Dungeon Crawl Stone Soup version 0.31-a0-672-g7da72447bb (webtiles) character file. Game seed: 4211464599751057049 10 gruber the Conjurer (level 2, -2/17 HPs) Began as an Octopode Conjurer on Sept 4, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:56 (143 turns). gruber the Conjurer (Octopode Conjurer) Turns: 143, Time: 00:00:56 Health: -2/17 AC: 1 Str: 6 XL: 2 Next: 20% Magic: 1/5 EV: 13 Int: 20 God: Gold: 1 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . b - staff of earth rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 1 gold pieces. Inventory: Magical Staves b - a staff of earth (weapon) Scrolls c - a scroll of amnesia {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 3% 2 Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You barely miss the jackal. The endoplasm quivers. Your grab misses the jackal. You squeeze the jackal. You kill the jackal! The jackal closely misses you. x2 You hit the endoplasm but do no damage. The jackal bites you but does no damage. The endoplasm freezes you. You are frozen. A frilled lizard comes into view. The frilled lizard hisses angrily. You hit the endoplasm but do no damage. You squeeze the endoplasm. The endoplasm is severely wounded. The jackal closely misses you. The endoplasm hits you. The jackal closely misses you. The jackal misses you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The jackal misses you. The jackal bites you. The endoplasm barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You closely miss the jackal. Your grab misses the jackal. The endoplasm hits you but does no damage. The jackal barely misses you. The jackal completely misses you. You hit the jackal but do no damage. Your grab misses the jackal. The jackal closely misses you. The jackal bites you but does no damage. The endoplasm closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The endoplasm barely misses you. You closely miss the jackal. Your grab misses the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The endoplasm freezes you. You are frozen. You die... #.#..#........ # ##.#..#.### #.#.##.†.....# .# ...........#.###..# ....##...####.).# .........# ##.## ....###..# .# ... #.h### .. ## #@Jl.# ### ##h.....# ..#.##.# †#.# . .#.h .# ## .. .# You could see an endoplasm, 2 jackals and a frilled lizard. Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A bat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gruber the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 122 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 143 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_ring Action || total ---------------------------++------- Melee: Staff || 9 Tentacles || 3 Cast: Magic Dart || 10 Stab: Sleeping || 1 Armour: Skin || 8 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 144 | 144 | 0 | 0 | 103 | 1 | 144.0 | Dungeon | 144 | 144 | 0 | 0 | 103 | 1 | 144.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 144 daAuts