of poison a +0 cloak a +0 dagger (8, 41, D:10) 4 arrows of frost (9, 41, D:10) an arrow of frost (6, 42, D:10) a +0 giant club a +0 shortbow 8 arrows of frost (38, 42, D:10) a +0 dagger (39, 42, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon (-15, 1, D:11) a +0 ring mail (-2, 2, D:11) a +0 short sword a +0 plate armour (-12, 10, D:11) a +0 short sword a +0 ring mail (-35, 11, D:11) a +0 dagger (-34, 11, D:11) a +0 short sword a stone (-33, 11, D:11) a poisoned needle a +0 whip 4 stones (-32, 11, D:11) a +0 short sword (-31, 11, D:11) a stone (-26, 11, D:11) 2 stones (-13, 11, D:11) a cursed -1 hunting sling a +0 quarterstaff 22 poisoned sling bullets a +0 leather armour (-12, 11, D:11) a +0 club (-11, 11, D:11) a +0 rapier (-10, 11, D:11) a +0 spear a +0 ring mail a +0 buckler (2, 11, D:11) a cursed -1 broad axe (-35, 12, D:11) a +0 blowgun 4 poisoned needles (-39, 13, D:11) a +0 robe (-19, 16, D:11) a +0 club (-9, 19, D:11) a +0 long sword a +0 leather armour (7, 21, D:11) a +0 dagger a +0 robe a +0 club (-6, 22, D:11) a +0 rapier (8, 23, D:11) a +0 dagger a +0 ring mail a +0 hand axe a +0 plate armour a +0 long sword a cursed +0 robe a +0 dagger a +0 morningstar a +0 trident a +0 robe a +0 dagger a +0 dagger (7, 24, D:11) 7 arrows a +0 shortbow (3, 26, D:11) an arrow (0, 28, D:11) an arrow (-30, 30, D:11) 14 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 15 arrows (-4, 2, Lair:1) a +0 dagger a +0 robe of the Archmagi (-1, 3, Lair:1) a +0 leather armour (-25, 14, Lair:1) 17 stones (30, 16, Lair:1) a +0 executioner's axe (-1, 23, Lair:1) 23 stones (12, 26, Lair:1) a +0 trident (33, 29, Lair:1) a +0 ring mail (-31, 30, Lair:1) 26 stones (0, 46, Lair:1) a +0 leather armour (12, 49, Lair:1) a +0 flail Level 2 of the Lair of Beasts (0, 0, Lair:2) 2 potions of poison (-22, 4, Lair:2) 26 arrows (-3, 10, Lair:2) 22 stones (-5, 11, Lair:2) a book of the Tempests a book of Ice a book of Envenomations (-7, 14, Lair:2) a +0 vampiric long sword (13, 26, Lair:2) 5 tomahawks of returning (20, 26, Lair:2) a +0 cloak (15, 28, Lair:2) a +0 rapier (20, 29, Lair:2) a cursed -1 broad axe (10, 30, Lair:2) 17 stones (26, 40, Lair:2) a +5 mace (30, 42, Lair:2) a +0 robe of positive energy (-10, 43, Lair:2) a +0 long sword (-16, 44, Lair:2) 14 poisoned needles (29, 45, Lair:2) the +0 helmet of Conscience {rN+ Regen+ Int-5 Dex-4 Stlth-} It affects your intelligence (-5). It affects your dexterity (-4). It protects you from negative energy. It increases your rate of regeneration. It makes you less stealthy. Level 3 of the Lair of Beasts (0, 0, Lair:3) 3 needles of confusion (10, 2, Lair:3) a +0 scale mail (28, 17, Lair:3) a +0 ring mail (1, 20, Lair:3) a +0 scale mail (34, 29, Lair:3) 6 tomahawks (35, 29, Lair:3) a +0 ring mail (-8, 34, Lair:3) a +0 chain mail a +3 war axe of flaming (30, 37, Lair:3) 20 stones (-6, 41, Lair:3) an uncursed ring of stealth an uncursed ring of flight (-19, 42, Lair:3) a book of Alchemy a book of Control a book of Unlife (37, 45, Lair:3) a +0 flail Level 4 of the Lair of Beasts (-8, 6, Lair:4) a potion of poison (-10, 13, Lair:4) the +0 ring mail "Ghysuybb" {-Tele rElec rCorr Stlth+} It insulates you from electricity. It prevents most forms of teleportation. It protects you from acid and corrosion. It makes you more stealthy. (-28, 17, Lair:4) a +0 ring mail (-19, 17, Lair:4) a +0 short sword (-1, 26, Lair:4) 21 stones (-10, 30, Lair:4) a +0 long sword (-32, 31, Lair:4) a scroll of noise (-10, 33, Lair:4) a +0 flail a +0 robe (-34, 34, Lair:4) a +0 mace (-17, 39, Lair:4) a +0 mace (-16, 40, Lair:4) a +0 dire flail (-14, 41, Lair:4) a +0 battleaxe a cursed +0 hand axe a +0 robe a +0 flail (-9, 45, Lair:4) a +1 glaive of venom (-7, 49, Lair:4) an uncursed ring of fire (-5, 49, Lair:4) a scroll of random uselessness Level 5 of the Lair of Beasts (0, 0, Lair:5) a cursed -1 trident (12, 0, Lair:5) a wand of random effects (18) (27, 0, Lair:5) a +0 shield (43, 17, Lair:5) a book of Control (2, 21, Lair:5) a +0 ring mail (14, 22, Lair:5) the -2 cloak of the Tortoise {rF+ rC- Str+4} It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. (22, 22, Lair:5) a +0 shortbow (18, 23, Lair:5) 18 stones (42, 35, Lair:5) the +11 spear of Circularity {pain, Str+4 Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your intelligence (+4). (26, 36, Lair:5) 6 stones (28, 38, Lair:5) a cursed +0 robe Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 club (34, 6, Lair:6) 18 stones (15, 13, Lair:6) 16 arrows (6, 47, Lair:6) a +0 trident (-7, 48, Lair:6) a cursed +0 plate armour (32, 51, Lair:6) a +0 flail (-1, 52, Lair:6) a wand of cold (0) a +0 shield the +5 mace of the Rattle-Snake {elec, MR+ MP+9 Str-4 Int-5 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-4). It affects your intelligence (-5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. Level 7 of the Lair of Beasts (0, 0, Lair:7) a +0 dagger (36, 5, Lair:7) a book of Callings (28, 6, Lair:7) a -2 ring of protection (30, 6, Lair:7) a book of Frost (54, 9, Lair:7) 12 stones (-3, 16, Lair:7) 22 poisoned needles (31, 18, Lair:7) a +0 chain mail (62, 24, Lair:7) a +0 hand crossbow (11, 26, Lair:7) an uncursed ring of fire (9, 27, Lair:7) a +0 shortbow (12, 27, Lair:7) a +0 hat of magic resistance (34, 30, Lair:7) a wand of polymorph (10) (13, 33, Lair:7) a +0 chain mail (41, 34, Lair:7) 22 stones (9, 52, Lair:7) a +0 falchion Level 8 of the Lair of Beasts (0, 0, Lair:8) 14 stones (3, 11, Lair:8) a steel bolt (5, 11, Lair:8) a death yak corpse (2, 12, Lair:8) a steel bolt (0, 13, Lair:8) a steel bolt (-1, 14, Lair:8) a steel bolt (-1, 15, Lair:8) a steel bolt (37, 35, Lair:8) 17 stones (20, 44, Lair:8) a +0 arbalest (31, 48, Lair:8) a +0 rapier (41, 49, Lair:8) a +0 quarterstaff Level 1 of the Snake Pit (0, 0, Snake:1) 29 arrows (1, 14, Snake:1) a +0 morningstar