hackum Level 1 of the Dungeon (0, 0, D:1) a +0 trident (1, -6, D:1) a +0 club (1, 3, D:1) a hobgoblin corpse (skeletalised by now) (2, 5, D:1) a +0 club 2 stones (26, 20, D:1) a bat corpse (skeletalised by now) (27, -8, D:1) a +0 robe (29, 27, D:1) 7 stones (30, 8, D:1) a bat corpse (skeletalised by now) (30, 26, D:1) a +0 scale mail (38, 22, D:1) a +0 dagger (46, 1, D:1) a +0 helmet (50, -12, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (3, -3, D:2) a jackal corpse (skeletalised by now) (6, 3, D:2) a ball python corpse (skeletalised by now) (13, 17, D:2) an adder corpse (20, -23, D:2) a bat corpse (skeletalised by now) (20, -9, D:2) a hobgoblin corpse (skeletalised by now) (21, -9, D:2) a quokka corpse (skeletalised by now) (25, -12, D:2) 4 datura-tipped darts (28, -23, D:2) the +2 pair of boots of Tenacity {rPois Int+4} Int+4: It affects your intelligence (+4). rPois: It protects you from poison (40, -15, D:2) a +0 dagger (45, -16, D:2) a +0 dagger 3 stones a rat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (47, 6, D:2) a +3 quarterstaff of speed (55, -8, D:2) a +0 club (56, -7, D:2) a +0 short sword a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 ring mail a scroll of identify (2, -41, D:3) a +0 club (2, -8, D:3) 5 boomerangs (4, -4, D:3) a +0 whip of venom (still there?) an orc corpse (still there?) (4, -3, D:3) 2 potions of curing (7, -3, D:3) a +0 flail a +0 leather armour an orc corpse (8, -3, D:3) a +0 hand axe a +0 leather armour an orc corpse (10, -1, D:3) a jackal corpse a jackal corpse