hackum Level 1 of the Dungeon (3, 23, D:1) a +0 club (11, -5, D:1) a +0 club 2 stones (14, 6, D:1) a +0 club (22, 31, D:1) a +0 ring mail (31, 31, D:1) a +0 robe (33, 20, D:1) a +0 ring mail (33, 26, D:1) a +0 spear (40, 14, D:1) a +0 club (43, 27, D:1) a +2 dagger of venom (49, 26, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, 16, D:2) a +0 dagger (11, 25, D:2) a +0 leather armour (18, 25, D:2) a +0 whip (19, 27, D:2) a +0 club (21, 12, D:2) a +0 whip (22, 25, D:2) 4 boomerangs (24, 9, D:2) a +0 robe (31, 16, D:2) 6 stones (35, -4, D:2) 7 stones (37, 5, D:2) a +0 dagger a stone (37, 29, D:2) a +0 dagger (41, 17, D:2) a +0 short sword (42, 15, D:2) a +0 leather armour (44, 30, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe a +0 leather armour (4, 33, D:3) a +0 scale mail (13, 31, D:3) a +0 scythe a +0 robe (16, 6, D:3) a +0 short sword (20, 2, D:3) Great Wizards, Vol. VII (27, 6, D:3) 6 poisoned darts (32, 3, D:3) a +0 short sword (40, -1, D:3) a +0 mace (45, 23, D:3) 2 stones Level 4 of the Dungeon (0, 0, D:4) a +0 flail (2, 3, D:4) 5 stones (2, 4, D:4) a +0 club (4, -15, D:4) a +0 dagger of freezing a sky beast corpse (5, -15, D:4) a +0 giant spiked club a +0 club (5, -7, D:4) a hound corpse (skeletalised by now) (6, 4, D:4) a +0 whip a +0 short sword a +0 short sword an orc corpse (7, -6, D:4) a +0 dagger (7, 3, D:4) a staff of death (unseen) (8, -6, D:4) a +0 dagger a +0 club (8, -5, D:4) a +0 club the goblin corpse of Ijyb (skeletalised by now) (9, -5, D:4) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (17, 2, D:4) 2 stones (21, 2, D:4) the +2 robe of Batun {rElec Int+7 Dex-3} Int+7: It affects your intelligence (+7). Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. (35, -32, D:4) a +0 club a +0 club a +0 club