hackum Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (24, 46, D:1) 8 stones (30, 22, D:1) a +0 leather armour (31, 8, D:1) 5 stones (40, 20, D:1) a +0 hand axe (40, 32, D:1) a +0 club (44, 27, D:1) a +0 club (49, 13, D:1) a +0 dagger (64, 18, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (1, 10, D:2) a +0 club (6, 19, D:2) a +0 ring mail (9, 55, D:2) a +0 spear (11, 9, D:2) a +0 rapier (24, 12, D:2) a +0 dagger 4 stones (48, 9, D:2) a +1 pair of boots (50, 42, D:2) 2 poisoned darts (53, -1, D:2) 6 stones (55, 25, D:2) a +0 rapier (55, 39, D:2) 6 stones Level 3 of the Dungeon [Shop] Dazox's Jewellery Shoppe an amulet of the acrobat (420 gold) an amulet of regeneration (420 gold) a ring of fire (350 gold) a blade talisman (420 gold) a +4 ring of slaying (1092 gold) a +6 ring of strength (504 gold) a ring of protection from fire (350 gold) [Shop] Tequrph's General Store Copiff's Textbook on Vapourous Malediction (644 gold) Spells Type Level a - Airstrike Air 4 b - Cause Fear Hexes 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Plasma Beam Fire/Air 6 a potion of might (56 gold) a +2 short sword of electrocution (273 gold) a ring of flight (245 gold) a scroll of noise (14 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1489 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. a +1 bardiche of flaming (324 gold) a potion of invisibility (112 gold) a +4 chain mail of fire resistance (441 gold) (1, -3, D:3) a +0 club a +0 robe (2, 8, D:3) a +0 short sword of speed (11, 26, D:3) 6 stones (13, 32, D:3) a +0 plate armour (14, 27, D:3) a +0 short sword 3 stones (21, 5, D:3) a +0 leather armour 3 boomerangs a +1 mace of draining (22, 4, D:3) a +0 morningstar a +0 robe a +0 dagger (23, 5, D:3) a +0 robe a +0 dagger (30, 11, D:3) a +0 club (31, 13, D:3) a +0 trident (32, 15, D:3) a +0 falchion (33, 15, D:3) a +0 hand axe (33, 16, D:3) a +0 dagger a +0 ring mail (35, 6, D:3) the +0 ring mail "Qenka" {^Contam Regen+ Int+3} Int+3: It affects your intelligence (+3). ^Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. Level 4 of the Dungeon [Shop] Uschoas's Armour Boutique the +7 chain mail "Zeghiukkas" {*Corrode rN+ Int+4} (642 gold) Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. a +1 pair of boots (138 gold) a +0 chain mail (54 gold) a +0 ring mail (48 gold) a +0 ring mail (48 gold) the +1 chain mail "Dasao" {Will++ Str+3} (441 gold) Str+3: It affects your strength (+3). Will++: It greatly increases your willpower. a +0 ring mail (48 gold) a +0 leather armour (24 gold) (0, 0, D:4) a +0 robe a +0 dagger (3, -6, D:4) 3 poisoned darts (16, 6, D:4) a +0 robe (16, 11, D:4) a +0 falchion (17, 13, D:4) a +0 giant spiked club (25, 27, D:4) 2 stones (39, 23, D:4) a book of Geomancy (41, 8, D:4) a +0 club (45, 8, D:4) a +0 robe (45, 21, D:4) 2 stones Level 5 of the Dungeon (0, 0, D:5) a +0 cloak (8, -12, D:5) 5 stones (13, -30, D:5) a +3 halberd of freezing a +0 robe (15, -35, D:5) a +0 whip a +0 ring mail (19, -19, D:5) a +0 spear (25, -33, D:5) 5 stones (27, -28, D:5) 5 stones (27, -7, D:5) a +3 mace (34, 0, D:5) a +0 scale mail (37, -13, D:5) a +0 robe (41, -21, D:5) a +0 giant spiked club (43, 1, D:5) a +0 leather armour (49, 0, D:5) 3 stones Level 6 of the Dungeon (0, 0, D:6) 7 stones (7, 9, D:6) a +0 giant club (9, -1, D:6) a +0 spear (10, -1, D:6) a +0 club a +0 leather armour (10, 0, D:6) a +0 antimagic halberd (22, 1, D:6) a +0 robe a +1 spear of freezing (24, -12, D:6) a +0 giant club (26, 0, D:6) a +0 robe a +0 long sword (26, 7, D:6) a +0 halberd a +0 robe (30, -11, D:6) a +0 ring mail (34, -17, D:6) a +0 robe a +0 dagger (43, -1, D:6) a staff of earth (48, 14, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 helmet (22, 3, D:7) 2 stones (24, -26, D:7) a book of Scorching (27, -13, D:7) a +0 short sword (32, 25, D:7) a +0 club a +1 ring mail of fire resistance (33, -32, D:7) a +0 leather armour (37, 17, D:7) a +0 war axe (39, 9, D:7) 3 poisoned darts (42, 3, D:7) a +0 mace (44, -19, D:7) the +9 war axe of Defenestration {antimagic, *Slow rC+ rN+ Str+5} Str+5: It affects your strength (+5). rC+: It protects you from cold. rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. (46, 3, D:7) a +0 robe (48, 11, D:7) a +0 rapier (50, 19, D:7) a +2 vampiric trident a +0 robe an orb of energy (52, 20, D:7) a +2 scimitar a +0 robe (53, 18, D:7) a +0 long sword a +0 robe (56, 17, D:7) a +0 spear a +0 robe (58, 4, D:7) 9 stones (58, 16, D:7) a +5 dagger a +0 robe (62, 12, D:7) a +0 long sword a +0 robe (67, -8, D:7) a +1 long sword of draining +0 acid dragon scales (69, 3, D:7) the +5 morningstar of Contention {elec, Dex+3} Dex+3: It affects your dexterity (+3). (70, 27, D:7) 7 stones Level 8 of the Dungeon (0, 0, D:8) a +2 vampiric hand axe (4, 3, D:8) a +0 dire flail a +0 orcbow a +0 plate armour (6, 3, D:8) a +0 glaive a +0 chain mail (13, 15, D:8) a +0 hand axe 7 stones a +0 club (13, 16, D:8) a +0 whip a +0 scale mail a +0 club a +0 ring mail (14, 16, D:8) a +0 war axe a +0 leather armour (21, 13, D:8) the +4 dagger "Piumpo" {heavy, rElec Int+5} Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. (29, 30, D:8) 11 gold pieces (32, 29, D:8) a +0 hand axe (32, 30, D:8) a scroll of teleportation (33, 30, D:8) a book of Callings (34, 35, D:8) a +0 arbalest (36, 28, D:8) 17 gold pieces (still there?) a +2 heavy dire flail (still there?) a +0 giant spiked club (still there?) the Ecumenical Temple