hackum Level 1 of the Dungeon (10, -7, D:1) a +0 ring mail (13, 22, D:1) a +0 dagger (15, -11, D:1) a +0 dagger (18, 23, D:1) a stone (36, -11, D:1) 8 stones (52, 7, D:1) a +0 short sword (52, 17, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (3, -13, D:2) a +0 club (18, -16, D:2) a +0 whip (22, 20, D:2) a +0 club a +0 sling (30, -21, D:2) a +0 dagger (33, 16, D:2) a +0 dagger a +0 robe (35, -16, D:2) a +0 club 3 stones (41, -16, D:2) a +2 leather armour of positive energy (43, -17, D:2) a +0 dagger 3 stones (43, 2, D:2) 6 stones (44, 0, D:2) a +0 robe (44, 18, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 6 stones (7, -2, D:3) 5 darts of dispersal (28, -26, D:3) a +0 club (32, -4, D:3) a +0 robe (34, -31, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (2, 9, D:4) a +0 spear (8, 9, D:4) a +0 sling (17, -9, D:4) a +0 club (20, 7, D:4) a +0 ring mail a +0 dagger (21, -10, D:4) a +0 ring mail a +0 club (21, -8, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (27, 12, D:4) a +0 club a +0 hand axe a +0 club a +0 robe a +0 dagger a +0 leather armour (29, 11, D:4) a +0 robe (38, 9, D:4) a ring of wizardry (39, 5, D:4) a +0 dagger (50, 6, D:4) 8 stones Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (3, 25, D:5) 2 stones (5, 0, D:5) a +0 hand axe (5, 22, D:5) 8 gold pieces a +0 spear (6, 20, D:5) 16 gold pieces a +0 whip a +0 club a +0 spear (6, 21, D:5) 8 gold pieces a +0 whip a throwing net a throwing net (16, 14, D:5) the +6 dagger of Cobwebs {pain, ^Drain rElec Int+5} Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. (19, 1, D:5) 3 stones (21, 13, D:5) a +0 hand axe (22, 15, D:5) a +0 pair of gloves (22, 26, D:5) a +1 hand axe of venom (25, 8, D:5) a staff of cold the Ecumenical Temple