hackum Level 1 of the Dungeon (4, 1, D:1) a +0 sling (5, -4, D:1) a +0 robe (6, 7, D:1) a large rock (12, 1, D:1) a potion of heal wounds (13, -19, D:1) a potion of heal wounds (16, -8, D:1) a +0 club (16, 15, D:1) 5 poisoned darts (22, 10, D:1) 6 stones (23, -3, D:1) a +0 club (24, -3, D:1) a +0 dagger of holy wrath 2 potions of degeneration a +0 club (27, -10, D:1) a +0 spear (36, -11, D:1) 6 stones (37, -6, D:1) a +0 club (46, -3, D:1) 2 potions of ambrosia (50, -13, D:1) a potion of cancellation Level 2 of the Dungeon (1, -17, D:2) a +0 long sword (3, -23, D:2) a +0 dagger a +0 robe (3, 1, D:2) a book of Callings (7, -7, D:2) a potion of might (13, -29, D:2) a ring of poison resistance (21, -8, D:2) a +0 dagger (24, -33, D:2) a +0 dagger (25, -33, D:2) a +0 dagger 3 stones (29, -12, D:2) the +1 long sword of Purpose {pain, rC- Str+8 Dex+3 SInv} Str: It affects your strength (+8). Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. SInv: It lets you see invisible. Trog disapproves of the use of such an item. (30, -27, D:2) a +0 ring mail (33, -32, D:2) a +0 leather armour (33, -27, D:2) a +0 ring mail (35, -7, D:2) a +0 robe (35, 5, D:2) a stone (38, 7, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (0, 11, D:3) a +0 ring mail (2, -5, D:3) a +0 trident (3, -5, D:3) a +0 club (4, -5, D:3) a +0 short sword a +0 leather armour (4, -4, D:3) a +0 dagger 3 stones (6, -2, D:3) a +0 dagger a +0 leather armour (6, 11, D:3) 7 stones (16, 15, D:3) 5 stones (18, -7, D:3) a potion of attraction (18, 20, D:3) a ball python corpse (31, 20, D:3) a potion of cancellation (37, 20, D:3) a bat corpse (skeletalised by now) (45, 27, D:3) a potion of cancellation (46, 0, D:3) a +0 club a +0 ring mail (51, 2, D:3) a potion of mutation (57, 13, D:3) a +0 quarterstaff (57, 14, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a goblin corpse