hackum Level 1 of the Dungeon (6, -17, D:1) a potion of heal wounds (11, -33, D:1) a +0 short sword (14, 10, D:1) a potion of curing (16, -30, D:1) a +0 ring mail (21, -20, D:1) a +0 club (22, -18, D:1) a +0 barding (27, 1, D:1) a +0 whip (28, -26, D:1) a +0 dagger (33, -19, D:1) 5 stones (38, -46, D:1) a +0 mace (39, -33, D:1) a +0 dagger (40, -33, D:1) a +0 club (41, 6, D:1) 5 stones (46, -28, D:1) a +0 whip 3 stones (49, -39, D:1) 7 stones (51, -20, D:1) a +0 dagger (55, -14, D:1) a potion of degeneration Level 2 of the Dungeon [Shop] Oxaem's Weapon Shoppe a +0 mace (42 gold) the +6 dire flail "Tount" {freeze, Fly rElec rC+} (844 gold) rC: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. a +4 heavy great sword (471 gold) a +2 spear of venom (218 gold) a +0 whip (35 gold) a +0 dagger (28 gold) (0, 0, D:2) a +0 robe (1, -21, D:2) a potion of degeneration (5, -26, D:2) a potion of might (9, -16, D:2) a +0 club (14, -19, D:2) a +0 short sword (20, -28, D:2) a +0 hammer of protection (23, -29, D:2) a +2 quarterstaff of chaos (24, 5, D:2) a +0 robe (29, -13, D:2) a book of Blood (35, -10, D:2) a +0 hand axe (42, -8, D:2) a +0 dagger Level 3 of the Dungeon (2, -16, D:3) a +0 dagger a stone (2, -15, D:3) a +0 club a +0 leather armour (6, -5, D:3) 6 stones (9, -12, D:3) 3 stones (10, -24, D:3) a +0 chain mail (18, -35, D:3) a potion of berserk rage (32, -21, D:3) a potion of curing (34, -9, D:3) a potion of cancellation (34, -6, D:3) a +0 chain mail a +0 hand axe an orc corpse (36, -21, D:3) a potion of curing Level 4 of the Dungeon [Shop] Yczink's Antique Armour Shop a +0 ring mail (80 gold) a +0 ring mail (80 gold) a +0 helmet (90 gold) a +1 robe (154 gold) a +0 pair of gloves (90 gold) a +0 ring mail (80 gold) a +0 robe (14 gold) the +1 swamp dragon scales of Card Tricks {rPois rC+ rCorr Int+3 Slay+3} (1870 gold) Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rC: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (0, 0, D:4) the +1 leather armour of Compression {rF- Dex+4 SInv Stlth+} Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (5, -18, D:4) a +0 pair of boots (6, -5, D:4) 2 stones a +0 club (9, -2, D:4) a +0 club (14, -14, D:4) a +0 dagger (still there?) a +0 robe of cold resistance (still there?) a +0 flail (still there?) an orc corpse (still there?) (14, -13, D:4) a +0 dagger of draining (still there?) a +0 robe (still there?) (16, -5, D:4) a +0 dagger a goblin corpse (skeletalised by now) (17, -4, D:4) a +0 buckler (25, -9, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) an adder corpse (14, 5, D:5) a poisoned dart (15, 2, D:5) a poisoned dart (15, 3, D:5) a poisoned dart (15, 4, D:5) a poisoned dart