hackum Level 1 of the Dungeon (2, 8, D:1) a +0 club (26, 10, D:1) a meat ration (38, 14, D:1) a +0 whip (44, 14, D:1) a stone (19, 18, D:1) a +0 robe (41, 25, D:1) a +0 robe (13, 38, D:1) a cursed +0 ring mail (4, 40, D:1) a +0 whip (53, 41, D:1) a potion of heal wounds (23, 42, D:1) a +0 club (65, 44, D:1) a +0 dagger (12, 48, D:1) 13 poisoned sling bullets Level 2 of the Dungeon (0, 0, D:2) a potion of agility (3, 0, D:2) a +0 hand axe (-8, 2, D:2) a potion of cure mutation (-3, 6, D:2) a +1 antimagic quarterstaff (1, 6, D:2) a +0 club a +0 ring mail (20, 22, D:2) a +0 dagger (22, 24, D:2) a stone (17, 33, D:2) a +0 robe (7, 43, D:2) a potion of brilliance (3, 46, D:2) a stone (0, 47, D:2) 3 stones (8, 47, D:2) a stone Level 3 of the Dungeon (13, 3, D:3) a ball python corpse (-27, 12, D:3) a beef jerky (-45, 19, D:3) 2 bolts (-42, 19, D:3) a +0 dagger (still there?) a +0 whip (still there?) (-41, 19, D:3) a bolt (unseen) (-40, 19, D:3) 2 bolts (-45, 21, D:3) a bolt (-30, 21, D:3) a bolt (-45, 22, D:3) a bolt (-45, 23, D:3) a bolt (unseen) (0, 24, D:3) a +0 club (8, 30, D:3) a quokka corpse (skeletalised by now)