hackum Level 1 of the Dungeon (0, 0, D:1) a +0 spear (14, 10, D:1) a +0 hunting sling (20, 3, D:1) 9 stones (21, 18, D:1) 24 stones (24, 25, D:1) a +0 dagger (34, 28, D:1) a +0 shield (54, 26, D:1) a +0 dagger (58, 28, D:1) a cursed -2 dagger Level 2 of the Dungeon (7, 43, D:2) 13 arrows (8, 20, D:2) a +0 dagger (15, 13, D:2) a stone (16, 12, D:2) a stone (19, 13, D:2) a stone (21, 13, D:2) a +0 hunting sling 9 stones (30, 1, D:2) a +0 mace (30, 2, D:2) a +0 mace (31, -1, D:2) a +0 mace (31, 1, D:2) a +0 mace (31, 2, D:2) a +0 mace (31, 3, D:2) a +0 mace (32, 1, D:2) a +0 mace (32, 2, D:2) a +0 mace (32, 3, D:2) a +0 mace (32, 9, D:2) a +2 quarterstaff of chaos (33, -1, D:2) a +0 mace (33, 1, D:2) a +0 mace (33, 2, D:2) a +0 mace (33, 12, D:2) a +0 mace (40, 23, D:2) a stone (40, 25, D:2) a +0 club (40, 27, D:2) a stone (40, 29, D:2) a stone (40, 38, D:2) a +0 ring mail (43, 34, D:2) a +0 club (46, 42, D:2) a +0 club (52, 42, D:2) a +0 club (52, 43, D:2) a stone (53, 41, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) 18 arrows (3, -7, D:3) 19 stones (6, -13, D:3) a +0 club (6, -9, D:3) a +0 dagger (8, 8, D:3) a +0 whip (14, -25, D:3) 8 tomahawks (15, 1, D:3) 20 stones (15, 4, D:3) 32 stones (17, 21, D:3) 17 sling bullets (18, 9, D:3) a +0 ring mail (20, -17, D:3) a +0 trident a +0 scale mail (21, -17, D:3) a +0 club (27, -23, D:3) a +0 leather armour (30, 4, D:3) an uncursed ring of teleportation a scroll of noise (31, 3, D:3) a +0 dagger (32, -3, D:3) a stone (35, 2, D:3) 21 arrows (38, 7, D:3) a +0 chain mail (40, 9, D:3) a +0 club Level 4 of the Dungeon (9, 15, D:4) a +0 cloak (18, 12, D:4) 19 stones (21, 18, D:4) a +0 plate armour (24, 34, D:4) 4 needles of sleeping (35, 31, D:4) a scroll of random uselessness (40, 19, D:4) 20 stones (41, 48, D:4) 20 stones (44, 42, D:4) 16 arrows Level 5 of the Dungeon (6, 26, D:5) a +0 leather armour (23, -18, D:5) a +0 plate armour (32, -3, D:5) 25 stones (44, 7, D:5) a +0 flail (45, -23, D:5) a +0 flail (46, -19, D:5) a +0 falchion (47, -20, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 pair of boots (7, 3, D:6) 30 bolts (11, -23, D:6) a +0 dagger (16, -26, D:6) 24 stones (18, 1, D:6) 28 stones (26, 4, D:6) 17 stones (30, 7, D:6) a +0 shortbow (39, -17, D:6) a +0 quarterstaff (47, -29, D:6) 20 sling bullets Level 7 of the Dungeon (0, 0, D:7) a throwing net (4, 28, D:7) a +1 spear a +0 robe (4, 29, D:7) a cursed +3 long sword a +0 robe a cursed +3 dagger of freezing a +0 robe a +0 spear a +0 robe (4, 30, D:7) a +4 war axe a +0 robe (30, 21, D:7) a +0 leather armour (31, 2, D:7) a +0 hand crossbow (31, 20, D:7) a +0 dagger (43, -10, D:7) a +0 war axe (44, -10, D:7) a +0 whip a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (45, -10, D:7) a +0 dagger (46, -10, D:7) a +0 whip a +0 ring mail (54, 19, D:7) a +0 club (60, 19, D:7) a +0 flail a +0 chain mail Level 8 of the Dungeon (3, 0, D:8) a cursed -3 giant club (12, 1, D:8) a +0 falchion (35, -9, D:8) a +0 short sword (38, -12, D:8) a +0 hand axe a +0 leather armour (39, 8, D:8) an uncursed staff of air (44, 24, D:8) a +0 giant spiked club (44, 30, D:8) 17 stones (45, 13, D:8) a +0 cloak (52, 22, D:8) a +2 hand axe of venom (56, -12, D:8) a +0 dagger (62, -6, D:8) a +0 dagger of draining (65, 30, D:8) an uncursed amulet of magic regeneration (70, 26, D:8) 12 bolts (71, 13, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 trident (6, -25, D:9) a +0 shortbow 25 arrows (6, 0, D:9) a +0 giant spiked club (9, -32, D:9) a +0 mace (9, 0, D:9) a +0 halberd a +0 plate armour (10, -32, D:9) a +0 chain mail (12, -34, D:9) a +0 short sword (19, -19, D:9) 22 stones (19, 7, D:9) 2 arrows (20, 8, D:9) an arrow (20, 11, D:9) a +0 plate armour (21, -24, D:9) a +0 club (21, 8, D:9) a +0 shortbow 9 arrows (25, -23, D:9) the +2 helmet of Misanthropy {rElec rF+ rN+} It protects you from fire. It insulates you from electricity. It protects you from negative energy. (28, 8, D:9) 2 arrows (30, -11, D:9) a +0 giant club (39, -13, D:9) the cursed +2 spear of the Eggplant {freeze, rC+ MP+9 Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (40, -29, D:9) a +0 hand axe (40, -28, D:9) a +0 hand axe a +0 chain mail a +0 chain mail (53, -25, D:9) a cursed +0 scale mail (57, -11, D:9) a +0 dagger a +0 robe (58, 13, D:9) an uncursed ring of attention (59, -11, D:9) a cursed -2 club a +0 shortbow 25 arrows (64, 17, D:9) a +0 dagger 20 arrows (72, -2, D:9) a +0 short sword a +0 club a +0 dagger (72, -1, D:9) a +0 dagger (72, 0, D:9) a +0 dagger a +0 robe Level 10 of the Dungeon (0, 0, D:10) a +0 flail (2, 7, D:10) a +0 vampiric dagger (5, 5, D:10) a +0 leather armour (8, -15, D:10) a +0 club (8, 19, D:10) 17 stones (13, 20, D:10) an uncursed ring of magical power (17, -7, D:10) a +0 robe (20, 15, D:10) a cursed staff of cold (21, -6, D:10) a scroll of random uselessness (37, -1, D:10) a wand of flame (19) Level 11 of the Dungeon (0, 0, D:11) 31 arrows (3, -15, D:11) a +0 quarterstaff (8, -13, D:11) a +0 glaive (24, -21, D:11) a +0 giant spiked club a +0 giant club (32, -12, D:11) a +0 club (32, -9, D:11) a cursed -2 long sword (35, -17, D:11) a +0 whip (35, -16, D:11) a +0 mace (36, -17, D:11) a +0 vampiric hand axe (36, -16, D:11) a +0 trident a +0 plate armour (43, 8, D:11) a +0 dagger 3 tomahawks (44, 11, D:11) a +0 flail a +0 scale mail (47, -24, D:11) a +0 rapier (47, 10, D:11) a +0 leather armour of cold resistance (48, 9, D:11) a +0 short sword a +0 leather armour (51, -40, D:11) 11 bolts Level 12 of the Dungeon (0, 0, D:12) a +0 dagger a +0 leather armour (0, 1, D:12) a +0 hand axe (1, 1, D:12) a +0 dagger a +0 robe (2, 1, D:12) a cursed -1 dagger a +0 robe (6, 2, D:12) a +0 club a +0 dagger a +0 robe (11, -7, D:12) 20 stones (19, -24, D:12) a +0 short sword Level 13 of the Dungeon (0, 0, D:13) 4 arrows (1, 1, D:13) 2 arrows (1, 2, D:13) 2 arrows (1, 6, D:13) an arrow (1, 7, D:13) an arrow (1, 8, D:13) an arrow (1, 9, D:13) 2 arrows (28, -2, D:13) the +7 hand axe "Gatt" {elec, rC++ Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It greatly protects you from cold. (32, 15, D:13) a +2 scimitar of flaming a +0 robe (33, 15, D:13) a +0 short sword a +0 chain mail (40, 15, D:13) an electric eel corpse (skeletalised by now) (42, 0, D:13) an uncursed amulet of inaccuracy (44, 10, D:13) a stone (45, 11, D:13) a +0 dagger (46, 10, D:13) 4 stones a +0 club a +0 dagger (46, 11, D:13) a +0 whip Level 14 of the Dungeon (0, 0, D:14) 23 gold pieces the Ecumenical Temple