hackum Level 1 of the Dungeon (7, 8, D:1) 4 stones (13, 11, D:1) a potion of berserk rage (13, 15, D:1) a +0 club (14, -13, D:1) a +0 short sword 5 stones a potion of might (16, -5, D:1) a +0 hand axe (16, 23, D:1) a +0 club (17, 3, D:1) a potion of curing (19, 18, D:1) a +0 whip (20, 19, D:1) a +1 dagger of draining (21, 31, D:1) 4 stones (26, -14, D:1) 7 stones (31, 28, D:1) 2 potions of mutation (35, -6, D:1) a potion of invisibility (42, -7, D:1) a book of Changes Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin skeleton (12, 3, D:2) a potion of magic a +0 club (12, 4, D:2) a potion of invisibility a +0 whip (19, 12, D:2) a potion of curing (21, 1, D:2) a +0 leather armour (21, 13, D:2) a +0 halberd a potion of curing (23, 18, D:2) a +0 club (26, 13, D:2) a +0 falchion (29, 9, D:2) 2 stones (29, 11, D:2) a +0 dagger 2 stones (29, 27, D:2) a +0 leather armour (31, 19, D:2) a +0 sling (33, 1, D:2) a +0 leather armour (35, -2, D:2) a +0 ring mail Level 3 of the Dungeon (11, 9, D:3) a +0 short sword (15, 6, D:3) a rat corpse (57, 10, D:3) a frilled lizard corpse (skeletalised by now) (61, 9, D:3) a +0 leather armour